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📄 tetrics.java

📁 java 版的俄罗斯方块在原来的基础上的网络版
💻 JAVA
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import java.awt.*;import java.awt.event.*;/** * Title: * Description: * Copyright:    Copyright (c) 2001 * Company: * @author * @version 1.0 */public class Tetrics extends Panel implements Runnable{    //每个小方块的大小:宽,高   int m_nSqLength;   //信息区大小   final int XOFFSET=200;   final int RIVAL_XOFFSET=500;   static int m_nCols;   static int m_nRows;   public static int WIDTH=800;   public static int HEIGHT=450;   //当前的界面情况   int m_nField[][];   int m_nOldField[][];   //当前移动的方块   Square m_curPiece[]=new Square[4];   Square m_prePiece[]=new Square[4];   boolean m_bGameInPlay;   boolean m_bNeedNewPiece;   boolean m_bPaused=false;   //对手的情况   int m_nRivalField[][];   Thread m_theThread=null;   Color m_colors[];   int m_nPieceValue,m_nTheScore=0;   int m_nPlayLevel;   int m_nTotalPieces;   boolean m_bJustupdating=false;   int m_nDelayMap[]={600,600,600,600,500,400,300,250,200,150,100};   final Color BAKCOLOR=new Color(80,123,166);   final Color FORCOLOR=Color.black;   public static int NOSQUARE=0;   Graphics m_gOffGraph;   TFrame m_tFrame;    public Tetrics()    {        super();        setBackground(BAKCOLOR);        initParam();    }    public Tetrics(TFrame tFrame)    {        super();        m_tFrame=tFrame;        setBackground(BAKCOLOR);        initParam();    }   public void initParam()   {   //设置初始参数        m_nSqLength=20;        m_nCols=10;        m_nRows=20;        m_nField=new int [m_nCols][m_nRows+4];        m_nOldField=new int[m_nCols][m_nRows+4];        //对手的状态        m_nRivalField=new int [m_nCols][m_nRows+4];        m_nPlayLevel=5;    //定义八种颜色        m_colors=new Color[8];        m_colors[0]=new Color(40,40,40);        m_colors[1]=new Color(255,0,0);        m_colors[2]=new Color(0,200,0);        m_colors[3]=new Color(0,200,255);        m_colors[4]=new Color(255,255,0);        m_colors[5]=new Color(255,150,0);        m_colors[6]=new Color(210,0,240);        m_colors[7]=new Color(40,0,240);    //to initialize the m_prePiece;   }   public synchronized void start()   {        if(m_theThread!=null)        //游戏是被暂停,而不是重新开始        {            m_bPaused=false;            m_theThread.resume();            return;        }        repaint();        //重新开始赋上游戏的状态        for(int i=0;i<m_nCols;i++)        {	          for(int j=0;j<m_nRows+4;j++)              {                  m_nField[i][j]=0;                  m_nOldField[i][j]=-1;                  m_nRivalField[i][j]=0;        	  }    	}        m_nTheScore=0;        m_nTotalPieces=0;        m_bNeedNewPiece=true;        m_bGameInPlay=true;        m_theThread=new Thread(this);        newPrePiece();        m_theThread.start();        requestFocus();   }   public void update(Graphics g)   {	    m_bJustupdating=true;    	paint(g);   }   public synchronized void paint(Graphics g)   {    	g.setFont(new Font("宋体",0,18));    	int gx=m_nSqLength;    	int gy=m_nSqLength*m_nRows/4;        //打印Score和level的位置	    g.clearRect(gx,gy-25,XOFFSET-gx,25);    	g.drawString("Score:"+m_nTheScore,gx,gy);    	gy+=30;    	g.clearRect(gx,gy-25,XOFFSET-gx,25);	    g.drawString("Level:"+m_nPlayLevel,gx,gy);//        System.out.println("paint m_nPlayLevel="+m_nPlayLevel);        //画预览的方块        int middle=m_nCols/2;        int top=m_nRows;        gy+=30;        g.setColor(Color.black);        g.fillRect(gx,gy,m_nSqLength*4,m_nSqLength*4);        if(m_bGameInPlay)        {            for(int i=0;i<4;i++)            {                g.setColor(m_colors[m_prePiece[i].m_nColor]);                g.fill3DRect((m_prePiece[i].m_nColumn-middle+2)*m_nSqLength+gx,                    gy-(m_prePiece[i].m_nRow-top)*m_nSqLength,m_nSqLength,m_nSqLength,true);            }        }       Image img1=createImage(m_nSqLength*10,m_nSqLength*20);       //用来画自己的游戏区域       Image img2=createImage(m_nSqLength*10,m_nSqLength*20);       //用来画对手的游戏区域       Graphics g1=img1.getGraphics();       Graphics g2=img2.getGraphics();        for(int i=0;i<m_nCols;i++)            for(int j=0;j<m_nRows;j++)            {                //-1代表没有刚刚开始/*             if(!m_bJustupdating ||m_nOldField[i][m_nRows-1-j]==-1 || m_nOldField[i][m_nRows-1-j]!