📄 addworldlinestomap.cpp
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/*
ActivMedia Robotics Interface for Applications (ARIA)
Copyright (C) 2004,2005 ActivMedia Robotics, LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
ActivMedia Robotics for information about a commercial version of ARIA at
robots@activmedia.com or
ActivMedia Robotics, 19 Columbia Drive, Amherst, NH 03031; 800-639-9481
*/
#include "Aria.h"
/**
This program adds the lines from a world file to a map file and
saves it as the map file.
**/
int main(int argc, char **argv)
{
Aria::init();
char *worldName;
char *oldMapName;
char *newMapName;
if (argc != 3 && argc != 4)
{
ArLog::log(ArLog::Normal, "Usage: %s <World> <Map>", argv[0]);
ArLog::log(ArLog::Normal, "Example: %s columbia.wld columbia.map (this opens columbia.wld and takes the lines from that and adds it to columbia.map", argv[0]);
ArLog::log(ArLog::Normal, "Usage: %s <oldWorld> <oldMap> <newMap>", argv[0]);
ArLog::log(ArLog::Normal, "Example: %s columbia.wld columbia.map newColumbia.map (this opens columbia.wld and takes the lines from that and opens columbia.map and and saves the combined data to newColumbia.map)", argv[0]);
exit(1);
}
worldName = argv[1];
oldMapName = argv[2];
if (argc == 4)
newMapName = argv[3];
else if (argc == 3)
newMapName = argv[2];
FILE *file;
if ((file = fopen(worldName, "r")) == NULL)
{
ArLog::log(ArLog::Normal, "Could not open world file '%s' to convert", worldName);
exit(1);
}
char line[10000];
std::vector<ArLineSegment> lines;
// read until the end of the file
while (fgets(line, sizeof(line), file) != NULL)
{
ArArgumentBuilder builder;
builder.add(line);
if (builder.getArgc() == 4 && builder.isArgInt(0) &&
builder.isArgInt(1) && builder.isArgInt(2) &&
builder.isArgInt(3))
{
lines.push_back(
ArLineSegment(builder.getArgInt(0), builder.getArgInt(1),
builder.getArgInt(2), builder.getArgInt(3)));
}
}
ArMap armap;
if (!armap.readFile(oldMapName))
{
ArLog::log(ArLog::Normal, "Could not open map file '%s' to convert", worldName);
exit(1);
}
armap.setLines(&lines);
if (!armap.writeFile(newMapName))
{
ArLog::log(ArLog::Normal, "Could not save new map file '%s'", newMapName);
exit(1);
}
ArLog::log(ArLog::Normal, "Added lines of '%s' world file and to map '%s' and saved it as '%s'.", worldName, oldMapName, newMapName);
exit(0);
}
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