⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 editmenu.java

📁 是一个功能完善的chess小游戏
💻 JAVA
字号:
/*  EditMenu - A class to create the Edit menu.  Copyright (C) 2002,2003 Harald Faber <info@java-chess.de>  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation; either version 2  of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package de.java_chess.javaChess.menu;import java.awt.GridLayout;import java.awt.Dimension;import java.awt.Toolkit;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.JDialog;import javax.swing.JLabel;import javax.swing.JMenu;import javax.swing.JMenuItem;import javax.swing.JTextField;import de.java_chess.javaChess.renderer2d.NotationPanel;/** * This class constructs the Edit menu. */public class EditMenu implements ActionListener{/** * Holds the NotationPanel, e.g. for editing the players names. */	private NotationPanel notationPanel;/** * The menu item to edit the white player name */	JMenuItem jmiWhitePlayerName = new JMenuItem();/** * The menu item to edit the black player name */	JMenuItem jmiBlackPlayerName = new JMenuItem();/** * Standardconstructor */  public EditMenu()  {		this.notationPanel = null;  }/** * Interface method. Currently displays input dialogs to edit white and black player * names */  public void actionPerformed(ActionEvent e)  {		if ( notationPanel != null )		{			boolean bWhiteOrBlack = true;			JDialog inputDialog = new JDialog();			inputDialog.setModal( true );			inputDialog.getContentPane().setLayout( new GridLayout( 1, 2 ));			JTextField jtNewName = new JTextField();			if( e.getSource().equals( jmiWhitePlayerName ))			{				inputDialog.setTitle( "Edit white player's name" );				inputDialog.getContentPane().add( new JLabel( "New white player name: " ));				jtNewName.setText( notationPanel.getWhitePlayerName() );				bWhiteOrBlack = true;			}			else if( e.getSource().equals( jmiBlackPlayerName ))			{				inputDialog.setTitle( "Edit black player's name" );				inputDialog.getContentPane().add( new JLabel( "New black player name: " ));				jtNewName.setText( notationPanel.getBlackPlayerName() );				bWhiteOrBlack = false;			}			inputDialog.getContentPane().add( jtNewName );			inputDialog.setSize( 300, 75 );			Dimension   screenSize  = Toolkit.getDefaultToolkit().getScreenSize();			Dimension   dialogSize  = inputDialog.getSize();			inputDialog.setLocation((screenSize.width - dialogSize.width) / 2,																		(screenSize.height - dialogSize.height) / 2);			inputDialog.show();			if ( bWhiteOrBlack == true )			{				notationPanel.setWhitePlayerName( jtNewName.getText() );			}			else{				notationPanel.setBlackPlayerName( jtNewName.getText() );			}		}  }/** * Return a menu from the chess engine, where the user * can change the settings. * * @return A menu for the engine settings. */	public final JMenu getMenu()	{		// Create a new menu.		JMenu jmEditMenu = new JMenu( "Edit");		// Add menu items		jmiBlackPlayerName.setText( "Black player name" );		jmiWhitePlayerName.setText( "White player name" );		jmiBlackPlayerName.addActionListener( this );		jmiWhitePlayerName.addActionListener( this );		jmEditMenu.add( jmiWhitePlayerName );		jmEditMenu.add( jmiBlackPlayerName );		return ( jmEditMenu );	}/** * Sets the NotationPanel to be able to perform some actions there * @param panel The NotationPanel object */	public final void setNotationPanel(NotationPanel panel)	{		this.notationPanel = panel;	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -