📄 betterbasketball.java
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import objectdraw.*;// This program awards points whenever the mouse is clicked// inside of the basket.public class BetterBasketBall extends WindowController{ // dimensions and locations for the hoop private static final int HOOP_TOP = 50; private static final int HOOP_HEIGHT = 60; private static final int HOOP_WIDTH = 100; // dimensions and locations for the score display private static final int DISPLAY_FONT_SIZE = 16; private static final int DISPLAY_TOP = 350; // the Text object which displays the count private Text display; // the oval that represent the hoop private FramedOval hoop; // the number of points private int score = 0; // initialize the counter and the text message public void begin() { display = new Text("Take a shot.", 0, DISPLAY_TOP, canvas); display.setFontSize(DISPLAY_FONT_SIZE); display.move( (canvas.getWidth()-display.getWidth())/2, 0 ); hoop = new FramedOval( (canvas.getWidth()-HOOP_WIDTH)/2, HOOP_TOP, HOOP_WIDTH, HOOP_HEIGHT, canvas); } // increment the counter if player scores and update the text // appropriately public void onMouseRelease(Location point) { if (hoop.contains(point)) { score = score + 2; display.setText("You have scored " + score + " points."); } else { display.setText("WHOOPS! You Missed."); } display.moveTo( (canvas.getWidth() - display.getWidth()) / 2, DISPLAY_TOP); }}
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