ff-memless.c

来自「linux 内核源代码」· C语言 代码 · 共 516 行

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/* *  Force feedback support for memoryless devices * *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com> *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru> *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* #define DEBUG */#define debug(format, arg...) pr_debug("ff-memless: " format "\n", ## arg)#include <linux/input.h>#include <linux/module.h>#include <linux/mutex.h>#include <linux/spinlock.h>#include <linux/jiffies.h>#include "fixp-arith.h"MODULE_LICENSE("GPL");MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");MODULE_DESCRIPTION("Force feedback support for memoryless devices");/* Number of effects handled with memoryless devices */#define FF_MEMLESS_EFFECTS	16/* Envelope update interval in ms */#define FF_ENVELOPE_INTERVAL	50#define FF_EFFECT_STARTED	0#define FF_EFFECT_PLAYING	1#define FF_EFFECT_ABORTING	2struct ml_effect_state {	struct ff_effect *effect;	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */	int count;		/* loop count of the effect */	unsigned long play_at;	/* start time */	unsigned long stop_at;	/* stop time */	unsigned long adj_at;	/* last time the effect was sent */};struct ml_device {	void *private;	struct ml_effect_state states[FF_MEMLESS_EFFECTS];	int gain;	struct timer_list timer;	spinlock_t timer_lock;	struct input_dev *dev;	int (*play_effect)(struct input_dev *dev, void *data,			   struct ff_effect *effect);};static const struct ff_envelope *get_envelope(const struct ff_effect *effect){	static const struct ff_envelope empty_envelope;	switch (effect->type) {		case FF_PERIODIC:			return &effect->u.periodic.envelope;		case FF_CONSTANT:			return &effect->u.constant.envelope;		default:			return &empty_envelope;	}}/* * Check for the next time envelope requires an update on memoryless devices */static unsigned long calculate_next_time(struct ml_effect_state *state){	const struct ff_envelope *envelope = get_envelope(state->effect);	unsigned long attack_stop, fade_start, next_fade;	if (envelope->attack_length) {		attack_stop = state->play_at +			msecs_to_jiffies(envelope->attack_length);		if (time_before(state->adj_at, attack_stop))			return state->adj_at +					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);	}	if (state->effect->replay.length) {		if (envelope->fade_length) {			/* check when fading should start */			fade_start = state->stop_at -					msecs_to_jiffies(envelope->fade_length);			if (time_before(state->adj_at, fade_start))				return fade_start;			/* already fading, advance to next checkpoint */			next_fade = state->adj_at +					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);			if (time_before(next_fade, state->stop_at))				return next_fade;		}		return state->stop_at;	}	return state->play_at;}static void ml_schedule_timer(struct ml_device *ml){	struct ml_effect_state *state;	unsigned long now = jiffies;	unsigned long earliest = 0;	unsigned long next_at;	int events = 0;	int i;	debug("calculating next timer");	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {		state = &ml->states[i];		if (!test_bit(FF_EFFECT_STARTED, &state->flags))			continue;		if (test_bit(FF_EFFECT_PLAYING, &state->flags))			next_at = calculate_next_time(state);		else			next_at = state->play_at;		if (time_before_eq(now, next_at) &&		    (++events == 1 || time_before(next_at, earliest)))			earliest = next_at;	}	if (!events) {		debug("no actions");		del_timer(&ml->timer);	} else {		debug("timer set");		mod_timer(&ml->timer, earliest);	}}/* * Apply an envelope to a value */static int apply_envelope(struct ml_effect_state *state, int value,			  struct ff_envelope *envelope){	struct ff_effect *effect = state->effect;	unsigned long now = jiffies;	int time_from_level;	int time_of_envelope;	int envelope_level;	int difference;	if (envelope->attack_length &&	    time_before(now,			state->play_at + msecs_to_jiffies(envelope->attack_length))) {		debug("value = 0x%x, attack_level = 0x%x", value,		      envelope->attack_level);		time_from_level = jiffies_to_msecs(now - state->play_at);		time_of_envelope = envelope->attack_length;		envelope_level = min_t(__s16, envelope->attack_level, 0x7fff);	} else if (envelope->fade_length && effect->replay.length &&		   time_after(now,			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&		   time_before(now, state->stop_at)) {		time_from_level = jiffies_to_msecs(state->stop_at - now);		time_of_envelope = envelope->fade_length;		envelope_level = min_t(__s16, envelope->fade_level, 0x7fff);	} else		return value;	difference = abs(value) - envelope_level;	debug("difference = %d", difference);	debug("time_from_level = 0x%x", time_from_level);	debug("time_of_envelope = 0x%x", time_of_envelope);	difference = difference * time_from_level / time_of_envelope;	debug("difference = %d", difference);	return value < 0 ?		-(difference + envelope_level) : (difference + envelope_level);}/* * Return the type the effect has to be converted into (memless devices) */static int get_compatible_type(struct ff_device *ff, int effect_type){	if (test_bit(effect_type, ff->ffbit))		return effect_type;	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))		return FF_RUMBLE;	printk(KERN_ERR	       "ff-memless: invalid type in get_compatible_type()\n");	return 0;}/* * Combine two effects and apply gain. */static void ml_combine_effects(struct ff_effect *effect,			       struct ml_effect_state *state,			       int gain){	struct ff_effect *new = state->effect;	unsigned int strong, weak, i;	int x, y;	fixp_t level;	switch (new->type) {	case FF_CONSTANT:		i = new->direction * 360 / 0xffff;		level = fixp_new16(apply_envelope(state,					new->u.constant.level,					&new->u.constant.envelope));		x = fixp_mult(fixp_sin(i), level) * gain / 0xffff;		y = fixp_mult(-fixp_cos(i), level) * gain / 0xffff;		/*		 * here we abuse ff_ramp to hold x and y of constant force		 * If in future any driver wants something else than x and y		 * in s8, this should be changed to something more generic		 */		effect->u.ramp.start_level =			max(min(effect->u.ramp.start_level + x, 0x7f), -0x80);		effect->u.ramp.end_level =			max(min(effect->u.ramp.end_level + y, 0x7f), -0x80);		break;	case FF_RUMBLE:		strong = new->u.rumble.strong_magnitude * gain / 0xffff;		weak = new->u.rumble.weak_magnitude * gain / 0xffff;		effect->u.rumble.strong_magnitude =			min(strong + effect->u.rumble.strong_magnitude,			    0xffffU);		effect->u.rumble.weak_magnitude =			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);		break;	case FF_PERIODIC:		i = apply_envelope(state, abs(new->u.periodic.magnitude),				   &new->u.periodic.envelope);		/* here we also scale it 0x7fff => 0xffff */		i = i * gain / 0x7fff;		effect->u.rumble.strong_magnitude =			min(i + effect->u.rumble.strong_magnitude, 0xffffU);		effect->u.rumble.weak_magnitude =			min(i + effect->u.rumble.weak_magnitude, 0xffffU);		break;	default:		printk(KERN_ERR "ff-memless: invalid type in ml_combine_effects()\n");		break;	}}/* * Because memoryless devices have only one effect per effect type active * at one time we have to combine multiple effects into one */static int ml_get_combo_effect(struct ml_device *ml,			       unsigned long *effect_handled,			       struct ff_effect *combo_effect){	struct ff_effect *effect;	struct ml_effect_state *state;	int effect_type;	int i;	memset(combo_effect, 0, sizeof(struct ff_effect));	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {		if (__test_and_set_bit(i, effect_handled))			continue;		state = &ml->states[i];		effect = state->effect;		if (!test_bit(FF_EFFECT_STARTED, &state->flags))			continue;		if (time_before(jiffies, state->play_at))			continue;		/*		 * here we have started effects that are either		 * currently playing (and may need be aborted)		 * or need to start playing.		 */		effect_type = get_compatible_type(ml->dev->ff, effect->type);		if (combo_effect->type != effect_type) {			if (combo_effect->type != 0) {				__clear_bit(i, effect_handled);				continue;			}			combo_effect->type = effect_type;		}		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {			__clear_bit(FF_EFFECT_PLAYING, &state->flags);			__clear_bit(FF_EFFECT_STARTED, &state->flags);		} else if (effect->replay.length &&			   time_after_eq(jiffies, state->stop_at)) {			__clear_bit(FF_EFFECT_PLAYING, &state->flags);			if (--state->count <= 0) {				__clear_bit(FF_EFFECT_STARTED, &state->flags);			} else {				state->play_at = jiffies +					msecs_to_jiffies(effect->replay.delay);				state->stop_at = state->play_at +					msecs_to_jiffies(effect->replay.length);			}		} else {			__set_bit(FF_EFFECT_PLAYING, &state->flags);			state->adj_at = jiffies;			ml_combine_effects(combo_effect, state, ml->gain);		}	}	return combo_effect->type != 0;}static void ml_play_effects(struct ml_device *ml){	struct ff_effect effect;	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);	memset(handled_bm, 0, sizeof(handled_bm));	while (ml_get_combo_effect(ml, handled_bm, &effect))		ml->play_effect(ml->dev, ml->private, &effect);	ml_schedule_timer(ml);}static void ml_effect_timer(unsigned long timer_data){	struct input_dev *dev = (struct input_dev *)timer_data;	struct ml_device *ml = dev->ff->private;	debug("timer: updating effects");	spin_lock(&ml->timer_lock);	ml_play_effects(ml);	spin_unlock(&ml->timer_lock);}static void ml_ff_set_gain(struct input_dev *dev, u16 gain){	struct ml_device *ml = dev->ff->private;	int i;	spin_lock_bh(&ml->timer_lock);	ml->gain = gain;	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);	ml_play_effects(ml);	spin_unlock_bh(&ml->timer_lock);}static int ml_ff_playback(struct input_dev *dev, int effect_id, int value){	struct ml_device *ml = dev->ff->private;	struct ml_effect_state *state = &ml->states[effect_id];	spin_lock_bh(&ml->timer_lock);	if (value > 0) {		debug("initiated play");		__set_bit(FF_EFFECT_STARTED, &state->flags);		state->count = value;		state->play_at = jiffies +				 msecs_to_jiffies(state->effect->replay.delay);		state->stop_at = state->play_at +				 msecs_to_jiffies(state->effect->replay.length);		state->adj_at = state->play_at;		ml_schedule_timer(ml);	} else {		debug("initiated stop");		if (test_bit(FF_EFFECT_PLAYING, &state->flags))			__set_bit(FF_EFFECT_ABORTING, &state->flags);		else			__clear_bit(FF_EFFECT_STARTED, &state->flags);		ml_play_effects(ml);	}	spin_unlock_bh(&ml->timer_lock);	return 0;}static int ml_ff_upload(struct input_dev *dev,			struct ff_effect *effect, struct ff_effect *old){	struct ml_device *ml = dev->ff->private;	struct ml_effect_state *state = &ml->states[effect->id];	spin_lock_bh(&ml->timer_lock);	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {		__clear_bit(FF_EFFECT_PLAYING, &state->flags);		state->play_at = jiffies +				 msecs_to_jiffies(state->effect->replay.delay);		state->stop_at = state->play_at +				 msecs_to_jiffies(state->effect->replay.length);		state->adj_at = state->play_at;		ml_schedule_timer(ml);	}	spin_unlock_bh(&ml->timer_lock);	return 0;}static void ml_ff_destroy(struct ff_device *ff){	struct ml_device *ml = ff->private;	kfree(ml->private);}/** * input_ff_create_memless() - create memoryless force-feedback device * @dev: input device supporting force-feedback * @data: driver-specific data to be passed into @play_effect * @play_effect: driver-specific method for playing FF effect */int input_ff_create_memless(struct input_dev *dev, void *data,		int (*play_effect)(struct input_dev *, void *, struct ff_effect *)){	struct ml_device *ml;	struct ff_device *ff;	int error;	int i;	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);	if (!ml)		return -ENOMEM;	ml->dev = dev;	ml->private = data;	ml->play_effect = play_effect;	ml->gain = 0xffff;	spin_lock_init(&ml->timer_lock);	setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);	set_bit(FF_GAIN, dev->ffbit);	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);	if (error) {		kfree(ml);		return error;	}	ff = dev->ff;	ff->private = ml;	ff->upload = ml_ff_upload;	ff->playback = ml_ff_playback;	ff->set_gain = ml_ff_set_gain;	ff->destroy = ml_ff_destroy;	/* we can emulate periodic effects with RUMBLE */	if (test_bit(FF_RUMBLE, ff->ffbit)) {		set_bit(FF_PERIODIC, dev->ffbit);		set_bit(FF_SINE, dev->ffbit);		set_bit(FF_TRIANGLE, dev->ffbit);		set_bit(FF_SQUARE, dev->ffbit);	}	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)		ml->states[i].effect = &ff->effects[i];	return 0;}EXPORT_SYMBOL_GPL(input_ff_create_memless);

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