📄 glut.h.svn-base
字号:
//
// "$Id: glut.H,v 1.2 2002/11/27 15:42:23 vpisarev Exp $"
//
// GLUT emulation header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Emulation of Glut using fltk.
// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
// "This program is freely distributable without licensing fees and is
// provided without guarantee or warrantee expressed or implied. This
// program is -not- in the public domain."
// Although I have copied the GLUT API, none of my code is based on
// any Glut implementation details and is therefore covered by the LGPL.
// Fltk does not include the Glut drawing functions (such as
// glutWireTeapot()) or the stroke fonts but the declarations for the
// drawing functions are included here because otherwise there is no
// way to get them along with this. To use them you will have to
// link in the original Glut library, put -lglut *after* -lfltk.
// Commented out lines indicate parts of Glut that are not emulated.
#ifndef __glut_h__
#define __glut_h__
#include <FL/gl.h>
//#include <GL/glu.h>
////////////////////////////////////////////////////////////////
// Glut is emulated using this window class and these static variables
// (plus several more static variables hidden in glut.C):
#include "Fl.H"
#include "Fl_Gl_Window.H"
class FL_EXPORT Fl_Glut_Window : public Fl_Gl_Window {
void _init();
int mouse_down;
protected:
void draw();
void draw_overlay();
int handle(int);
public: // so the inline functions work
int number;
int menu[3];
void make_current();
void (*display)();
void (*overlaydisplay)();
void (*reshape)(int w, int h);
void (*keyboard)(uchar, int x, int y);
void (*mouse)(int b, int state, int x, int y);
void (*motion)(int x, int y);
void (*passivemotion)(int x, int y);
void (*entry)(int);
void (*visibility)(int);
void (*special)(int, int x, int y);
Fl_Glut_Window(int w, int h, const char *);
Fl_Glut_Window(int x, int y, int w, int h, const char *);
~Fl_Glut_Window();
};
extern FL_EXPORT Fl_Glut_Window *glut_window; // the current window
extern FL_EXPORT int glut_menu; // the current menu
// function pointers that are not per-window:
extern FL_EXPORT void (*glut_idle_function)();
extern FL_EXPORT void (*glut_menustate_function)(int);
extern FL_EXPORT void (*glut_menustatus_function)(int,int,int);
////////////////////////////////////////////////////////////////
//#define GLUT_API_VERSION This does not match any version of Glut exactly...
FL_EXPORT void glutInit(int *argcp, char **argv); // creates first window
FL_EXPORT void glutInitDisplayMode(unsigned int mode);
// the FL_ symbols have the same value as the GLUT ones:
#define GLUT_RGB FL_RGB
#define GLUT_RGBA FL_RGB
#define GLUT_INDEX FL_INDEX
#define GLUT_SINGLE FL_SINGLE
#define GLUT_DOUBLE FL_DOUBLE
#define GLUT_ACCUM FL_ACCUM
#define GLUT_ALPHA FL_ALPHA
#define GLUT_DEPTH FL_DEPTH
#define GLUT_STENCIL FL_STENCIL
#define GLUT_MULTISAMPLE FL_MULTISAMPLE
#define GLUT_STEREO FL_STEREO
// #define GLUT_LUMINANCE 512
FL_EXPORT void glutInitWindowPosition(int x, int y);
FL_EXPORT void glutInitWindowSize(int w, int h);
FL_EXPORT void glutMainLoop();
FL_EXPORT int glutCreateWindow(char *title);
FL_EXPORT int glutCreateSubWindow(int win, int x, int y, int width, int height);
FL_EXPORT void glutDestroyWindow(int win);
inline void glutPostRedisplay() {glut_window->redraw();}
FL_EXPORT void glutSwapBuffers();
inline int glutGetWindow() {return glut_window->number;}
FL_EXPORT void glutSetWindow(int win);
inline void glutSetWindowTitle(char *t) {glut_window->label(t);}
inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);}
inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);}
inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);}
inline void glutPopWindow() {glut_window->show();}
//inline void glutPushWindow();
inline void glutIconifyWindow() {glut_window->iconize();}
inline void glutShowWindow() {glut_window->show();}
inline void glutHideWindow() {glut_window->hide();}
inline void glutFullScreen() {glut_window->fullscreen();}
inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
// notice that the numeric values are different than glut:
#define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
#define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
#define GLUT_CURSOR_INFO FL_CURSOR_HAND
#define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
#define GLUT_CURSOR_HELP FL_CURSOR_HELP
#define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
#define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
#define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
#define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
#define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
#define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
#define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
#define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
#define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
#define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
#define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
#define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
#define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
#define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
#define GLUT_CURSOR_NONE FL_CURSOR_NONE
#define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
//inline void glutWarpPointer(int x, int y);
inline void glutEstablishOverlay() {glut_window->make_overlay_current();}
inline void glutRemoveOverlay() {glut_window->hide_overlay();}
inline void glutUseLayer(GLenum layer) {
layer ? glut_window->make_overlay_current() : glut_window->make_current();}
enum {GLUT_NORMAL, GLUT_OVERLAY};
inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();}
inline void glutShowOverlay() {glut_window->redraw_overlay();}
inline void glutHideOverlay() {glut_window->hide_overlay();}
FL_EXPORT int glutCreateMenu(void (*)(int));
FL_EXPORT void glutDestroyMenu(int menu);
inline int glutGetMenu() {return glut_menu;}
inline void glutSetMenu(int m) {glut_menu = m;}
FL_EXPORT void glutAddMenuEntry(char *label, int value);
FL_EXPORT void glutAddSubMenu(char *label, int submenu);
FL_EXPORT void glutChangeToMenuEntry(int item, char *label, int value);
FL_EXPORT void glutChangeToSubMenu(int item, char *label, int submenu);
FL_EXPORT void glutRemoveMenuItem(int item);
inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;}
inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;}
inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;}
inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;}
inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
glut_window->keyboard = f;}
inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
glut_window->mouse = f;}
#define GLUT_LEFT_BUTTON 0
#define GLUT_MIDDLE_BUTTON 1
#define GLUT_RIGHT_BUTTON 2
#define GLUT_DOWN 0
#define GLUT_UP 1
inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}
inline void glutPassiveMotionFunc(void (*f)(int x, int y)) {
glut_window->passivemotion= f;}
inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;}
enum {GLUT_LEFT, GLUT_ENTERED};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -