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📄 laser.c

📁 arm 的bootload程序代码 s344b0x
💻 C
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/*
  C-file generated by 礐/GUI-BitmapConvert V2.30c, compiled Jul 23 2002, 12:06:33

  (c) 2002  Micrium, Inc.  www.micrium.com  (c) 1998-2002  Segger  Microcontroller Systeme GmbH  www.segger.com

  Source file: laser
  Dimensions:  24 * 12
  NumColors:   2
*/

#include "stdlib.h"

#include "GUI.H"

/*   Palette
The following are the entries of the palette table.
Every entry is a 32-bit value (of which 24 bits are actually used)
the lower   8 bits represent the Red component,
the middle  8 bits represent the Green component,
the highest 8 bits (of the 24 bits used) represent the Blue component
as follows:   0xBBGGRR
*/

const GUI_COLOR Colorslaser[] = {
     0x000000,0xFFFFFF
};

const GUI_LOGPALETTE Pallaser = {
  2,	/* number of entries */
  0, 	/* No transparency */
  &Colorslaser[0]
};

const unsigned char aclaser[] = {
  XXXXXXXX, XXXXXXXX, XXXXXXXX,
  XX_X_XXX, _XXXXXXX, XX_XXXXX,
  XX__X__X, _XXXXXX_, XX_XX_XX,
  _X__XX__, XXXXXXXX, _X_XX_XX,
  X_______, ___XXXXX, XX_X_XXX,
  X__X_X__, X_XXXXXX, XX__XXX_,
  XX_XX_X_, __XXXXX_, __X____X,
  XX___X_X, __XXXXXX, X_X_XXXX,
  X_XX___X, X_XXXXXX, X_X_XXXX,
  X_XX_X_X, __XXXXXX, _XX_XXX_,
  X_X_X___, XX_XXXXX, _XX_XXX_,
  X__XXX_X, XX_XXX__, XXXX____
};

const GUI_BITMAP bmlaser = {
 24, /* XSize */
 12, /* YSize */
 3, /* BytesPerLine */
 1, /* BitsPerPixel */
 aclaser,  /* Pointer to picture data (indices) */
 &Pallaser  /* Pointer to palette */
};

/* *** End of file *** */

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