📄 vga.h
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#ifndef _ASM_POWERPC_VGA_H_#define _ASM_POWERPC_VGA_H_#ifdef __KERNEL__/* * Access to VGA videoram * * (c) 1998 Martin Mares <mj@ucw.cz> */#include <asm/io.h>#if defined(CONFIG_VGA_CONSOLE) || defined(CONFIG_MDA_CONSOLE)#define VT_BUF_HAVE_RW/* * These are only needed for supporting VGA or MDA text mode, which use little * endian byte ordering. * In other cases, we can optimize by using native byte ordering and * <linux/vt_buffer.h> has already done the right job for us. */static inline void scr_writew(u16 val, volatile u16 *addr){ st_le16(addr, val);}static inline u16 scr_readw(volatile const u16 *addr){ return ld_le16(addr);}#define VT_BUF_HAVE_MEMCPYW#define scr_memcpyw memcpy#endif /* !CONFIG_VGA_CONSOLE && !CONFIG_MDA_CONSOLE */extern unsigned long vgacon_remap_base;#ifdef __powerpc64__#define VGA_MAP_MEM(x,s) ((unsigned long) ioremap((x), s))#else#define VGA_MAP_MEM(x,s) (x + vgacon_remap_base)#endif#define vga_readb(x) (*(x))#define vga_writeb(x,y) (*(y) = (x))#endif /* __KERNEL__ */#endif /* _ASM_POWERPC_VGA_H_ */
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