pm3fb.h

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	#define PM3Render_FastFill_Enable			(1 << 3)	#define PM3Render_Primitive_Line			(0 << 6)	#define PM3Render_Primitive_Trapezoid			(1 << 6)	#define PM3Render_Primitive_Point			(2 << 6)	#define PM3Render_Antialias_Disable			(0 << 8)	#define PM3Render_Antialias_Enable			(1 << 8)	#define PM3Render_Antialias_SubPixelRes_4x4		(0 << 9)	#define PM3Render_Antialias_SubPixelRes_8x8		(1 << 9)	#define PM3Render_UsePointTable_Disable			(0 << 10)	#define PM3Render_UsePointTable_Enable			(1 << 10)	#define PM3Render_SyncOnbitMask_Disable			(0 << 11)	#define PM3Render_SyncOnBitMask_Enable			(1 << 11)	#define PM3Render_SyncOnHostData_Disable		(0 << 12)	#define PM3Render_SyncOnHostData_Enable			(1 << 12)	#define PM3Render_Texture_Disable			(0 << 13)	#define PM3Render_Texture_Enable			(1 << 13)	#define PM3Render_Fog_Disable				(0 << 14)	#define PM3Render_Fog_Enable				(1 << 14)	#define PM3Render_Coverage_Disable			(0 << 15)	#define PM3Render_Coverage_Enable			(1 << 15)	#define PM3Render_SubPixelCorrection_Disable		(0 << 16)	#define PM3Render_SubPixelCorrection_Enable		(1 << 16)	#define PM3Render_SpanOperation_Disable			(0 << 18)	#define PM3Render_SpanOperation_Enable			(1 << 18)	#define PM3Render_FBSourceRead_Disable			(0 << 27)	#define PM3Render_FBSourceRead_Enable			(1 << 27)#define PM3RasterizerMode					0x80a0#define PM3RasterizerModeAnd					0xaba0#define PM3RasterizerModeOr					0xaba8#define PM3RectangleHeight					0x94e0#define PM3RepeatLine						0x9328#define PM3ResetPickResult					0x8c20#define PM3RLEMask						0x8c48#define PM3RouterMode						0x8840#define PM3RStart						0x8780#define PM3S1Start						0x8400#define PM3aveLineStippleCounters				0x81c0#define PM3ScissorMaxXY						0x8190#define PM3ScissorMinXY						0x8188#define PM3ScissorMode						0x8180#define PM3ScissorModeAnd					0xabb0#define PM3ScissorModeOr					0xabb8#define PM3ScreenSize						0x8198#define PM3Security						0x8908#define PM3SetLogicalTexturePage				0xb360#define PM3SizeOfFramebuffer					0xb0a8#define PM3SStart						0x8388#define PM3StartXDom						0x8000#define PM3StartXSub						0x8010#define PM3StartY						0x8020/* ... */#define PM3SpanColorMask					0x8168/* ... */#define PM3TextureApplicationMode				0x8680#define PM3TextureApplicationModeAnd				0xac50#define PM3TextureApplicationModeOr				0xac58#define PM3TextureBaseAddr					0x8500#define PM3TextureCacheControl					0x8490#define PM3TextureChromaLower0					0x84f0#define PM3TextureChromaLower1					0x8608#define PM3TextureChromaUpper0					0x84e8#define PM3TextureChromaUpper1					0x8600#define PM3TextureCompositeAlphaMode0				0xb310#define PM3TextureCompositeAlphaMode0And			0xb390#define PM3TextureCompositeAlphaMode0Or				0xb398#define PM3TextureCompositeAlphaMode1				0xb320#define PM3TextureCompositeAlphaMode1And			0xb3b0#define PM3TextureCompositeAlphaMode1Or				0xb3b8#define PM3TextureCompositeColorMode0				0xb308#define PM3TextureCompositeColorMode0And			0xb380#define PM3TextureCompositeColorMode0Or				0xb388#define PM3TextureCompositeColorMode1				0xb318#define PM3TextureCompositeColorMode1And			0xb3a0#define PM3TextureCompositeColorMode1Or				0xb3a8#define PM3TextureCompositeFactor0				0xb328#define PM3TextureCompositeFactor1				0xb330#define PM3TextureCompositeMode					0xb300#define PM3TextureCoordMode					0x8380#define PM3TextureCoordModeAnd					0xac20#define PM3TextureCoordModeOr					0xac28#define PM3TextureData						0x88e8/*#define PM3TextureDownloadControl				0x0108*/#define PM3TextureDownloadOffset				0x88f0#define PM3TextureEnvColor					0x8688#define PM3TextureFilterMode					0x84e0#define PM3TextureFilterModeAnd					