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📄 objectextraction.dsp

📁 动态场景中运动目标检测提取与跟踪 对新手很有用
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# Microsoft Developer Studio Project File - Name="ObjectExtraction" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=ObjectExtraction - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ObjectExtraction.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ObjectExtraction.mak" CFG="ObjectExtraction - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ObjectExtraction - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ObjectExtraction - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\cximage" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib cvd.lib highguid.lib cvauxd.lib cvcam.lib cxcored.lib cxtsd.lib /nologo /subsystem:windows /incremental:yes /machine:I386 /nodefaultlib:"MSVCRTD.lib"
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\cximage" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib cvd.lib highguid.lib cvauxd.lib cvcam.lib cxcored.lib cxtsd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "ObjectExtraction - Win32 Release"
# Name "ObjectExtraction - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Base.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\BaseClass.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\DlgImageProcess.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgOnSaveAs.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgParameters.cpp
# End Source File
# Begin Source File

SOURCE=.\GM.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\GMM.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\GMMOriginal.cpp
# End Source File
# Begin Source File

SOURCE=.\GMMOriginalGraphCuts.cpp
# End Source File
# Begin Source File

SOURCE=.\GMOriginal.cpp
# End Source File
# Begin Source File

SOURCE=.\graph.cpp
# End Source File
# Begin Source File

SOURCE=.\IplImageProcess.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lgmm.cpp
# End Source File
# Begin Source File

SOURCE=.\lgraph.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\maxflow.cpp
# End Source File
# Begin Source File

SOURCE=.\ObjectExtraction.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ObjectExtraction.rc
# End Source File
# Begin Source File

SOURCE=.\ObjectExtractionDoc.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ObjectExtractionView.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\postProcess.cpp
# End Source File
# Begin Source File

SOURCE=.\PreProcess.cpp
# End Source File
# Begin Source File

SOURCE=.\sceneChangeDetection.cpp
# End Source File
# Begin Source File

SOURCE=.\sGM.cpp
# End Source File
# Begin Source File

SOURCE=.\sGMM.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "ObjectExtraction - Win32 Release"

# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "ObjectExtraction - Win32 Debug"

# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\Base.h
# End Source File
# Begin Source File

SOURCE=.\BaseClass.h
# End Source File
# Begin Source File

SOURCE=.\block.h
# End Source File
# Begin Source File

SOURCE=.\DlgImageProcess.h
# End Source File
# Begin Source File

SOURCE=.\DlgOnSaveAs.h
# End Source File
# Begin Source File

SOURCE=.\DlgParameters.h
# End Source File
# Begin Source File

SOURCE=.\GM.h
# End Source File
# Begin Source File

SOURCE=.\GMM.h
# End Source File
# Begin Source File

SOURCE=.\GMMOriginal.h
# End Source File
# Begin Source File

SOURCE=.\GMMOriginalGraphCuts.h
# End Source File
# Begin Source File

SOURCE=.\GMOriginal.h
# End Source File
# Begin Source File

SOURCE=.\graph.h
# End Source File
# Begin Source File

SOURCE=.\GraphCut.h
# End Source File
# Begin Source File

SOURCE=.\IplImageProcess.h
# End Source File
# Begin Source File

SOURCE=.\lgmm.h
# End Source File
# Begin Source File

SOURCE=.\lgraph.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\ObjectExtraction.h
# End Source File
# Begin Source File

SOURCE=.\ObjectExtractionDoc.h
# End Source File
# Begin Source File

SOURCE=.\ObjectExtractionView.h
# End Source File
# Begin Source File

SOURCE=.\postProcess.h
# End Source File
# Begin Source File

SOURCE=.\PreProcess.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\sceneChangeDetection.h
# End Source File
# Begin Source File

SOURCE=.\sGM.h
# End Source File
# Begin Source File

SOURCE=.\sGMM.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\tools.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\ObjectExtraction.ico
# End Source File
# Begin Source File

SOURCE=.\res\ObjectExtraction.rc2
# End Source File
# Begin Source File

SOURCE=.\res\ObjectExtractionDoc.ico
# End Source File
# Begin Source File

SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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