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📄 shadedcolormaterial.as

📁 一个可以解析Collada文件格式的AS3类库
💻 AS
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/*
 * Copyright 2007 (c) Tim Knip, ascollada.org.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
 
package org.papervision3d.materials
{
	import flash.display.Graphics;
	import flash.utils.Dictionary;
	
	import org.papervision3d.core.Number3D;
	import org.papervision3d.core.geom.Face3D;
	import org.papervision3d.core.geom.Vertex2D;
	import org.papervision3d.core.proto.MaterialObject3D;
	import org.papervision3d.objects.DisplayObject3D;
	
	/**
	 * 
	 */
	public class ShadedColorMaterial extends MaterialObject3D
	{
		public var light:Number3D;
		
		/**
		 * 
		 * @param	fillColor
		 * @param	fillAlpha
		 */
		public function ShadedColorMaterial(fillColor:uint, fillAlpha:Number = 1.0):void
		{
			super();
			
			this.fillColor = fillColor;
			this.fillAlpha = fillAlpha;
			
			this.light = new Number3D(0.6, -0.8, 0.4);
			
			_shaded = new Dictionary();
		}
		
		/**
		 * 
		 * @param	instance
		 * @param	face3D
		 * @param	graphics
		 * @param	v0
		 * @param	v1
		 * @param	v2
		 * @return
		 */
		override public function drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):int
		{
			var color:uint = this.fillColor;
			
			if( face3D.faceNormal && !_shaded[face3D] )
			{
				var normal:Number3D = face3D.faceNormal.clone();
				normal.normalize();
				
				var cosine:Number = Number3D.dot( light, normal );
				
				cosine = ((cosine>=1.0) ? 0.0 : ((cosine<=-1.0) ? Math.PI : Math.acos(cosine)));
				
				cosine /= Math.PI;
				cosine = cosine + ((1 - cosine) / 4);
				
				var a:uint = color >> 24 & 0xFF;
				var r:uint = color >> 16 & 0xFF;
				var g:uint = color >> 8 & 0xFF;
				var b:uint = color & 0xFF;
				
				//r = 0;
				r = Math.round(cosine * r);
				g = Math.round(cosine * g);
				b = Math.round(cosine * b);
				
				color = b;
				color |= g << 8;
				color |= r << 16;
				
				_shaded[face3D] = color;
			}
			
			if( _shaded[face3D] )
				color = _shaded[face3D];
				
			var x0:Number = v0.x;
			var y0:Number = v0.y;
			var x1:Number = v1.x;
			var y1:Number = v1.y;
			var x2:Number = v2.x;
			var y2:Number = v2.y;
			
			graphics.beginFill( color, fillAlpha );
			graphics.moveTo( x0, y0 );
			graphics.lineTo( x1, y1 );
			graphics.lineTo( x2, y2 );
			graphics.lineTo( x0, y0 );
			graphics.endFill();
			
			return 1;
		}
		
		private var _shaded:Dictionary;
	}
}

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