0xad50#define PM3TextureFilterModeOr					0xad58#define PM3TextureIndexMode0					0xb338#define PM3TextureIndexMode0And					0xb3c0#define PM3TextureIndexMode0Or					0xb3c8#define PM3TextureIndexMode1					0xb340#define PM3TextureIndexMode1And					0xb3d0#define PM3TextureIndexMode1Or					0xb3d8/* ... */#define PM3TextureMapSize					0xb428#define PM3TextureMapWidth0					0x8580#define PM3TextureMapWidth1					0x8588	#define PM3TextureMapWidth_Width(w)		(((w) & 0xfff) << 0)	#define PM3TextureMapWidth_BorderLayout			(1 << 12)	#define PM3TextureMapWidth_Layout_Linear		(0 << 13)	#define PM3TextureMapWidth_Layout_Patch64		(1 << 13)	#define PM3TextureMapWidth_Layout_Patch32_2		(2 << 13)	#define PM3TextureMapWidth_Layout_Patch2		(3 << 13)	#define PM3TextureMapWidth_HostTexture			(1 << 15)#define PM3TextureReadMode0					0xb400#define PM3TextureReadMode0And					0xac30#define PM3TextureReadMode0Or					0xac38#define PM3TextureReadMode1					0xb408#define PM3TextureReadMode1And					0xad40#define PM3TextureReadMode1Or					0xad48/* ... */#define PM3WaitForCompletion					0x80b8#define PM3Window						0x8980	#define PM3Window_ForceLBUpdate				(1 << 3)	#define PM3Window_LBUpdateSource			(1 << 4)	#define PM3Window_FrameCount(c)			(((c) & 0xff) << 9)	#define PM3Window_StencilFCP				(1 << 17)	#define PM3Window_DepthFCP				(1 << 18)	#define PM3Window_OverrideWriteFiltering		(1 << 19)#define PM3WindowAnd						0xab80#define PM3WindowOr						0xab88#define PM3WindowOrigin						0x81c8#define PM3XBias						0x9480#define PM3YBias						0x9488#define PM3YLimits						0x80a8#define PM3UVMode						0x8f00#define PM3ZFogBias						0x86b8#define PM3ZStart						0xadd8#define PM3ZStartL						0x89b8#define PM3ZStartU						0x89b0/***********************************************  GLINT Permedia3 2D setup Unit	      ************************************************/#define PM3Config2D						0xb618	#define PM3Config2D_OpaqueSpan				(1 << 0)	#define PM3Config2D_MultiRXBlit				(1 << 1)	#define PM3Config2D_UserScissorEnable			(1 << 2)	#define PM3Config2D_FBDestReadEnable			(1 << 3)	#define PM3Config2D_AlphaBlendEnable			(1 << 4)	#define PM3Config2D_DitherEnable			(1 << 5)	#define PM3Config2D_ForegroundROPEnable			(1 << 6)	#define PM3Config2D_ForegroundROP(rop)		(((rop) & 0xf) << 7)	#define PM3Config2D_BackgroundROPEnable			(1 << 11)	#define PM3Config2D_BackgroundROP(rop)		(((rop) & 0xf) << 12)	#define PM3Config2D_UseConstantSource			(1 << 16)	#define PM3Config2D_FBWriteEnable			(1 << 17)	#define PM3Config2D_Blocking				(1 << 18)	#define PM3Config2D_ExternalSourceData			(1 << 19)	#define PM3Config2D_LUTModeEnable			(1 << 20)#define PM3DownloadGlyphwidth					0xb658	#define PM3DownloadGlyphwidth_GlyphWidth(gw)	((gw) & 0xffff)#define PM3DownloadTarget					0xb650	#define PM3DownloadTarget_TagName(tag)		((tag) & 0x1fff)#define PM3GlyphData						0xb660#define PM3GlyphPosition					0xb608	#define PM3GlyphPosition_XOffset(x)		((x) & 0xffff)	#define PM3GlyphPosition_YOffset(y)		(((y) & 0xffff) << 16)#define PM3Packed4Pixels					0xb668#define PM3Packed8Pixels					0xb630#define PM3Packed16Pixels					0xb638#define PM3RectanglePosition					0xb600	#define PM3RectanglePosition_XOffset(x)		((x) & 0xffff)	#define PM3RectanglePosition_YOffset(y)		(((y) & 0xffff) << 16)#define PM3Render2D						0xb640	#define PM3Render2D_Width(w)			((w) & 0x0fff)	#define PM3Render2D_Operation_Normal			(0 << 12)	#define PM3Render2D_Operation_SyncOnHostData		(1 << 12)	#define PM3Render2D_Operation_SyncOnBitMask		(2 << 12)	#define PM3Render2D_Operation_PatchOrderRendering	(3 << 12)	#define PM3Render2D_FBSourceReadEnable			(1 << 14)	#define PM3Render2D_SpanOperation			(1 << 15)	#define PM3Render2D_Height(h)			(((h) & 0x0fff) << 16)	#define PM3Render2D_XPositive				(1 << 28)	#define PM3Render2D_YPositive				(1 << 29)	#define PM3Render2D_AreaStippleEnable			(1 << 30)	#define PM3Render2D_TextureEnable			(1 << 31)#define PM3Render2DGlyph					0xb648	#define PM3Render2DGlyph_Width(w)		((w) & 0x7f)	#define PM3Render2DGlyph_Height(h)		(((h) & 0x7f) << 7)	#define PM3Render2DGlyph_XOffset(x)		(((x) & 0x1ff) << 14)	#define PM3Render2DGlyph_YOffset(y)		(((y) & 0x1ff) << 23)#define PM3RenderPatchOffset					0xb610	#define PM3RenderPatchOffset_XOffset(x)		((x) & 0xffff)	#define PM3RenderPatchOffset_YOffset(y)		(((y) & 0xffff) << 16)#define PM3RLCount						0xb678	#define PM3RLCount_Count(c)			((c) & 0x0fff)#define PM3RLData						0xb670/***********************************************  GLINT Permedia3 Alias Register	     ************************************************/#define PM3FillBackgroundColor					0x8330#define PM3FillConfig2D0					0x8338#define PM3FillConfig2D1					0x8360	#define PM3FillConfig2D_OpaqueSpan			(1 << 0)	#define PM3FillConfig2D_MultiRXBlit			(1 << 1)	#define PM3FillConfig2D_UserScissorEnable		(1 << 2)	#define PM3FillConfig2D_FBDestReadEnable		(1 << 3)	#define PM3FillConfig2D_AlphaBlendEnable		(1 << 4)	#define PM3FillConfig2D_DitherEnable			(1 << 5)	#define PM3FillConfig2D_ForegroundROPEnable		(1 << 6)	#define PM3FillConfig2D_ForegroundROP(rop)	(((rop) & 0xf) << 7)	#define PM3FillConfig2D_BackgroundROPEnable		(1 << 11)	#define PM3FillConfig2D_BackgroundROP(rop)	(((rop) & 0xf) << 12)	#define PM3FillConfig2D_UseConstantSource		(1 << 16)	#define PM3FillConfig2D_FBWriteEnable			(1 << 17)	#define PM3FillConfig2D_Blocking			(1 << 18)	#define PM3FillConfig2D_ExternalSourceData		(1 << 19)	#define PM3FillConfig2D_LUTModeEnable			(1 << 20)#define PM3FillFBDestReadBufferAddr				0x8310#define PM3FillFBSourceReadBufferAddr				0x8308#define PM3FillFBSourceReadBufferOffset				0x8340	#define PM3FillFBSourceReadBufferOffset_XOffset(x) ((x) & 0xffff)	#define PM3FillFBSourceReadBufferOffset_YOffset(y)	\						(((y) & 0xffff) << 16)#define PM3FillFBWriteBufferAddr				0x8300#define PM3FillForegroundColor0					0x8328#define PM3FillForegroundColor1					0x8358#define PM3FillGlyphPosition					0x8368	#define PM3FillGlyphPosition_XOffset(x)		((x) & 0xffff)	#define PM3FillGlyphPosition_YOffset(y)		(((y) & 0xffff) << 16)#define PM3FillRectanglePosition				0x8348	#define PM3FillRectanglePosition_XOffset(x)	((x) & 0xffff)	#define PM3FillRectanglePosition_YOffset(y)	(((y) & 0xffff) << 16)/* a few more useful registers & regs value... */#define PM3Sync							0x8c40	#define PM3Sync_Tag					0x188#define PM3FilterMode						0x8c00	#define PM3FilterModeSync				0x400#define PM3OutputFifo						0x2000#define PM3StatisticMode					0x8c08#define PM3AreaStippleMode					0x81a0#define AreaStipplePattern_indexed(i)		(0x8200 + ((i) * 0x8))#define PM3DepthMode						0x89a0#define PM3StencilMode						0x8988#define PM3StencilData						0x8990#define PM3TextureReadMode					0x8670#define PM3FogMode						0x8690#define PM3ChromaTestMode					0x8f18#define PM3YUVMode						0x8f00#define PM3BitMaskPattern					0x8068/* ***************************** *//* ***** pm3fb IOCTL const ***** *//* ***************************** */#define PM3FBIO_RESETCHIP		0x504D33FF /* 'PM3\377' *//* ***************************************** *//* ***** pm3fb useful define and macro ***** *//* ***************************************** *//* fifo size in chip */#define PM3_FIFO_SIZE						120#define PM3_REGS_SIZE						0x10000#define PM3_MAX_PIXCLOCK					300000#endif /* PM3FB_H */

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