=m_nField[i][m_nRows-1-j])               {                	g.setColor(m_colors[m_nField[i][m_nRows-1-j]]);        	        g.fill3DRect(XOFFSET+m_nSqLength*i,m_nSqLength+m_nSqLength*j,m_nSqLength,m_nSqLength,true);               }               m_nOldField[i][m_nRows-1-j]=m_nField[i][m_nRows-1-j];*/               g1.setColor(m_colors[m_nField[i][m_nRows-1-j]]);        	   g1.fill3DRect(m_nSqLength*i,m_nSqLength*j,m_nSqLength,m_nSqLength,true);                //来画对手的情况               g2.setColor(m_colors[m_nRivalField[i][m_nRows-1-j]]);      	       g2.fill3DRect(m_nSqLength*i,m_nSqLength*j,m_nSqLength,m_nSqLength,true);            }           g.drawImage(img1,XOFFSET,m_nSqLength,this);           g.drawImage(img2,RIVAL_XOFFSET,m_nSqLength,this);           m_bJustupdating=false;   }   public void run()   {      while(m_bGameInPlay){         try         {        	int t;        	if(m_nPlayLevel>10) t=75;        	else t=m_nDelayMap[m_nPlayLevel];        	Thread.sleep(t);         }catch(InterruptedException e){e.printStackTrace();}         if(m_bNeedNewPiece)         {        	 if(m_nPieceValue>0)             {                 m_nTheScore+=m_nPieceValue;                 m_nTotalPieces+=1;                 if(m_nTotalPieces%30==0)m_nPlayLevel++;             }             removelines();        	 transferPreToCur();             newPrePiece();        	 m_bNeedNewPiece=false;         }         else         {        	 m_bNeedNewPiece=!moveCurPiece(0,-1,false);        	 if(!m_bNeedNewPiece) m_nPieceValue-=5;         }        repaint();        sendStatus();     }     m_theThread=null;   }   private void sendStatus()   {        if(m_tFrame.m_nNetStatus==TFrame.NOCONNECT)return;        String str="Status:";        for(int nCol=0;nCol<m_nCols;nCol++)            for(int nRow=0;nRow<m_nRows;nRow++)            {                str+=m_nField[nCol][nRow]+"|";            }        m_tFrame.sendStr(str);   }   /**    *移动方块    *@param nDx 左右移动,向左为-1    *@param nDy 上下移动,向下为-1    *@param bRotate 是否转动    */   private synchronized boolean moveCurPiece(int nDx,int nDy,boolean bRotate)   {	Square newpos[]=new Square[4];	for(int i=0;i<4;i++){	  if(bRotate)	  {	    int dx=m_curPiece[i].m_nColumn-m_curPiece[0].m_nColumn;	    int dy=m_curPiece[i].m_nRow-m_curPiece[0].m_nRow;	    newpos[i]=new Square(m_curPiece[0].m_nColumn-dy,m_curPiece[0].m_nRow+dx,m_curPiece[i].m_nColor);	  }	  else	  {	    newpos[i]=new Square(m_curPiece[i].m_nColumn+nDx,m_curPiece[i].m_nRow+nDy,m_curPiece[i].m_nColor);	  }	}	if(moveSquares(m_curPiece,newpos)==false) return false;	m_curPiece=newpos;	return true;   }   /**    * 移动方块,如果不能移动,则返回假    */   boolean moveSquares(Square from[],Square to[])   { 	//判断是否能移动    outerlable:	    for (int i=0;i<to.length;i++)        {    	  if(to[i].InBounds()==false) return false;          //如果不在可玩区域,则返回假	      if(m_nField[to[i].m_nColumn][to[i].m_nRow]!=0)          {                for(int j=0;j<from.length;j++)        	      if(to[i].IsEqual(from[j]))        	         continue outerlable;                return false;    	  }        }    //移动    	for(int i=0;i<from.length;i++)    	  if(from[i].InBounds())    	     m_nField[from[i].m_nColumn][from[i].m_nRow]=0;	    for(int i=0;i<to.length;i++)    	  m_nField[to[i].m_nColumn][to[i].m_nRow]=to[i].m_nColor;        	return true;   }   /**    * 用来产生一个新的方块用来做预览    */   private void newPrePiece()   {        int middle=m_nCols/2;        int top=m_nRows;        switch((int)(Math.random()*7))        {            case 0:                //XXXX  red;            m_nPieceValue=100;            m_prePiece[0]=new Square(middle-1,top-1,1);            m_prePiece[1]=new Square(middle-2,top-1,1);            m_prePiece[2]=new Square(middle,top-1,1);            m_prePiece[3]=new Square(middle+1,top-1,1);            break;            case 1:            //  X orange;                //XXX            m_nPieceValue=200;            m_prePiece[0]=new Square(middle,top-2,5);            m_prePiece[1]=new Square(middle,top-1,5);            m_prePiece[2]=new Square(middle-1,top-2,5);            m_prePiece[3]=new Square(middle+1,top-2,5);            break;            case 2:                //XX  green;            m_nPieceValue=180;            m_prePiece[0]=new Square(middle,top-2,2);            m_prePiece[1]=new Square(middle-1,top-1,2);            m_prePiece[2]=new Square(middle,top-1,2);            m_prePiece[3]=new Square(middle+1,top-2,2);            break;            case 3:                //XX  blue;            m_nPieceValue=180;            m_prePiece[0]=new Square(middle,top-2,7);            m_prePiece[1]=new Square(middle+1,top-1,7);            m_prePiece[2]=new Square(middle,top-1,7);            m_prePiece[3]=new Square(middle-1,top-2,7);            break;            case 4:                //XX  light blue;            m_nPieceValue=100;            m_prePiece[0]=new Square(middle-1,top-1,3);            m_prePiece[1]=new Square(middle,top-1,3);            m_prePiece[2]=new Square(middle-1,top-2,3);            m_prePiece[3]=new Square(middle,top-2,3);            break;            case 5:                //XXX  purle;            m_nPieceValue=120;            m_prePiece[0]=new Square(middle,top-1,6);            m_prePiece[1]=new Square(middle-1,top-1,6);            m_prePiece[2]=new Square(middle+1,top-1,6);            m_prePiece[3]=new Square(middle+1,top-2,6);            break;            case 6:                //XXX  yellow;            m_nPieceValue=120;            m_prePiece[0]=new Square(middle,top-1,4);            m_prePiece[1]=new Square(middle+1,top-1,4);            m_prePiece[2]=new Square(middle-1,top-1,4);            m_prePiece[3]=new Square(middle-1,top-2,4);            break;        }   }   /**    * 将预览的方块转变成正在动的方块    */   private void transferPreToCur()   {        Square old[]=new Square[4];        old[0]=old[1]=old[2]=old[3]=new Square(-1,-1,0);        for(int i=0;i<4;i++)        {            m_curPiece[i]=m_prePiece[i];        }        m_bGameInPlay=moveSquares(old,m_curPiece);        if(!m_bGameInPlay && m_tFrame.m_nNetStatus!=TFrame.NOCONNECT)m_tFrame.sendStr("GameOver:"+m_nTheScore);        else if(!m_bGameInPlay && m_tFrame!=null)m_tFrame.insertScoreReport(m_nTheScore);   }   //去掉可以消去的行   private void removelines()   {	outerlabel:        for(int j=0;j<m_nRows;j++)        {        	for(int i=0;i<m_nCols;i++)        	  if(m_nField[i][j]==0)            	  continue outerlabel;    	    for(int k=j;k<m_nRows-1;k++)	            for(int i=0;i<m_nCols;i++)        	        m_nField[i][k]=m_nField[i][k+1];            j-=1;            m_tFrame.sendStr("RemoveLine");      }   }   public boolean keyDown(Event evt,int nKey)   {   if(!m_bGameInPlay)return true;   if(m_bPaused)return true;   switch(nKey){        case 'a':        case Event.LEFT	:            moveCurPiece(-1,0,false);            m_bNeedNewPiece=false;            repaint();            break;        case 'd':        case Event.RIGHT:            moveCurPiece(1,0,false);            m_bNeedNewPiece=false;            repaint();            break;        case 'w':        case Event.UP:            moveCurPiece(0,0,true);            repaint();            break;        case 's':        case Event.DOWN:            while(moveCurPiece(0,-1,false));            repaint();            break;       }       return true;   }   public synchronized void stop()   {        if(m_theThread!=null)                m_theThread.stop();        m_theThread=null;   }   public synchronized void pause()   {        if(m_theThread!=null)        {            try            {                m_theThread.suspend();                m_bPaused=true;            }            catch(Exception e){e.printStackTrace();}        }   }   public void setPlayLevel(int nLevel)   {        m_nPlayLevel=nLevel;//        System.out.println("m_nPlayLevel="+m_nPlayLevel);        Graphics g=getGraphics();       	g.setFont(new Font("宋体",0,18));        int gx=m_nSqLength;    	int gy=m_nSqLength*m_nRows/4+30;        g.clearRect(gx,gy-25,XOFFSET-gx,25);	    g.drawString("Level:"+m_nPlayLevel,gx,gy);//        System.out.println("paint m_nPlayLevel="+m_nPlayLevel);   }   public int getPlayLevel()   {        return m_nPlayLevel;   }   public synchronized void addRandomLine()   {        int nRandom[]=new int[m_nCols];        boolean bAllZero=true;        boolean bNoZero=true;        for(int i=0;i<m_nCols;i++)        {            nRandom[i]=(int)(7*Math.random());            if(nRandom[i]!=0)bAllZero=false;            else bNoZero=false;        }        if(bAllZero)        {            nRandom[(int)(m_nCols*Math.random())]=(int)(Math.random()*6+1);        }        else if(bNoZero)        {            nRandom[(int)(m_nCols*Math.random())]=0;        }        for(int nCol=0;nCol<m_nCols;nCol++)            for(int nRow=m_nRows+3;nRow>0;nRow--)            {                m_nField[nCol][nRow]=m_nField[nCol][nRow-1];            }        for(int nCol=0;nCol<m_nCols;nCol++)m_nField[nCol][0]=nRandom[nCol];        for(int i=0;i<4;i++)        {            m_curPiece[i].m_nRow++;        }   }}

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