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📄 chessboardrenderer2d.java

📁 是一个功能完善的chess小游戏
💻 JAVA
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/*  ChessBoardRenderer2D - A class to render a 2D representation of                         a chessboard.  Copyright (C) 2003 The Java-Chess team <info@java-chess.de>  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation; either version 2  of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package de.java_chess.javaChess.renderer2d;import de.java_chess.javaChess.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.ply.*;import de.java_chess.javaChess.renderer.ChessBoardRenderer;import java.awt.*;import javax.swing.*;/** * This class renders a chessboard as a 2D graphics. */public class ChessBoardRenderer2D extends JPanel implements ChessBoardRenderer {    // Static variables    /**     * The size of each square.     */    private static final int _squareSize = 50;    // Instance variables    /**     * The current board.     */    private Board _board;    /**     * The control layer, where the user does his moves.     */    ControlLayer _controlLayer;    /**     * The pieces layer, that holds all the pieces of the current board.     */    PiecesLayer _piecesLayer;    // Constructors    /**     * Create a new renderer instance.     *     * @param controller The game controller.     * @param board The current board.     */    public ChessBoardRenderer2D( GameController controller, Board board) {	setBoard( board);  // Store the board in a class variable.	// Use a boarder layout for the entire component, since it holds	// more that the chessboard itself.	setLayout( new BorderLayout());	// Add the row numbers to the board.	JPanel rowNumbers = new JPanel();	rowNumbers.setLayout( new GridLayout( 8, 1));	rowNumbers.setPreferredSize( new Dimension( _squareSize / 2, 8 * _squareSize));	for( int i = 8; i > 0; i--) {	    rowNumbers.add( new JLabel( "" + i, JLabel.CENTER));	}	add( rowNumbers, BorderLayout.WEST);	// Add the board itself.	JLayeredPane boardPane = new JLayeredPane();	boardPane.setPreferredSize( new Dimension( 8 * _squareSize, 8 * _squareSize));	boardPane.setOpaque( false);	// The squares of the board are drawn on the board layer.	boardPane.add( new BoardLayer(), JLayeredPane.DEFAULT_LAYER);	// The next layer holds the pieces.	boardPane.add( _piecesLayer = new PiecesLayer( getBoard()), JLayeredPane.PALETTE_LAYER);	// The next layer holds the control markers, when the user moves a piece.	boardPane.add( _controlLayer = new ControlLayer( controller, _piecesLayer), JLayeredPane.MODAL_LAYER);	// The next layer shows the animated pieces.	boardPane.add( _piecesLayer.getAnimationLayer(), JLayeredPane.DRAG_LAYER);	add( boardPane);	// Add the line names to the board	JPanel lineNames = new JPanel();	lineNames.setLayout( new FlowLayout( FlowLayout.CENTER, 0, 0));	lineNames.setPreferredSize( new Dimension( 8 * _squareSize + _squareSize / 2, _squareSize / 2));	JLabel placeHolder = new JLabel();	placeHolder.setPreferredSize( new Dimension( _squareSize / 2, _squareSize / 2));	lineNames.add( placeHolder);	byte [] name = new byte[1];	for( int i = 0; i < 8; i++) {	    name[0] = (byte)( 'a' + i);	    JLabel nameLabel = new JLabel( new String( name), JLabel.CENTER);	    nameLabel.setPreferredSize( new Dimension( _squareSize, _squareSize / 2));	    lineNames.add( nameLabel);	}	add( lineNames, BorderLayout.SOUTH);    }    /**     * Repaint the board after a game position change.     */    public final void repaintBoard() {	_piecesLayer.repaintBoard();	repaint();    }    /**     * Render a ply (the move of a piece).     *     * @param ply The ply to render.     */    public final void doPly( Ply ply) {	_piecesLayer.doPly( ply);	repaint();    }    /**     * Get the current board.     *     * @return The current board.     */    public final Board getBoard() {	return _board;    }    /**     * Set a new board.     *     * @param board The new board.     */    public final void setBoard(Board board) {	_board = board;    }    /**     * Get the size of a square.     *     * @return The size of a square as a int (since height and width are the same).     */    public static final int getSquareSize() {	return _squareSize;    }    /**     * Get the preferred size of the board.     *     * @return The preferred size of the board.     */    public final Dimension getPreferredSize() {	return getMinimumSize();    }    /**     * Get the maximum size of the board.     *     * @return The maximum size of the board.     */    public final Dimension getMaximumSize() {	return getMinimumSize();    }    /**     * Get the minimum size of the board.     *     * @return The minimum size of the board.     */    public final Dimension getMinimumSize() {	return new Dimension( 8 * getSquareSize() + getSquareSize() / 2, 8 * getSquareSize() + getSquareSize() / 2);    }}

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