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📄 sstfb.txt

📁 linux 内核源代码
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Introduction	  This is a frame buffer device driver for 3dfx' Voodoo Graphics 	(aka voodoo 1, aka sst1) and Voodoo² (aka Voodoo 2, aka CVG) based 	video boards. It's highly experimental code, but is guaranteed to work	on my computer, with my "Maxi Gamer 3D" and "Maxi Gamer 3d²" boards,	and with me "between chair and keyboard". Some people tested other	combinations and it seems that it works.	  The main page is located at <http://sstfb.sourceforge.net>, and if	you want the latest version, check out the CVS, as the driver is a work	in progress, I feel uncomfortable with releasing tarballs of something	not completely working...Don't worry, it's still more than useable	(I eat my own dog food)	  Please read the Bug section, and report any success or failure to me	(Ghozlane Toumi <gtoumi@laposte.net>).	  BTW, If you have only one monitor , and you don't feel like playing	with the vga passthrou cable, I can only suggest borrowing a screen	somewhere... Installation 	  This driver (should) work on ix86, with "late" 2.2.x kernel (tested	with x = 19) and "recent" 2.4.x kernel, as a module or compiled in.	  It has been included in mainstream kernel since the infamous 2.4.10.	  You can apply the patches found in sstfb/kernel/*-2.{2|4}.x.patch,	and copy sstfb.c to linux/drivers/video/, or apply a single patch, 	sstfb/patch-2.{2|4}.x-sstfb-yymmdd to your linux source tree.	  Then configure your kernel as usual: choose "m" or "y" to 3Dfx Voodoo	Graphics in section "console". Compile, install, have fun... and please	drop me a report :)Module Usage		Warnings.	# You should read completely this section before issuing any command.	# If you have only one monitor to play with, once you insmod the	  module, the 3dfx takes control of the output, so you'll have to	  plug the monitor to the "normal" video board in order to issue	  the commands, or you can blindly use sst_dbg_vgapass          in the tools directory (See Tools). The latest solution is pass the	  parameter vgapass=1 when insmodding the driver. (See Kernel/Modules	  Options)	Module insertion:	# insmod sstfb.o	  you should see some strange output from the board: 	  a big blue square, a green and a red small squares and a vertical	  white rectangle. why? the function's name is self-explanatory:	  "sstfb_test()"...	  (if you don't have a second monitor, you'll have to plug your monitor	  directly to the 2D videocard to see what you're typing)	# con2fb /dev/fbx /dev/ttyx	  bind a tty to the new frame buffer. if you already have a frame	  buffer driver, the voodoo fb will likely be /dev/fb1. if not, 	  the device will be /dev/fb0. You can check this by doing a 	  cat /proc/fb. You can find a copy of con2fb in tools/ directory.	  if you don't have another fb device, this step is superfluous,	  as the console subsystem automagicaly binds ttys to the fb.	# switch to the virtual console you just mapped. "tadaaa" ...	Module removal:	# con2fb /dev/fbx /dev/ttyx	  bind the tty to the old frame buffer so the module can be removed.	  (how does it work with vgacon ? short answer : it doesn't work)	# rmmod sstfbKernel/Modules Options	You can pass some options to the sstfb module, and via the kernel 	command line when the driver is compiled in:	for module : insmod sstfb.o option1=value1 option2=value2 ...	in kernel :  video=sstfb:option1,option2:value2,option3 ...		sstfb supports the following options :Module		Kernel		Descriptionvgapass=0	vganopass	Enable or disable VGA passthrou cable.vgapass=1	vgapass		When enabled, the monitor will get the signal				from the VGA board and not from the voodoo.				Default: nopassmem=x		mem:x		Force frame buffer memory in MiB				allowed values: 0, 1, 2, 4.				Default: 0 (= autodetect)inverse=1	inverse		Supposed to enable inverse console.				doesn't work yet...clipping=1	clipping	Enable or disable clipping.clipping=0	noclipping	With clipping enabled, all offscreen				reads and writes are discarded.				Default: enable clipping.gfxclk=x	gfxclk:x	Force graphic clock frequency (in MHz).				Be careful with this option, it may be				DANGEROUS.				Default: auto 					50Mhz for Voodoo 1,					75MHz for Voodoo 2. slowpci=1	fastpci		Enable or disable fast PCI read/writes.slowpci=1	slowpci		Default : fastpcidev=x		dev:x		Attach the driver to device number x.				0 is the first compatible board (in 				lspci order)Tools	These tools are mostly for debugging purposes, but you can 	find some of these interesting :	 - con2fb , maps a tty to a fbramebuffer .		con2fb /dev/fb1 /dev/tty5	 - sst_dbg_vgapass , changes vga passthrou. You have to recompile the	driver with SST_DEBUG and SST_DEBUG_IOCTL set to 1		sst_dbg_vgapass /dev/fb1 1 (enables vga cable)		sst_dbg_vgapass /dev/fb1 0 (disables vga cable)	 - glide_reset , resets the voodoo using glide		use this after rmmoding sstfb, if the module refuses to		reinsert .Bugs	- DO NOT use glide while the sstfb module is in, you'll most likely	hang your computer.	- If you see some artefacts (pixels not cleaning and stuff like that), 	try turning off clipping (clipping=0), and/or using slowpci	- the driver don't detect the 4Mb frame buffer voodoos, it seems that	the 2 last Mbs wrap around. looking into that .	- The driver is 16 bpp only, 24/32 won't work.	- The driver is not your_favorite_toy-safe. this includes SMP...          [Actually from inspection it seems to be safe - Alan]	- When using XFree86 FBdev (X over fbdev) you may see strange color	patterns at the border of your windows (the pixels lose the lowest	byte -> basically the blue component and some of the green). I'm unable	to reproduce this with XFree86-3.3, but one of the testers has this	problem with XFree86-4. Apparently recent Xfree86-4.x solve this	problem.	- I didn't really test changing the palette, so you may find some weird	things when playing with that.	- Sometimes the driver will not recognise the DAC, and the        initialisation will fail. This is specifically true for	voodoo 2 boards, but it should be solved in recent versions. Please	contact me.	- The 24/32 is not likely to work anytime soon, knowing that the	hardware does ... unusual things in 24/32 bpp.	- When used with another video board, current limitations of the linux	console subsystem can cause some troubles, specifically, you should	disable software scrollback, as it can oops badly ...Todo	- Get rid of the previous paragraph.	- Buy more coffee.	- test/port to other arch.	- try to add panning using tweeks with front and back buffer .	- try to implement accel on voodoo2, this board can actually do a 	  lot in 2D even if it was sold as a 3D only board ...ghoz.-- Ghozlane Toumi <gtoumi@laposte.net>$Date: 2002/05/09 20:11:45 $http://sstfb.sourceforge.net/README

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