📄 node3d.as
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/*
* Copyright 2007 (c) Tim Knip, ascollada.org.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.papervision3d.objects {
import flash.display.DisplayObject;
import flash.utils.getTimer;
// import papervision
import org.papervision3d.animation.core.AnimationController;
import org.papervision3d.core.*;
import org.papervision3d.core.proto.*;
import org.papervision3d.objects.DisplayObject3D;
public class Node3D extends DisplayObject3D
{
public var sid:String;
public var blendVerts:Array;
public var bindMatrix:Matrix3D;
public var controllers:Array;
public var animate:Boolean;
public static var dt:Number = 0;
/**
*
* @param id
* @param sid
* @return
*/
public function Node3D( id:String, sid:String = null ):void
{
super(id);
this.sid = sid || id;
this.transform = Matrix3D.IDENTITY;
this.world = Matrix3D.IDENTITY;
this.bindMatrix = Matrix3D.IDENTITY;
this.blendVerts = new Array();
this.controllers = new Array();
this.animate = true;
}
/**
*
* @param parent
* @param camera
* @param sorted
* @return
*/
public override function project( parent:DisplayObject3D, camera:CameraObject3D, sorted :Array=null ):Number
{
if( animate )
{
for each( var controller:AnimationController in controllers )
controller.update(dt);
}
return super.project(parent, camera, sorted);
}
}
}
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