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📄 cloud.java

📁 书籍"Java_面向事件编程"的附带光盘代码
💻 JAVA
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import objectdraw.*;import java.awt.*;import java.applet.*;// Modified to produce some snow, sleet, tomatoes, and cowspublic class Cloud extends ActiveObject {        // total number of falling objects    private static final int MAX_OBJECTS = 150;    // how long to pause between creating objects    private static final int PAUSETIME = 900;    // the canvas    private DrawingCanvas canvas;        // picture of a snowflake    private Image snowPic;        // for the cow    private Image upsideDownCow, cow;    private AudioClip moo;        // size of the screen    private int screenWidth, screenHeight;        // used to generate random speeds and positions for snowflakes    private RandomIntGenerator objGen;        public Cloud(                 Image aSnowPic,                 Image cow,                 Image upsideCow,                 AudioClip moo,                 int aScreenWidth,                 int aScreenHeight,                 DrawingCanvas aCanvas) {                // save the parameters for the "run" method        canvas = aCanvas;        snowPic = aSnowPic;                upsideDownCow = upsideCow;        this.cow = cow;        this.moo = moo;                screenWidth = aScreenWidth;        screenHeight = aScreenHeight;                objGen = new RandomIntGenerator(0, screenWidth);                start();    }        public void run() {        int objCount = 0;                // continue creating objects until the maximum amount        // has been created        while (objCount < MAX_OBJECTS) {                        objCount++;            // create snow, sleet, tomatoes, or cows, randomly            switch (objGen.nextValue() % 4) {            case 0 :                new FallingSnow(canvas, snowPic,                                 objGen.nextValue(), // x coordinate                                objGen.nextValue() * 2 / screenWidth + 2, // y speed                                screenHeight);                break;            case 1 :                new FallingSleet(                                 canvas,                                 objGen.nextValue(),                                 objGen.nextValue() * 4 / screenWidth + 2,                                 screenHeight);                break;            case 2 :                new FallingTomato(                                  canvas,                                  objGen.nextValue(),                                  objGen.nextValue() * 4 / screenWidth + 2,                                  screenHeight);                break;            case 3 :                new FallingCow(                               canvas,                               cow,                               upsideDownCow,                               moo,                               objGen.nextValue() %(canvas.getWidth() - 100),                               screenHeight);                break;            }            pause(PAUSETIME);        }    }}

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