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📄 bball4two.java~

📁 书籍"Java_面向事件编程"的附带光盘代码
💻 JAVA~
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import objectdraw.*;// program for two players to play basketball.public class BBall4Two extends WindowController{        // Location of the display        private static final int DISPLAY_X = 150;        private static final int DISPLAY_Y = 200;        private static final int DISPLAYSIZE = 16; // in points        // Location and dimensions of the hoop        private static final int HOOPTOP = 50;        private static final int HOOPLEFT = 160;        private static final int HOOPWIDTH = 80;        private static final int HOOPHEIGHT = 35;        // Initial locations and dimensions of the balls        private static final int BALLX = 110;        private static final int BALLY = 300;        private static final int BALLSIZE = 40;        private static final int BALLSPACING = 160;        // Distance between balls and score displays        private static final int SCOREDOWNSET = BALLSIZE + 25;        // the Text objects which display the scores        private Text leftDisplay, rightDisplay;        // the oval that represent the hoop        private FramedOval hoop;        // the two balls        private BBall leftBall, rightBall;        // the ball currently being dragged        private BBall ballInPlay;        // whether any ball is currently in play    private boolean carryingBall;        // the scores for each player        private int leftScore = 0,   rightScore = 0;        // the last previous known location of the mouse        private Location lastMouse;        // initialize the counter and the text message        public void begin() {                hoop = new FramedOval( HOOPLEFT, HOOPTOP, HOOPWIDTH, HOOPHEIGHT, canvas);                leftBall = new BBall( BALLX, BALLY, BALLSIZE, canvas);                rightBall = new BBall( BALLX + BALLSPACING, BALLY, BALLSIZE, canvas);                                leftDisplay = new Text("HOME 0", BALLX + BALLSIZE/2,                                                                      BALLY + SCOREDOWNSET,  canvas);                rightDisplay = new Text("VISITORS 0", BALLX + + BALLSPACING + BALLSIZE/2,                                                              BALLY + SCOREDOWNSET,   canvas);                leftDisplay.setFontSize(DISPLAYSIZE);                leftDisplay.move( - leftDisplay.getWidth()/2,0);                rightDisplay.setFontSize(DISPLAYSIZE);                rightDisplay.move( - rightDisplay.getWidth()/2,0);        }        // Note where mouse is depressed        public void onMousePress(Location point) {                lastMouse = point;                if ( leftBall.contains( point ) )                 {                        ballInPlay = leftBall;                        carryingBall = true;                }                 else if ( rightBall.contains( point ) )                 {                        ballInPlay = rightBall;                        carryingBall = true;                }        }        // Move the ball as the mouse is dragged        public void onMouseDrag(Location point) {                if ( carryingBall )                 {                        ballInPlay.move( point.getX() - lastMouse.getX(),                                                 point.getY() - lastMouse.getY() );                        lastMouse = point;                }        }        // check to see if either player scored        public void onMouseRelease(Location point) {                if ( hoop.contains(point) )                 {                        if ( ballInPlay == leftBall )                         {                                leftScore = leftScore + 2;                                leftDisplay.setText("HOME " + leftScore );                        }                         else if ( ballInPlay == rightBall )                         {                                rightScore = rightScore + 2;                                rightDisplay.setText("VISITORS " + rightScore);                        }                }                                if ( carryingBall )                 {                        ballInPlay.reset();                        carryingBall = false;                }        }} 

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