📄 growableballcollection.java
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import objectdraw.*;import java.awt.*;// A class that keeps track of a small collection of// basketballs drawn on the canvas.public class GrowableBallCollection implements BallCollectionInterface { // the entire collection of balls. private BBall[ ] balls; // how many balls at the moment private int ballCount = 0; // limit on number of balls private int maxBalls; // used to pick random balls from the collection private RandomIntGenerator picker; // create a new, initially empty collection of basketballs public GrowableBallCollection ( int size ) { // create the array of slots for basketballs balls = new BBall[size]; maxBalls = size; } // return true if there are currently no balls public boolean isEmpty() { return ballCount == 0; } // add an additional ball to the collection (if it will fit) public void add( BBall newBall ) { if ( ballCount < maxBalls ) { balls[ballCount] = newBall; ballCount++; picker = new RandomIntGenerator( 0, ballCount-1); } else { System.out.println("WHOOPS! Too many balls."); } } // Return a random ball from the collection public BBall pickRandomly() { if ( ballCount > 0) { return balls[ picker.nextValue() ]; } else { return null; } } // hide all the balls public void hide() { for ( int counter = 0; counter < ballCount; counter++) { balls[counter].hide(); } } // show all the balls public void show() { for ( int counter = 0; counter < ballCount; counter++) { balls[counter].show(); } }}
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