📄 bisection.h
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//
//
// Bisection.h
//
//
template<class T>
double Bisection(double Target,
double Low,
double High,
double Tolerance,
T TheFunction)
{
double x=0.5*(Low+High);
double y=TheFunction(x);
do
{
if (y < Target)
Low = x;
if (y > Target)
High = x;
x = 0.5*(Low+High);
y = TheFunction(x);
}
while
( (fabs(y-Target) > Tolerance) );
return x;
}
/*
*
* Copyright (c) 2002
* Mark Joshi
*
* Permission to use, copy, modify, distribute and sell this
* software for any purpose is hereby
* granted without fee, provided that the above copyright notice
* appear in all copies and that both that copyright notice and
* this permission notice appear in supporting documentation.
* Mark Joshi makes no representations about the
* suitability of this software for any purpose. It is provided
* "as is" without express or implied warranty.
*/
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