📄 train.h
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// MUD Programming
// Ron Penton
// (C)2003
// Train.h - This class is the training handler for SimpleMUD.
//
//
#ifndef SIMPLEMUDTRAIN_H
#define SIMPLEMUDTRAIN_H
#include <string>
#include "SocketLib/SocketLib.h"
#include "PlayerDatabase.h"
using SocketLib::Telnet;
using SocketLib::Connection;
using std::string;
namespace SimpleMUD
{
class Train : public Telnet::handler
{
// typedef the class because MSVC6 isn't smart enough to construct
// a "Telnet::handler" object, yet it will construct a typedef just
// fine. *boggle*
typedef Telnet::handler thandler;
public:
// ------------------------------------------------------------------------
// Construct the handler with a reference to the connection so that it can
// be used later on. Handlers are initialized only once, and cannot change
// connections. A flaw in MSVC6 neccessitated the typedeffing of
// Telnet::handler to thandler in order to call the base constructor.
// ------------------------------------------------------------------------
Train( Connection<Telnet>& p_conn, player p_player )
: thandler( p_conn )
{
m_player = p_player;
}
// ------------------------------------------------------------------------
// standard handler commands
// ------------------------------------------------------------------------
void Handle( string p_data );
void Enter();
void Leave() {}
void Hungup() { PlayerDatabase::Logout( m_player ); }
void Flooded() { PlayerDatabase::Logout( m_player ); }
// ------------------------------------------------------------------------
// This function prints out your statistics.
// ------------------------------------------------------------------------
void PrintStats( bool p_clear = true );
protected:
player m_player;
}; // end class Train
} // end namespace SimpleMUD
#endif
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