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📄 simplebball4one.java

📁 书籍"Java_面向事件编程"的附带光盘代码
💻 JAVA
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import objectdraw.*;import java.awt.Color;// This program allows the user to drag a simple FramedBall around the screen.// Points are awarded when the ball is placed in the basket.public class SimpleBBall4One extends WindowController{   // Location of the display   private static final int DISPLAY_Y = 200;   private static final int DISPLAYSIZE = 16; // in points   // Location and dimensions of the hoop   private static final int HOOPTOP = 50;   private static final int HOOPWIDTH = 80;   private static final int HOOPHEIGHT = 35;   // Initial location and dimensions of the ball   private static final int BALLY = 300;   private static final int BALLSIZE = 40;      // the color to draw the ball   private static final Color BALL_ORANGE = new Color(250, 85, 10);      // the Text object which displays the count   private Text display;   // the oval that represent the hoop   private FramedOval hoop;   // the other oval (that represents the ball)   private FramedBall ball;   // whether or not player grabbed the ball with the mouse   private boolean carryingBall;   // the number of points   private int score;   // the last previous known location of the mouse   private Location lastMouse;   // initialize the counter and the text message   public void begin() {      score = 0;      display = new Text("Your score is 0", 0, DISPLAY_Y, canvas);      display.setFontSize(DISPLAYSIZE);      display.move((canvas.getWidth() - display.getWidth())/2, 0);      hoop = new FramedOval( (canvas.getWidth() - HOOPWIDTH)/2, HOOPTOP,                                                  HOOPWIDTH, HOOPHEIGHT, canvas);      ball = new FramedBall( (canvas.getWidth() - BALLSIZE)/2, BALLY,                                  BALLSIZE, canvas);      ball.setColor(BALL_ORANGE);   }   // Note where mouse is depressed   public void onMousePress(Location point)   {      carryingBall = ball.contains(point);      lastMouse = point;   }   // Move the ball   public void onMouseDrag(Location point)   {      if ( carryingBall )      {         ball.move( point.getX() - lastMouse.getX(),                    point.getY() - lastMouse.getY()                                        );         lastMouse = point;      }   }   // increment the counter and update the text   public void onMouseRelease(Location point) {      if ( carryingBall && hoop.contains(point) ) {         score = score + 2;         display.setText("Your score is " + score );      }            ball.moveTo((canvas.getWidth() - BALLSIZE)/2, BALLY);   }}

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