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📄 snd_ps3.h

📁 linux 内核源代码
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/* * Audio support for PS3 * Copyright (C) 2007 Sony Computer Entertainment Inc. * All rights reserved. * Copyright 2006, 2007 Sony Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License * as published by the Free Software Foundation; version 2 of the Licence. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA */#if !defined(_SND_PS3_H_)#define _SND_PS3_H_#include <linux/irqreturn.h>#define SND_PS3_DRIVER_NAME "snd_ps3"enum snd_ps3_out_channel {	SND_PS3_OUT_SPDIF_0,	SND_PS3_OUT_SPDIF_1,	SND_PS3_OUT_SERIAL_0,	SND_PS3_OUT_DEVS};enum snd_ps3_dma_filltype {	SND_PS3_DMA_FILLTYPE_FIRSTFILL,	SND_PS3_DMA_FILLTYPE_RUNNING,	SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL,	SND_PS3_DMA_FILLTYPE_SILENT_RUNNING};enum snd_ps3_ch {	SND_PS3_CH_L = 0,	SND_PS3_CH_R = 1,	SND_PS3_CH_MAX = 2};struct snd_ps3_avsetting_info {	uint32_t avs_audio_ch;     /* fixed */	uint32_t avs_audio_rate;	uint32_t avs_audio_width;	uint32_t avs_audio_format; /* fixed */	uint32_t avs_audio_source; /* fixed */};/* * PS3 audio 'card' instance * there should be only ONE hardware. */struct snd_ps3_card_info {	struct ps3_system_bus_device *ps3_dev;	struct snd_card *card;	struct snd_pcm *pcm;	struct snd_pcm_substream *substream;	/* hvc info */	u64 audio_lpar_addr;	u64 audio_lpar_size;	/* registers */	void __iomem *mapped_mmio_vaddr;	/* irq */	u64 audio_irq_outlet;	unsigned int irq_no;	/* remember avsetting */	struct snd_ps3_avsetting_info avs;	/* dma buffer management */	spinlock_t dma_lock;		/* dma_lock start */		void * dma_start_vaddr[2]; /* 0 for L, 1 for R */		dma_addr_t dma_start_bus_addr[2];		size_t dma_buffer_size;		void * dma_last_transfer_vaddr[2];		void * dma_next_transfer_vaddr[2];		int    silent;		/* dma_lock end */	int running;	/* null buffer */	void *null_buffer_start_vaddr;	dma_addr_t null_buffer_start_dma_addr;	/* start delay */	unsigned int start_delay;};/* PS3 audio DMAC block size in bytes */#define PS3_AUDIO_DMAC_BLOCK_SIZE (128)/* one stage (stereo)  of audio FIFO in bytes */#define PS3_AUDIO_FIFO_STAGE_SIZE (256)/* how many stages the fifo have */#define PS3_AUDIO_FIFO_STAGE_COUNT (8)/* fifo size 128 bytes * 8 stages * stereo (2ch) */#define PS3_AUDIO_FIFO_SIZE \	(PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT)/* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/#define PS3_AUDIO_DMAC_MAX_BLOCKS  (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1)#define PS3_AUDIO_NORMAL_DMA_START_CH (0)#define PS3_AUDIO_NORMAL_DMA_COUNT    (8)#define PS3_AUDIO_NULL_DMA_START_CH \	(PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT)#define PS3_AUDIO_NULL_DMA_COUNT      (2)#define SND_PS3_MAX_VOL (0x0F)#define SND_PS3_MIN_VOL (0x00)#define SND_PS3_MIN_ATT SND_PS3_MIN_VOL#define SND_PS3_MAX_ATT SND_PS3_MAX_VOL#define SND_PS3_PCM_PREALLOC_SIZE \	(PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4)#define SND_PS3_DMA_REGION_SIZE \	(SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE)#define PS3_AUDIO_IOID       (1UL)#endif /* _SND_PS3_H_ */

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