📄 snd_ps3.h
字号:
/* * Audio support for PS3 * Copyright (C) 2007 Sony Computer Entertainment Inc. * All rights reserved. * Copyright 2006, 2007 Sony Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License * as published by the Free Software Foundation; version 2 of the Licence. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#if !defined(_SND_PS3_H_)#define _SND_PS3_H_#include <linux/irqreturn.h>#define SND_PS3_DRIVER_NAME "snd_ps3"enum snd_ps3_out_channel { SND_PS3_OUT_SPDIF_0, SND_PS3_OUT_SPDIF_1, SND_PS3_OUT_SERIAL_0, SND_PS3_OUT_DEVS};enum snd_ps3_dma_filltype { SND_PS3_DMA_FILLTYPE_FIRSTFILL, SND_PS3_DMA_FILLTYPE_RUNNING, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL, SND_PS3_DMA_FILLTYPE_SILENT_RUNNING};enum snd_ps3_ch { SND_PS3_CH_L = 0, SND_PS3_CH_R = 1, SND_PS3_CH_MAX = 2};struct snd_ps3_avsetting_info { uint32_t avs_audio_ch; /* fixed */ uint32_t avs_audio_rate; uint32_t avs_audio_width; uint32_t avs_audio_format; /* fixed */ uint32_t avs_audio_source; /* fixed */};/* * PS3 audio 'card' instance * there should be only ONE hardware. */struct snd_ps3_card_info { struct ps3_system_bus_device *ps3_dev; struct snd_card *card; struct snd_pcm *pcm; struct snd_pcm_substream *substream; /* hvc info */ u64 audio_lpar_addr; u64 audio_lpar_size; /* registers */ void __iomem *mapped_mmio_vaddr; /* irq */ u64 audio_irq_outlet; unsigned int irq_no; /* remember avsetting */ struct snd_ps3_avsetting_info avs; /* dma buffer management */ spinlock_t dma_lock; /* dma_lock start */ void * dma_start_vaddr[2]; /* 0 for L, 1 for R */ dma_addr_t dma_start_bus_addr[2]; size_t dma_buffer_size; void * dma_last_transfer_vaddr[2]; void * dma_next_transfer_vaddr[2]; int silent; /* dma_lock end */ int running; /* null buffer */ void *null_buffer_start_vaddr; dma_addr_t null_buffer_start_dma_addr; /* start delay */ unsigned int start_delay;};/* PS3 audio DMAC block size in bytes */#define PS3_AUDIO_DMAC_BLOCK_SIZE (128)/* one stage (stereo) of audio FIFO in bytes */#define PS3_AUDIO_FIFO_STAGE_SIZE (256)/* how many stages the fifo have */#define PS3_AUDIO_FIFO_STAGE_COUNT (8)/* fifo size 128 bytes * 8 stages * stereo (2ch) */#define PS3_AUDIO_FIFO_SIZE \ (PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT)/* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/#define PS3_AUDIO_DMAC_MAX_BLOCKS (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1)#define PS3_AUDIO_NORMAL_DMA_START_CH (0)#define PS3_AUDIO_NORMAL_DMA_COUNT (8)#define PS3_AUDIO_NULL_DMA_START_CH \ (PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT)#define PS3_AUDIO_NULL_DMA_COUNT (2)#define SND_PS3_MAX_VOL (0x0F)#define SND_PS3_MIN_VOL (0x00)#define SND_PS3_MIN_ATT SND_PS3_MIN_VOL#define SND_PS3_MAX_ATT SND_PS3_MAX_VOL#define SND_PS3_PCM_PREALLOC_SIZE \ (PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4)#define SND_PS3_DMA_REGION_SIZE \ (SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE)#define PS3_AUDIO_IOID (1UL)#endif /* _SND_PS3_H_ */
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -