pm3fb.h
来自「linux 内核源代码」· C头文件 代码 · 共 1,062 行 · 第 1/4 页
H
1,062 行
#define PM3Render_FastFill_Enable (1 << 3) #define PM3Render_Primitive_Line (0 << 6) #define PM3Render_Primitive_Trapezoid (1 << 6) #define PM3Render_Primitive_Point (2 << 6) #define PM3Render_Antialias_Disable (0 << 8) #define PM3Render_Antialias_Enable (1 << 8) #define PM3Render_Antialias_SubPixelRes_4x4 (0 << 9) #define PM3Render_Antialias_SubPixelRes_8x8 (1 << 9) #define PM3Render_UsePointTable_Disable (0 << 10) #define PM3Render_UsePointTable_Enable (1 << 10) #define PM3Render_SyncOnbitMask_Disable (0 << 11) #define PM3Render_SyncOnBitMask_Enable (1 << 11) #define PM3Render_SyncOnHostData_Disable (0 << 12) #define PM3Render_SyncOnHostData_Enable (1 << 12) #define PM3Render_Texture_Disable (0 << 13) #define PM3Render_Texture_Enable (1 << 13) #define PM3Render_Fog_Disable (0 << 14) #define PM3Render_Fog_Enable (1 << 14) #define PM3Render_Coverage_Disable (0 << 15) #define PM3Render_Coverage_Enable (1 << 15) #define PM3Render_SubPixelCorrection_Disable (0 << 16) #define PM3Render_SubPixelCorrection_Enable (1 << 16) #define PM3Render_SpanOperation_Disable (0 << 18) #define PM3Render_SpanOperation_Enable (1 << 18) #define PM3Render_FBSourceRead_Disable (0 << 27) #define PM3Render_FBSourceRead_Enable (1 << 27)#define PM3RasterizerMode 0x80a0#define PM3RasterizerModeAnd 0xaba0#define PM3RasterizerModeOr 0xaba8#define PM3RectangleHeight 0x94e0#define PM3RepeatLine 0x9328#define PM3ResetPickResult 0x8c20#define PM3RLEMask 0x8c48#define PM3RouterMode 0x8840#define PM3RStart 0x8780#define PM3S1Start 0x8400#define PM3aveLineStippleCounters 0x81c0#define PM3ScissorMaxXY 0x8190#define PM3ScissorMinXY 0x8188#define PM3ScissorMode 0x8180#define PM3ScissorModeAnd 0xabb0#define PM3ScissorModeOr 0xabb8#define PM3ScreenSize 0x8198#define PM3Security 0x8908#define PM3SetLogicalTexturePage 0xb360#define PM3SizeOfFramebuffer 0xb0a8#define PM3SStart 0x8388#define PM3StartXDom 0x8000#define PM3StartXSub 0x8010#define PM3StartY 0x8020/* ... */#define PM3SpanColorMask 0x8168/* ... */#define PM3TextureApplicationMode 0x8680#define PM3TextureApplicationModeAnd 0xac50#define PM3TextureApplicationModeOr 0xac58#define PM3TextureBaseAddr 0x8500#define PM3TextureCacheControl 0x8490#define PM3TextureChromaLower0 0x84f0#define PM3TextureChromaLower1 0x8608#define PM3TextureChromaUpper0 0x84e8#define PM3TextureChromaUpper1 0x8600#define PM3TextureCompositeAlphaMode0 0xb310#define PM3TextureCompositeAlphaMode0And 0xb390#define PM3TextureCompositeAlphaMode0Or 0xb398#define PM3TextureCompositeAlphaMode1 0xb320#define PM3TextureCompositeAlphaMode1And 0xb3b0#define PM3TextureCompositeAlphaMode1Or 0xb3b8#define PM3TextureCompositeColorMode0 0xb308#define PM3TextureCompositeColorMode0And 0xb380#define PM3TextureCompositeColorMode0Or 0xb388#define PM3TextureCompositeColorMode1 0xb318#define PM3TextureCompositeColorMode1And 0xb3a0#define PM3TextureCompositeColorMode1Or 0xb3a8#define PM3TextureCompositeFactor0 0xb328#define PM3TextureCompositeFactor1 0xb330#define PM3TextureCompositeMode 0xb300#define PM3TextureCoordMode 0x8380#define PM3TextureCoordModeAnd 0xac20#define PM3TextureCoordModeOr 0xac28#define PM3TextureData 0x88e8/*#define PM3TextureDownloadControl 0x0108*/#define PM3TextureDownloadOffset 0x88f0#define PM3TextureEnvColor 0x8688#define PM3TextureFilterMode 0x84e0#define PM3TextureFilterModeAnd 0xad50#define PM3TextureFilterModeOr 0xad58#define PM3TextureIndexMode0 0xb338#define PM3TextureIndexMode0And 0xb3c0#define PM3TextureIndexMode0Or 0xb3c8#define PM3TextureIndexMode1 0xb340#define PM3TextureIndexMode1And 0xb3d0#define PM3TextureIndexMode1Or 0xb3d8/* ... */#define PM3TextureMapSize 0xb428#define PM3TextureMapWidth0 0x8580#define PM3TextureMapWidth1 0x8588 #define PM3TextureMapWidth_Width(w) (((w) & 0xfff) << 0) #define PM3TextureMapWidth_BorderLayout (1 << 12) #define PM3TextureMapWidth_Layout_Linear (0 << 13) #define PM3TextureMapWidth_Layout_Patch64 (1 << 13) #define PM3TextureMapWidth_Layout_Patch32_2 (2 << 13) #define PM3TextureMapWidth_Layout_Patch2 (3 << 13) #define PM3TextureMapWidth_HostTexture (1 << 15)#define PM3TextureReadMode0 0xb400#define PM3TextureReadMode0And 0xac30#define PM3TextureReadMode0Or 0xac38#define PM3TextureReadMode1 0xb408#define PM3TextureReadMode1And 0xad40#define PM3TextureReadMode1Or 0xad48/* ... */#define PM3WaitForCompletion 0x80b8#define PM3Window 0x8980 #define PM3Window_ForceLBUpdate (1 << 3) #define PM3Window_LBUpdateSource (1 << 4) #define PM3Window_FrameCount(c) (((c) & 0xff) << 9) #define PM3Window_StencilFCP (1 << 17) #define PM3Window_DepthFCP (1 << 18) #define PM3Window_OverrideWriteFiltering (1 << 19)#define PM3WindowAnd 0xab80#define PM3WindowOr 0xab88#define PM3WindowOrigin 0x81c8#define PM3XBias 0x9480#define PM3YBias 0x9488#define PM3YLimits 0x80a8#define PM3UVMode 0x8f00#define PM3ZFogBias 0x86b8#define PM3ZStart 0xadd8#define PM3ZStartL 0x89b8#define PM3ZStartU 0x89b0/*********************************************** GLINT Permedia3 2D setup Unit ************************************************/#define PM3Config2D 0xb618 #define PM3Config2D_OpaqueSpan (1 << 0) #define PM3Config2D_MultiRXBlit (1 << 1) #define PM3Config2D_UserScissorEnable (1 << 2) #define PM3Config2D_FBDestReadEnable (1 << 3) #define PM3Config2D_AlphaBlendEnable (1 << 4) #define PM3Config2D_DitherEnable (1 << 5) #define PM3Config2D_ForegroundROPEnable (1 << 6) #define PM3Config2D_ForegroundROP(rop) (((rop) & 0xf) << 7) #define PM3Config2D_BackgroundROPEnable (1 << 11) #define PM3Config2D_BackgroundROP(rop) (((rop) & 0xf) << 12) #define PM3Config2D_UseConstantSource (1 << 16) #define PM3Config2D_FBWriteEnable (1 << 17) #define PM3Config2D_Blocking (1 << 18) #define PM3Config2D_ExternalSourceData (1 << 19) #define PM3Config2D_LUTModeEnable (1 << 20)#define PM3DownloadGlyphwidth 0xb658 #define PM3DownloadGlyphwidth_GlyphWidth(gw) ((gw) & 0xffff)#define PM3DownloadTarget 0xb650 #define PM3DownloadTarget_TagName(tag) ((tag) & 0x1fff)#define PM3GlyphData 0xb660#define PM3GlyphPosition 0xb608 #define PM3GlyphPosition_XOffset(x) ((x) & 0xffff) #define PM3GlyphPosition_YOffset(y) (((y) & 0xffff) << 16)#define PM3Packed4Pixels 0xb668#define PM3Packed8Pixels 0xb630#define PM3Packed16Pixels 0xb638#define PM3RectanglePosition 0xb600 #define PM3RectanglePosition_XOffset(x) ((x) & 0xffff) #define PM3RectanglePosition_YOffset(y) (((y) & 0xffff) << 16)#define PM3Render2D 0xb640 #define PM3Render2D_Width(w) ((w) & 0x0fff) #define PM3Render2D_Operation_Normal (0 << 12) #define PM3Render2D_Operation_SyncOnHostData (1 << 12) #define PM3Render2D_Operation_SyncOnBitMask (2 << 12) #define PM3Render2D_Operation_PatchOrderRendering (3 << 12) #define PM3Render2D_FBSourceReadEnable (1 << 14) #define PM3Render2D_SpanOperation (1 << 15) #define PM3Render2D_Height(h) (((h) & 0x0fff) << 16) #define PM3Render2D_XPositive (1 << 28) #define PM3Render2D_YPositive (1 << 29) #define PM3Render2D_AreaStippleEnable (1 << 30) #define PM3Render2D_TextureEnable (1 << 31)#define PM3Render2DGlyph 0xb648 #define PM3Render2DGlyph_Width(w) ((w) & 0x7f) #define PM3Render2DGlyph_Height(h) (((h) & 0x7f) << 7) #define PM3Render2DGlyph_XOffset(x) (((x) & 0x1ff) << 14) #define PM3Render2DGlyph_YOffset(y) (((y) & 0x1ff) << 23)#define PM3RenderPatchOffset 0xb610 #define PM3RenderPatchOffset_XOffset(x) ((x) & 0xffff) #define PM3RenderPatchOffset_YOffset(y) (((y) & 0xffff) << 16)#define PM3RLCount 0xb678 #define PM3RLCount_Count(c) ((c) & 0x0fff)#define PM3RLData 0xb670/*********************************************** GLINT Permedia3 Alias Register ************************************************/#define PM3FillBackgroundColor 0x8330#define PM3FillConfig2D0 0x8338#define PM3FillConfig2D1 0x8360 #define PM3FillConfig2D_OpaqueSpan (1 << 0) #define PM3FillConfig2D_MultiRXBlit (1 << 1) #define PM3FillConfig2D_UserScissorEnable (1 << 2) #define PM3FillConfig2D_FBDestReadEnable (1 << 3) #define PM3FillConfig2D_AlphaBlendEnable (1 << 4) #define PM3FillConfig2D_DitherEnable (1 << 5) #define PM3FillConfig2D_ForegroundROPEnable (1 << 6) #define PM3FillConfig2D_ForegroundROP(rop) (((rop) & 0xf) << 7) #define PM3FillConfig2D_BackgroundROPEnable (1 << 11) #define PM3FillConfig2D_BackgroundROP(rop) (((rop) & 0xf) << 12) #define PM3FillConfig2D_UseConstantSource (1 << 16) #define PM3FillConfig2D_FBWriteEnable (1 << 17) #define PM3FillConfig2D_Blocking (1 << 18) #define PM3FillConfig2D_ExternalSourceData (1 << 19) #define PM3FillConfig2D_LUTModeEnable (1 << 20)#define PM3FillFBDestReadBufferAddr 0x8310#define PM3FillFBSourceReadBufferAddr 0x8308#define PM3FillFBSourceReadBufferOffset 0x8340 #define PM3FillFBSourceReadBufferOffset_XOffset(x) ((x) & 0xffff) #define PM3FillFBSourceReadBufferOffset_YOffset(y) \ (((y) & 0xffff) << 16)#define PM3FillFBWriteBufferAddr 0x8300#define PM3FillForegroundColor0 0x8328#define PM3FillForegroundColor1 0x8358#define PM3FillGlyphPosition 0x8368 #define PM3FillGlyphPosition_XOffset(x) ((x) & 0xffff) #define PM3FillGlyphPosition_YOffset(y) (((y) & 0xffff) << 16)#define PM3FillRectanglePosition 0x8348 #define PM3FillRectanglePosition_XOffset(x) ((x) & 0xffff) #define PM3FillRectanglePosition_YOffset(y) (((y) & 0xffff) << 16)/* a few more useful registers & regs value... */#define PM3Sync 0x8c40 #define PM3Sync_Tag 0x188#define PM3FilterMode 0x8c00 #define PM3FilterModeSync 0x400#define PM3OutputFifo 0x2000#define PM3StatisticMode 0x8c08#define PM3AreaStippleMode 0x81a0#define AreaStipplePattern_indexed(i) (0x8200 + ((i) * 0x8))#define PM3DepthMode 0x89a0#define PM3StencilMode 0x8988#define PM3StencilData 0x8990#define PM3TextureReadMode 0x8670#define PM3FogMode 0x8690#define PM3ChromaTestMode 0x8f18#define PM3YUVMode 0x8f00#define PM3BitMaskPattern 0x8068/* ***************************** *//* ***** pm3fb IOCTL const ***** *//* ***************************** */#define PM3FBIO_RESETCHIP 0x504D33FF /* 'PM3\377' *//* ***************************************** *//* ***** pm3fb useful define and macro ***** *//* ***************************************** *//* fifo size in chip */#define PM3_FIFO_SIZE 120#define PM3_REGS_SIZE 0x10000#define PM3_MAX_PIXCLOCK 300000#endif /* PM3FB_H */
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?