📄 vga.h
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/* * Access to VGA videoram * * (c) 1998 Martin Mares <mj@ucw.cz> */#ifndef _ASM_VGA_H#define _ASM_VGA_H#include <asm/byteorder.h>/* * On the PC, we can just recalculate addresses and then * access the videoram directly without any black magic. */#define VGA_MAP_MEM(x, s) (0xb0000000L + (unsigned long)(x))#define vga_readb(x) (*(x))#define vga_writeb(x, y) (*(y) = (x))#define VT_BUF_HAVE_RW/* * These are only needed for supporting VGA or MDA text mode, which use little * endian byte ordering. * In other cases, we can optimize by using native byte ordering and * <linux/vt_buffer.h> has already done the right job for us. */#undef scr_writew#undef scr_readwstatic inline void scr_writew(u16 val, volatile u16 *addr){ *addr = cpu_to_le16(val);}static inline u16 scr_readw(volatile const u16 *addr){ return le16_to_cpu(*addr);}#define scr_memcpyw(d, s, c) memcpy(d, s, c)#define scr_memmovew(d, s, c) memmove(d, s, c)#define VT_BUF_HAVE_MEMCPYW#define VT_BUF_HAVE_MEMMOVEW#endif /* _ASM_VGA_H */
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