📄 payfactorymain.cpp
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//
//
// payfactorymain.cpp
//
//
/*
Uses
PayOff3.cpp
PayOffBridge.cpp
PayOffFactory.cpp
PayOffRegistration.cpp
*/
#include <PayOff3.h>
#include <PayOffConstructible.h>
#include <PayOffBridge.h>
#include <PayOffFactory.h>
#include <string>
#include <iostream>
using namespace std;
int main()
{
double Strike;
std::string name;
cout << "Enter strike\n";
cin >> Strike;
cout << "\npay-off name\n";
cin >> name;
PayOff* PayOffPtr = PayOffFactory::Instance().CreatePayOff(name,Strike);
if (PayOffPtr != NULL)
{
double Spot;
cout << "\nspot\n";
cin >> Spot;
cout << "\n" << PayOffPtr->operator ()(Spot) << "\n";
delete PayOffPtr;
}
double tmp;
cin >> tmp;
return 0;
}
/*
*
* Copyright (c) 2002
* Mark Joshi
*
* Permission to use, copy, modify, distribute and sell this
* software for any purpose is hereby
* granted without fee, provided that the above copyright notice
* appear in all copies and that both that copyright notice and
* this permission notice appear in supporting documentation.
* Mark Joshi makes no representations about the
* suitability of this software for any purpose. It is provided
* "as is" without express or implied warranty.
*/
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