📄 chatter.cpp
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// Chatter.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include <io.h>
#include <fcntl.h>
#include "Chatter.h"
#include "ChatterDlg.h"
#include "chattermgr.h"
#include "logindlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChatterApp
BEGIN_MESSAGE_MAP(CChatterApp, CWinApp)
//{{AFX_MSG_MAP(CChatterApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChatterApp construction
CChatterApp::CChatterApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CChatterApp object
CChatterApp theApp;
CChatterMgr *GetChatterMgr()
{
return CChatterMgr::GetChatterMgr();
}
#define PRINTDEBUG(a) PrintError(#a,__FILE__,__LINE__,GetLastError())
int PrintError(LPSTR linedesc, LPSTR filename, int lineno, DWORD errnum)
{
LPSTR lpBuffer;
char errbuf[256];
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER
| FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
errnum,
LANG_NEUTRAL,
(LPTSTR)&lpBuffer,
0,
NULL );
wsprintf(errbuf, "\nThe following call failed at line %d in %s:\n\n"
" %s\n\nReason: %s\n", lineno, filename, linedesc, lpBuffer);
AfxMessageBox(errbuf);
return errnum;
}
/////////////////////////////////////////////////////////////////////////////
// CChatterApp initialization
BOOL CChatterApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Debug();
CChatterDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CChatterApp::Debug()
{
AllocConsole(); // you only get 1 console.
// lovely hack to get the standard io (printf, getc, etc) to the new console. Pretty much does what the
// C lib does for us, but when we want it, and inside of a Window'd app.
// The ugly look of this is due to the error checking (bad return values. Remove the if xxx checks if you like it that way.
DWORD astds[3]={STD_OUTPUT_HANDLE,STD_ERROR_HANDLE,STD_INPUT_HANDLE};
FILE *atrgs[3]={stdout,stderr,stdin};
for( int i=0; i<3; i++ )
{
long hand=(long)GetStdHandle(astds[i]);
if( hand!=(long)INVALID_HANDLE_VALUE )
{
int osf=_open_osfhandle(hand,_O_TEXT);
if( osf!=-1 )
{
FILE *fp=_fdopen(osf,(astds[i]==STD_INPUT_HANDLE) ? "r" : "w");
if( fp!=NULL )
{
*(atrgs[i])=*fp;
setvbuf(fp,NULL,_IONBF,0);
}
}
}
}
}
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