📄 util_mdc.h
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// util_mdc.h
#ifndef _INC_UTIL_MDC_
#define _INC_UTIL_MDC_
class GMemDC : public CDC
{
public:
// create a memory dc
BOOL Create(CDC *pDC, // device from which to create compatible dc
const RECT& rClient, // client rectangle of window receiving paint message
CBrush *pBkBrush=NULL,// brush to paint background of memory DC, default is brush of 'pDC'
const PAINTSTRUCT *pPS=NULL); // paint struct if 'pDC' is actually a CPaintDC
// copy this memory dc to a dc
BOOL Copy(CDC *pDC, // device to copy memory dc to
const RECT& rDraw, // destination rectangle of 'pDC'
const POINT *ppt=NULL);// top-left corner of mem dc
// release the memory dc
BOOL Release();
// return the internal paint structure
const PAINTSTRUCT *GetPaintStruct() const;
public:
GMemDC();
~GMemDC();
private:
PAINTSTRUCT m_ps; // copy of paint dc paint structure
BOOL bPaintStructInitialized; // internal paint structure is initialized
CBitmap *pOldBitmap; // bitmap to restore when dc is released
CBitmap Bitmap; // bitmap to select in create
// privatize compiler gifts
GMemDC( const GMemDC& );
GMemDC& operator=( const GMemDC& );
};
#endif
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