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/*
* Copyright 2007 (c) Tim Knip, ascollada.org.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.ascollada.core
{
import org.ascollada.ASCollada;
import org.ascollada.core.DaeDocument;
import org.ascollada.core.DaeEntity;
import org.ascollada.core.DaeInstanceController;
import org.ascollada.core.DaeInstanceGeometry;
import org.ascollada.utils.Logger;
/**
*
*/
public class DaeNode extends DaeEntity
{
public static const TYPE_NODE:uint = 0;
public static const TYPE_JOINT:uint = 1;
/** node type, can be TYPE_NODE or TYPE_JOINT */
public var type:uint;
/** array of childnodes */
public var nodes:Array;
/** array of matrices for this node, we need to post-multiply later */
public var matrices:Array;
/** array of transform sid's */
public var matrix_sids:Array;
/** array of controller instances */
public var controllers:Array;
/** array of geometry instances */
public var geometries:Array;
/** array of instance_node instances */
public var instance_nodes:Array;
private var _yUp:uint;
/**
*
* @param node
* @return
*/
public function DaeNode( node:XML = null, yUp:uint = 1 ):void
{
super( node );
_yUp = yUp;
}
/**
*
* @param id
* @return
*/
public function findController( id:String ):DaeInstanceController
{
for each( var ctrl:DaeInstanceController in this.controllers )
{
if( id == ctrl.id )
return ctrl;
}
return null;
}
/**
*
* @param sid
* @return
*/
public function findMatrixBySID( sid:String ):Array
{
for( var i:uint = 0; i < this.matrix_sids.length; i++ )
{
if( sid == this.matrix_sids[i] )
return this.matrices[i];
}
return null;
}
/**
*
* @param node
* @return
*/
override public function read( node:XML ):void
{
this.nodes = new Array();
this.matrices = new Array();
this.matrix_sids = new Array();
this.controllers = new Array();
this.geometries = new Array();
this.instance_nodes = new Array();
if( node.localName() != ASCollada.DAE_NODE_ELEMENT )
throw new Error( "expected a '" + ASCollada.DAE_NODE_ELEMENT + "' element" );
super.read( node );
this.type = getAttribute(node, ASCollada.DAE_TYPE_ATTRIBUTE) == "JOINT" ? TYPE_JOINT : TYPE_NODE;
//Logger.trace( "reading node: " + this.id + " name: " + this.name + " sid:" + this.sid + " type:" + this.type );
var children:XMLList = node.children();
var num:int = children.length();
for( var i:int = 0; i < num; i++ )
{
var child:XML = children[i];
var floats:Array;
switch( child.localName() )
{
case ASCollada.DAE_ASSET_ELEMENT:
break;
case ASCollada.DAE_ROTATE_ELEMENT:
floats = getFloats(child);
this.matrices.push(rotationMatrix(floats[0], floats[1], floats[2], floats[3]));
this.matrix_sids.push( getAttribute(child, ASCollada.DAE_SID_ATTRIBUTE) );
break;
case ASCollada.DAE_TRANSLATE_ELEMENT:
floats = getFloats(child);
this.matrices.push(translationMatrix(floats[0], floats[1], floats[2]));
this.matrix_sids.push( getAttribute(child, ASCollada.DAE_SID_ATTRIBUTE) );
break;
case ASCollada.DAE_SCALE_ELEMENT:
floats = getFloats(child);
this.matrices.push(scaleMatrix(floats[0], floats[1], floats[2]));
this.matrix_sids.push( getAttribute(child, ASCollada.DAE_SID_ATTRIBUTE) );
break;
case ASCollada.DAE_SKEW_ELEMENT:
floats = getFloats(child);
break;
case ASCollada.DAE_LOOKAT_ELEMENT:
floats = getFloats(child);
break;
case ASCollada.DAE_MATRIX_ELEMENT:
this.matrices.push( getFloats(child) );
this.matrix_sids.push( getAttribute(child, ASCollada.DAE_SID_ATTRIBUTE) );
break;
case ASCollada.DAE_NODE_ELEMENT:
this.nodes.push( new DaeNode(child) );
break;
case ASCollada.DAE_INSTANCE_CAMERA_ELEMENT:
break;
case ASCollada.DAE_INSTANCE_CONTROLLER_ELEMENT:
this.controllers.push( new DaeInstanceController( child ) );
break;
case ASCollada.DAE_INSTANCE_GEOMETRY_ELEMENT:
this.geometries.push( new DaeInstanceGeometry( child ) );
break;
case ASCollada.DAE_INSTANCE_LIGHT_ELEMENT:
break;
case ASCollada.DAE_INSTANCE_NODE_ELEMENT:
this.instance_nodes.push( new DaeInstanceNode(child) );
break;
case ASCollada.DAE_EXTRA_ELEMENT:
break;
default:
break;
}
}
}
/**
*
* @param x
* @param y
* @param z
* @param rad
* @return
*/
private function rotationMatrix( x:Number, y:Number, z:Number, deg:Number ):Array
{
var m:Array = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0
];
var rad:Number = deg * (Math.PI/180);
var nCos:Number = Math.cos( rad );
var nSin:Number = Math.sin( rad );
var scos:Number = 1 - nCos;
var sxy :Number = x * y * scos;
var syz :Number = y * z * scos;
var sxz :Number = x * z * scos;
var sz :Number = nSin * z;
var sy :Number = nSin * y;
var sx :Number = nSin * x;
m[0] = nCos + x * x * scos;
m[1] = -sz + sxy;
m[2] = sy + sxz;
m[4] = sz + sxy;
m[5] = nCos + y * y * scos;
m[6] = -sx + syz;
m[8] = -sy + sxz;
m[9] = sx + syz;
m[10] = nCos + z * z * scos;
return m;
}
/**
*
* @param x
* @param y
* @param z
* @return
*/
public function scaleMatrix( x:Number, y:Number, z:Number ):Array
{
var m:Array = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0
];
m[0] = x;
m[5] = y;
m[10] = z;
return m;
}
/**
*
* @param x
* @param y
* @param z
* @return
*/
public function translationMatrix( x:Number, y:Number, z:Number ):Array
{
var m:Array = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0
];
m[3] = x;
m[7] = y;
m[11] = z;
return m;
}
}
}
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