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📄 aoa.h

📁 linux 内核源代码
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/* * Apple Onboard Audio definitions * * Copyright 2006 Johannes Berg <johannes@sipsolutions.net> * * GPL v2, can be found in COPYING. */#ifndef __AOA_H#define __AOA_H#include <asm/prom.h>#include <linux/module.h>/* So apparently there's a reason for requiring driver.h to be included first! */#include <sound/driver.h>#include <sound/core.h>#include <sound/asound.h>#include <sound/control.h>#include "aoa-gpio.h"#include "soundbus/soundbus.h"#define MAX_CODEC_NAME_LEN	32struct aoa_codec {	char	name[MAX_CODEC_NAME_LEN];	struct module *owner;	/* called when the fabric wants to init this codec.	 * Do alsa card manipulations from here. */	int (*init)(struct aoa_codec *codec);	/* called when the fabric is done with the codec.	 * The alsa card will be cleaned up so don't bother. */	void (*exit)(struct aoa_codec *codec);	/* May be NULL, but can be used by the fabric.	 * Refcounting is the codec driver's responsibility */	struct device_node *node;	/* assigned by fabric before init() is called, points	 * to the soundbus device. Cannot be NULL. */	struct soundbus_dev *soundbus_dev;	/* assigned by the fabric before init() is called, points	 * to the fabric's gpio runtime record for the relevant	 * device. */	struct gpio_runtime *gpio;	/* assigned by the fabric before init() is called, contains	 * a codec specific bitmask of what outputs and inputs are	 * actually connected */	u32 connected;	/* data the fabric can associate with this structure */	void *fabric_data;	/* private! */	struct list_head list;	struct aoa_fabric *fabric;};/* return 0 on success */extern intaoa_codec_register(struct aoa_codec *codec);extern voidaoa_codec_unregister(struct aoa_codec *codec);#define MAX_LAYOUT_NAME_LEN	32struct aoa_fabric {	char	name[MAX_LAYOUT_NAME_LEN];	struct module *owner;	/* once codecs register, they are passed here after.	 * They are of course not initialised, since the	 * fabric is responsible for initialising some fields	 * in the codec structure! */	int (*found_codec)(struct aoa_codec *codec);	/* called for each codec when it is removed,	 * also in the case that aoa_fabric_unregister	 * is called and all codecs are removed	 * from this fabric.	 * Also called if found_codec returned 0 but	 * the codec couldn't initialise. */	void (*remove_codec)(struct aoa_codec *codec);	/* If found_codec returned 0, and the codec	 * could be initialised, this is called. */	void (*attached_codec)(struct aoa_codec *codec);};/* return 0 on success, -EEXIST if another fabric is * registered, -EALREADY if the same fabric is registered. * Passing NULL can be used to test for the presence * of another fabric, if -EALREADY is returned there is * no other fabric present. * In the case that the function returns -EALREADY * and the fabric passed is not NULL, all codecs * that are not assigned yet are passed to the fabric * again for reconsideration. */extern intaoa_fabric_register(struct aoa_fabric *fabric, struct device *dev);/* it is vital to call this when the fabric exits! * When calling, the remove_codec will be called * for all codecs, unless it is NULL. */extern voidaoa_fabric_unregister(struct aoa_fabric *fabric);/* if for some reason you want to get rid of a codec * before the fabric is removed, use this. * Note that remove_codec is called for it! */extern voidaoa_fabric_unlink_codec(struct aoa_codec *codec);/* alsa help methods */struct aoa_card {	struct snd_card *alsa_card;};        extern int aoa_snd_device_new(snd_device_type_t type,	void * device_data, struct snd_device_ops * ops);extern struct snd_card *aoa_get_card(void);extern int aoa_snd_ctl_add(struct snd_kcontrol* control);/* GPIO stuff */extern struct gpio_methods *pmf_gpio_methods;extern struct gpio_methods *ftr_gpio_methods;/* extern struct gpio_methods *map_gpio_methods; */#endif /* __AOA_H */

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