📄 glut.h.svn-base
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inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;}
enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE};
inline void glutIdleFunc(void (*f)()) {Fl::set_idle(f);}
// Warning: this cast may not work on all machines:
inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) {
Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)value);
}
inline void glutMenuStateFunc(void (*f)(int state)) {
glut_menustate_function = f;}
inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) {
glut_menustatus_function = f;}
enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE};
inline void glutSpecialFunc(void (*f)(int key, int x, int y)) {
glut_window->special = f;}
#define GLUT_KEY_F1 1
#define GLUT_KEY_F2 2
#define GLUT_KEY_F3 3
#define GLUT_KEY_F4 4
#define GLUT_KEY_F5 5
#define GLUT_KEY_F6 6
#define GLUT_KEY_F7 7
#define GLUT_KEY_F8 8
#define GLUT_KEY_F9 9
#define GLUT_KEY_F10 10
#define GLUT_KEY_F11 11
#define GLUT_KEY_F12 12
// WARNING: Different values than Glut uses:
#define GLUT_KEY_LEFT FL_Left
#define GLUT_KEY_UP FL_Up
#define GLUT_KEY_RIGHT FL_Right
#define GLUT_KEY_DOWN FL_Down
#define GLUT_KEY_PAGE_UP FL_Page_Up
#define GLUT_KEY_PAGE_DOWN FL_Page_Down
#define GLUT_KEY_HOME FL_Home
#define GLUT_KEY_END FL_End
#define GLUT_KEY_INSERT FL_Insert
//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z));
//inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z));
//inline void glutSpaceballButtonFunc(void (*)(int button, int state));
//inline void glutButtonBoxFunc(void (*)(int button, int state));
//inline void glutDialsFunc(void (*)(int dial, int value));
//inline void glutTabletMotionFunc(void (*)(int x, int y));
//inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y));
inline void glutOverlayDisplayFunc(void (*f)()) {
glut_window->overlaydisplay = f;}
//inline void glutWindowStatusFunc(void (*)(int state));
//enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED,
// GLUT_FULLY_COVERED};
//inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
//inline GLfloat glutGetColor(int ndx, int component);
//#define GLUT_RED 0
//#define GLUT_GREEN 1
//#define GLUT_BLUE 2
//inline void glutCopyColormap(int win);
// Warning: values are changed from Glut!
// Also relies on the GL_ symbols having values greater than 100
int glutGet(GLenum type);
enum {
GLUT_RETURN_ZERO = 0,
GLUT_WINDOW_X,
GLUT_WINDOW_Y,
GLUT_WINDOW_WIDTH,
GLUT_WINDOW_HEIGHT,
GLUT_WINDOW_PARENT,
//GLUT_WINDOW_NUM_CHILDREN,
//GLUT_WINDOW_CURSOR,
GLUT_SCREEN_WIDTH,
GLUT_SCREEN_HEIGHT,
//GLUT_SCREEN_WIDTH_MM,
//GLUT_SCREEN_HEIGHT_MM,
GLUT_MENU_NUM_ITEMS,
GLUT_DISPLAY_MODE_POSSIBLE,
GLUT_INIT_WINDOW_X,
GLUT_INIT_WINDOW_Y,
GLUT_INIT_WINDOW_WIDTH,
GLUT_INIT_WINDOW_HEIGHT,
GLUT_INIT_DISPLAY_MODE,
//GLUT_ELAPSED_TIME,
GLUT_WINDOW_BUFFER_SIZE
};
#define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
#define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
#define GLUT_WINDOW_RED_SIZE GL_RED_BITS
#define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
#define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
#define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
#define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
#define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
#define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
#define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
#define GLUT_WINDOW_RGBA GL_RGBA
#define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
#ifdef GL_SAMPLES_SGIS
#define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
#else
#define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
#endif
#define GLUT_WINDOW_STEREO GL_STEREO
//int glutDeviceGet(GLenum type);
//#define GLUT_HAS_KEYBOARD 600
//#define GLUT_HAS_MOUSE 601
//#define GLUT_HAS_SPACEBALL 602
//#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
//#define GLUT_HAS_TABLET 604
//#define GLUT_NUM_MOUSE_BUTTONS 605
//#define GLUT_NUM_SPACEBALL_BUTTONS 606
//#define GLUT_NUM_BUTTON_BOX_BUTTONS 607
//#define GLUT_NUM_DIALS 608
//#define GLUT_NUM_TABLET_BUTTONS 609
inline int glutGetModifiers() {return Fl::event_state();}
// WARNING: these values are different than Glut uses:
#define GLUT_ACTIVE_SHIFT FL_SHIFT
#define GLUT_ACTIVE_CTRL FL_CTRL
#define GLUT_ACTIVE_ALT FL_ALT
int glutLayerGet(GLenum);
#define GLUT_OVERLAY_POSSIBLE 800
//#define GLUT_LAYER_IN_USE 801
//#define GLUT_HAS_OVERLAY 802
#define GLUT_TRANSPARENT_INDEX 803
#define GLUT_NORMAL_DAMAGED 804
#define GLUT_OVERLAY_DAMAGED 805
//inline int glutVideoResizeGet(GLenum param);
//#define GLUT_VIDEO_RESIZE_POSSIBLE 900
//#define GLUT_VIDEO_RESIZE_IN_USE 901
//#define GLUT_VIDEO_RESIZE_X_DELTA 902
//#define GLUT_VIDEO_RESIZE_Y_DELTA 903
//#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
//#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
//#define GLUT_VIDEO_RESIZE_X 906
//#define GLUT_VIDEO_RESIZE_Y 907
//#define GLUT_VIDEO_RESIZE_WIDTH 908
//#define GLUT_VIDEO_RESIZE_HEIGHT 909
//inline void glutSetupVideoResizing();
//inline void glutStopVideoResizing();
//inline void glutVideoResize(int x, int y, int width, int height);
//inline void glutVideoPan(int x, int y, int width, int height);
////////////////////////////////////////////////////////////////
// Emulated Glut drawing functions:
// Font argument must be a void* for compatability, so...
extern FL_EXPORT struct Glut_Bitmap_Font {uchar font; int size;}
glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10,
glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12,
glutBitmapHelvetica18;
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
FL_EXPORT void glutBitmapCharacter(void *font, int character);
FL_EXPORT int glutBitmapWidth(void *font, int character);
////////////////////////////////////////////////////////////////
// Glut drawing functions. These are NOT emulated but you can
// link in the glut library to get them. This assummes the object
// files in Glut remain as they currently are so that there are
// not symbol conflicts with the above.
extern "C" {
extern int APIENTRY glutExtensionSupported(char *name);
/* Stroke font constants (use these in GLUT program). */
#ifdef WIN32
# define GLUT_STROKE_ROMAN ((void*)0)
# define GLUT_STROKE_MONO_ROMAN ((void*)1)
#else
extern void *glutStrokeRoman;
# define GLUT_STROKE_ROMAN (&glutStrokeRoman)
extern void *glutStrokeMonoRoman;
# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
#endif
/* GLUT font sub-API */
extern void APIENTRY glutStrokeCharacter(void *font, int character);
extern int APIENTRY glutStrokeWidth(void *font, int character);
/* GLUT pre-built models sub-API */
extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void APIENTRY glutWireCube(GLdouble size);
extern void APIENTRY glutSolidCube(GLdouble size);
extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void APIENTRY glutWireDodecahedron();
extern void APIENTRY glutSolidDodecahedron();
extern void APIENTRY glutWireTeapot(GLdouble size);
extern void APIENTRY glutSolidTeapot(GLdouble size);
extern void APIENTRY glutWireOctahedron();
extern void APIENTRY glutSolidOctahedron();
extern void APIENTRY glutWireTetrahedron();
extern void APIENTRY glutSolidTetrahedron();
extern void APIENTRY glutWireIcosahedron();
extern void APIENTRY glutSolidIcosahedron();
}
#endif /* __glut_h__ */
//
// End of "$Id: glut.H,v 1.2 2002/11/27 15:42:23 vpisarev Exp $".
//
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