📄 tetrics.java
字号:
import java.awt.*;import java.awt.event.*;/** * Title: * Description: * Copyright: Copyright (c) 2001 * Company: * @author * @version 1.0 */public class Tetrics extends Panel implements Runnable{ //每个小方块的大小:宽,高 int m_nSqLength; //信息区大小 final int XOFFSET=200; final int RIVAL_XOFFSET=500; static int m_nCols; static int m_nRows; public static int WIDTH=800; public static int HEIGHT=450; //当前的界面情况 int m_nField[][]; int m_nOldField[][]; //当前移动的方块 Square m_curPiece[]=new Square[4]; Square m_prePiece[]=new Square[4]; boolean m_bGameInPlay; boolean m_bNeedNewPiece; boolean m_bPaused=false; //对手的情况 int m_nRivalField[][]; Thread m_theThread=null; Color m_colors[]; int m_nPieceValue,m_nTheScore=0; int m_nPlayLevel; int m_nTotalPieces; boolean m_bJustupdating=false; int m_nDelayMap[]={600,600,600,600,500,400,300,250,200,150,100}; final Color BAKCOLOR=new Color(80,123,166); final Color FORCOLOR=Color.black; public static int NOSQUARE=0; Graphics m_gOffGraph; TFrame m_tFrame; public Tetrics() { super(); setBackground(BAKCOLOR); initParam(); } public Tetrics(TFrame tFrame) { super(); m_tFrame=tFrame; setBackground(BAKCOLOR); initParam(); } public void initParam() { //设置初始参数 m_nSqLength=20; m_nCols=10; m_nRows=20; m_nField=new int [m_nCols][m_nRows+4]; m_nOldField=new int[m_nCols][m_nRows+4]; //对手的状态 m_nRivalField=new int [m_nCols][m_nRows+4]; m_nPlayLevel=5; //定义八种颜色 m_colors=new Color[8]; m_colors[0]=new Color(40,40,40); m_colors[1]=new Color(255,0,0); m_colors[2]=new Color(0,200,0); m_colors[3]=new Color(0,200,255); m_colors[4]=new Color(255,255,0); m_colors[5]=new Color(255,150,0); m_colors[6]=new Color(210,0,240); m_colors[7]=new Color(40,0,240); //to initialize the m_prePiece; } public synchronized void start() { if(m_theThread!=null) //游戏是被暂停,而不是重新开始 { m_bPaused=false; m_theThread.resume(); return; } repaint(); //重新开始赋上游戏的状态 for(int i=0;i<m_nCols;i++) { for(int j=0;j<m_nRows+4;j++) { m_nField[i][j]=0; m_nOldField[i][j]=-1; m_nRivalField[i][j]=0; } } m_nTheScore=0; m_nTotalPieces=0; m_bNeedNewPiece=true; m_bGameInPlay=true; m_theThread=new Thread(this); newPrePiece(); m_theThread.start(); requestFocus(); } public void update(Graphics g) { m_bJustupdating=true; paint(g); } public synchronized void paint(Graphics g) { g.setFont(new Font("宋体",0,18)); int gx=m_nSqLength; int gy=m_nSqLength*m_nRows/4; //打印Score和level的位置 g.clearRect(gx,gy-25,XOFFSET-gx,25); g.drawString("Score:"+m_nTheScore,gx,gy); gy+=30; g.clearRect(gx,gy-25,XOFFSET-gx,25); g.drawString("Level:"+m_nPlayLevel,gx,gy);// System.out.println("paint m_nPlayLevel="+m_nPlayLevel); //画预览的方块 int middle=m_nCols/2; int top=m_nRows; gy+=30; g.setColor(Color.black); g.fillRect(gx,gy,m_nSqLength*4,m_nSqLength*4); if(m_bGameInPlay) { for(int i=0;i<4;i++) { g.setColor(m_colors[m_prePiece[i].m_nColor]); g.fill3DRect((m_prePiece[i].m_nColumn-middle+2)*m_nSqLength+gx, gy-(m_prePiece[i].m_nRow-top)*m_nSqLength,m_nSqLength,m_nSqLength,true); } } Image img1=createImage(m_nSqLength*10,m_nSqLength*20); //用来画自己的游戏区域 Image img2=createImage(m_nSqLength*10,m_nSqLength*20); //用来画对手的游戏区域 Graphics g1=img1.getGraphics(); Graphics g2=img2.getGraphics(); for(int i=0;i<m_nCols;i++) for(int j=0;j<m_nRows;j++) { //-1代表没有刚刚开始/* if(!m_bJustupdating ||m_nOldField[i][m_nRows-1-j]==-1 || m_nOldField[i][m_nRows-1-j]!=m_nField[i][m_nRows-1-j]) { g.setColor(m_colors[m_nField[i][m_nRows-1-j]]); g.fill3DRect(XOFFSET+m_nSqLength*i,m_nSqLength+m_nSqLength*j,m_nSqLength,m_nSqLength,true); } m_nOldField[i][m_nRows-1-j]=m_nField[i][m_nRows-1-j];*/ g1.setColor(m_colors[m_nField[i][m_nRows-1-j]]); g1.fill3DRect(m_nSqLength*i,m_nSqLength*j,m_nSqLength,m_nSqLength,true); //来画对手的情况 g2.setColor(m_colors[m_nRivalField[i][m_nRows-1-j]]); g2.fill3DRect(m_nSqLength*i,m_nSqLength*j,m_nSqLength,m_nSqLength,true); } g.drawImage(img1,XOFFSET,m_nSqLength,this); g.drawImage(img2,RIVAL_XOFFSET,m_nSqLength,this); m_bJustupdating=false; } public void run() { while(m_bGameInPlay){ try { int t; if(m_nPlayLevel>10) t=75; else t=m_nDelayMap[m_nPlayLevel]; Thread.sleep(t); }catch(InterruptedException e){e.printStackTrace();} if(m_bNeedNewPiece) { if(m_nPieceValue>0) { m_nTheScore+=m_nPieceValue; m_nTotalPieces+=1; if(m_nTotalPieces%30==0)m_nPlayLevel++; } removelines(); transferPreToCur(); newPrePiece(); m_bNeedNewPiece=false; } else { m_bNeedNewPiece=!moveCurPiece(0,-1,false); if(!m_bNeedNewPiece) m_nPieceValue-=5; } repaint(); sendStatus(); } m_theThread=null; } private void sendStatus() { if(m_tFrame.m_nNetStatus==TFrame.NOCONNECT)return; String str="Status:"; for(int nCol=0;nCol<m_nCols;nCol++) for(int nRow=0;nRow<m_nRows;nRow++) { str+=m_nField[nCol][nRow]+"|"; } m_tFrame.sendStr(str); } /** *移动方块 *@param nDx 左右移动,向左为-1 *@param nDy 上下移动,向下为-1 *@param bRotate 是否转动 */ private synchronized boolean moveCurPiece(int nDx,int nDy,boolean bRotate) { Square newpos[]=new Square[4]; for(int i=0;i<4;i++){ if(bRotate) { int dx=m_curPiece[i].m_nColumn-m_curPiece[0].m_nColumn; int dy=m_curPiece[i].m_nRow-m_curPiece[0].m_nRow; newpos[i]=new Square(m_curPiece[0].m_nColumn-dy,m_curPiece[0].m_nRow+dx,m_curPiece[i].m_nColor); } else { newpos[i]=new Square(m_curPiece[i].m_nColumn+nDx,m_curPiece[i].m_nRow+nDy,m_curPiece[i].m_nColor); } } if(moveSquares(m_curPiece,newpos)==false) return false; m_curPiece=newpos; return true; } /** * 移动方块,如果不能移动,则返回假 */ boolean moveSquares(Square from[],Square to[]) { //判断是否能移动 outerlable: for (int i=0;i<to.length;i++) { if(to[i].InBounds()==false) return false; //如果不在可玩区域,则返回假 if(m_nField[to[i].m_nColumn][to[i].m_nRow]!=0) { for(int j=0;j<from.length;j++) if(to[i].IsEqual(from[j])) continue outerlable; return false; } } //移动 for(int i=0;i<from.length;i++) if(from[i].InBounds()) m_nField[from[i].m_nColumn][from[i].m_nRow]=0; for(int i=0;i<to.length;i++) m_nField[to[i].m_nColumn][to[i].m_nRow]=to[i].m_nColor; return true; } /** * 用来产生一个新的方块用来做预览 */ private void newPrePiece() { int middle=m_nCols/2; int top=m_nRows; switch((int)(Math.random()*7)) { case 0: //XXXX red; m_nPieceValue=100; m_prePiece[0]=new Square(middle-1,top-1,1); m_prePiece[1]=new Square(middle-2,top-1,1); m_prePiece[2]=new Square(middle,top-1,1); m_prePiece[3]=new Square(middle+1,top-1,1); break; case 1: // X orange; //XXX m_nPieceValue=200; m_prePiece[0]=new Square(middle,top-2,5); m_prePiece[1]=new Square(middle,top-1,5); m_prePiece[2]=new Square(middle-1,top-2,5); m_prePiece[3]=new Square(middle+1,top-2,5); break; case 2: //XX green; m_nPieceValue=180; m_prePiece[0]=new Square(middle,top-2,2); m_prePiece[1]=new Square(middle-1,top-1,2); m_prePiece[2]=new Square(middle,top-1,2); m_prePiece[3]=new Square(middle+1,top-2,2); break; case 3: //XX blue; m_nPieceValue=180; m_prePiece[0]=new Square(middle,top-2,7); m_prePiece[1]=new Square(middle+1,top-1,7); m_prePiece[2]=new Square(middle,top-1,7); m_prePiece[3]=new Square(middle-1,top-2,7); break; case 4: //XX light blue; m_nPieceValue=100; m_prePiece[0]=new Square(middle-1,top-1,3); m_prePiece[1]=new Square(middle,top-1,3); m_prePiece[2]=new Square(middle-1,top-2,3); m_prePiece[3]=new Square(middle,top-2,3); break; case 5: //XXX purle; m_nPieceValue=120; m_prePiece[0]=new Square(middle,top-1,6); m_prePiece[1]=new Square(middle-1,top-1,6); m_prePiece[2]=new Square(middle+1,top-1,6); m_prePiece[3]=new Square(middle+1,top-2,6); break; case 6: //XXX yellow; m_nPieceValue=120; m_prePiece[0]=new Square(middle,top-1,4); m_prePiece[1]=new Square(middle+1,top-1,4); m_prePiece[2]=new Square(middle-1,top-1,4); m_prePiece[3]=new Square(middle-1,top-2,4); break; } } /** * 将预览的方块转变成正在动的方块 */ private void transferPreToCur() { Square old[]=new Square[4]; old[0]=old[1]=old[2]=old[3]=new Square(-1,-1,0); for(int i=0;i<4;i++) { m_curPiece[i]=m_prePiece[i]; } m_bGameInPlay=moveSquares(old,m_curPiece); if(!m_bGameInPlay && m_tFrame.m_nNetStatus!=TFrame.NOCONNECT)m_tFrame.sendStr("GameOver:"+m_nTheScore); else if(!m_bGameInPlay && m_tFrame!=null)m_tFrame.insertScoreReport(m_nTheScore); } //去掉可以消去的行 private void removelines() { outerlabel: for(int j=0;j<m_nRows;j++) { for(int i=0;i<m_nCols;i++) if(m_nField[i][j]==0) continue outerlabel; for(int k=j;k<m_nRows-1;k++) for(int i=0;i<m_nCols;i++) m_nField[i][k]=m_nField[i][k+1]; j-=1; m_tFrame.sendStr("RemoveLine"); } } public boolean keyDown(Event evt,int nKey) { if(!m_bGameInPlay)return true; if(m_bPaused)return true; switch(nKey){ case 'a': case Event.LEFT : moveCurPiece(-1,0,false); m_bNeedNewPiece=false; repaint(); break; case 'd': case Event.RIGHT: moveCurPiece(1,0,false); m_bNeedNewPiece=false; repaint(); break; case 'w': case Event.UP: moveCurPiece(0,0,true); repaint(); break; case 's': case Event.DOWN: while(moveCurPiece(0,-1,false)); repaint(); break; } return true; } public synchronized void stop() { if(m_theThread!=null) m_theThread.stop(); m_theThread=null; } public synchronized void pause() { if(m_theThread!=null) { try { m_theThread.suspend(); m_bPaused=true; } catch(Exception e){e.printStackTrace();} } } public void setPlayLevel(int nLevel) { m_nPlayLevel=nLevel;// System.out.println("m_nPlayLevel="+m_nPlayLevel); Graphics g=getGraphics(); g.setFont(new Font("宋体",0,18)); int gx=m_nSqLength; int gy=m_nSqLength*m_nRows/4+30; g.clearRect(gx,gy-25,XOFFSET-gx,25); g.drawString("Level:"+m_nPlayLevel,gx,gy);// System.out.println("paint m_nPlayLevel="+m_nPlayLevel); } public int getPlayLevel() { return m_nPlayLevel; } public synchronized void addRandomLine() { int nRandom[]=new int[m_nCols]; boolean bAllZero=true; boolean bNoZero=true; for(int i=0;i<m_nCols;i++) { nRandom[i]=(int)(7*Math.random()); if(nRandom[i]!=0)bAllZero=false; else bNoZero=false; } if(bAllZero) { nRandom[(int)(m_nCols*Math.random())]=(int)(Math.random()*6+1); } else if(bNoZero) { nRandom[(int)(m_nCols*Math.random())]=0; } for(int nCol=0;nCol<m_nCols;nCol++) for(int nRow=m_nRows+3;nRow>0;nRow--) { m_nField[nCol][nRow]=m_nField[nCol][nRow-1]; } for(int nCol=0;nCol<m_nCols;nCol++)m_nField[nCol][0]=nRandom[nCol]; for(int i=0;i<4;i++) { m_curPiece[i].m_nRow++; } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -