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//
// "$Id: glut.H,v 1.2 2002/11/27 15:42:23 vpisarev Exp $"
//
// GLUT emulation header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//

// Emulation of Glut using fltk.

// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
// "This program is freely distributable without licensing fees  and is
// provided without guarantee or warrantee expressed or  implied. This
// program is -not- in the public domain."

// Although I have copied the GLUT API, none of my code is based on
// any Glut implementation details and is therefore covered by the LGPL.

// Fltk does not include the Glut drawing functions (such as
// glutWireTeapot()) or the stroke fonts but the declarations for the
// drawing functions are included here because otherwise there is no
// way to get them along with this.  To use them you will have to
// link in the original Glut library, put -lglut *after* -lfltk.

// Commented out lines indicate parts of Glut that are not emulated.

#ifndef __glut_h__
#define __glut_h__

#include <FL/gl.h>
//#include <GL/glu.h>

////////////////////////////////////////////////////////////////
// Glut is emulated using this window class and these static variables
// (plus several more static variables hidden in glut.C):

#include "Fl.H"
#include "Fl_Gl_Window.H"

class FL_EXPORT Fl_Glut_Window : public Fl_Gl_Window {
  void _init();
  int mouse_down;
protected:
  void draw();
  void draw_overlay();
  int handle(int);
public: // so the inline functions work
  int number;
  int menu[3];
  void make_current();
  void (*display)();
  void (*overlaydisplay)();
  void (*reshape)(int w, int h);
  void (*keyboard)(uchar, int x, int y);
  void (*mouse)(int b, int state, int x, int y);
  void (*motion)(int x, int y);
  void (*passivemotion)(int x, int y);
  void (*entry)(int);
  void (*visibility)(int);
  void (*special)(int, int x, int y);
  Fl_Glut_Window(int w, int h, const char *);
  Fl_Glut_Window(int x, int y, int w, int h, const char *);
  ~Fl_Glut_Window();
};

extern FL_EXPORT Fl_Glut_Window *glut_window;	// the current window
extern FL_EXPORT int glut_menu;			// the current menu

// function pointers that are not per-window:
extern FL_EXPORT void (*glut_idle_function)();
extern FL_EXPORT void (*glut_menustate_function)(int);
extern FL_EXPORT void (*glut_menustatus_function)(int,int,int);

////////////////////////////////////////////////////////////////

//#define GLUT_API_VERSION This does not match any version of Glut exactly...

FL_EXPORT void glutInit(int *argcp, char **argv); // creates first window

FL_EXPORT void glutInitDisplayMode(unsigned int mode);
// the FL_ symbols have the same value as the GLUT ones:
#define GLUT_RGB	FL_RGB
#define GLUT_RGBA	FL_RGB
#define GLUT_INDEX	FL_INDEX
#define GLUT_SINGLE	FL_SINGLE
#define GLUT_DOUBLE	FL_DOUBLE
#define GLUT_ACCUM	FL_ACCUM
#define GLUT_ALPHA	FL_ALPHA
#define GLUT_DEPTH	FL_DEPTH
#define GLUT_STENCIL	FL_STENCIL
#define GLUT_MULTISAMPLE FL_MULTISAMPLE
#define GLUT_STEREO	FL_STEREO
// #define GLUT_LUMINANCE		512

FL_EXPORT void glutInitWindowPosition(int x, int y);

FL_EXPORT void glutInitWindowSize(int w, int h);

FL_EXPORT void glutMainLoop();

FL_EXPORT int glutCreateWindow(char *title);

FL_EXPORT int glutCreateSubWindow(int win, int x, int y, int width, int height);

FL_EXPORT void glutDestroyWindow(int win);

inline void glutPostRedisplay() {glut_window->redraw();}

FL_EXPORT void glutSwapBuffers();

inline int glutGetWindow() {return glut_window->number;}

FL_EXPORT void glutSetWindow(int win);

inline void glutSetWindowTitle(char *t) {glut_window->label(t);}

inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);}

inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);}

inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);}

inline void glutPopWindow() {glut_window->show();}

//inline void glutPushWindow();

inline void glutIconifyWindow() {glut_window->iconize();}

inline void glutShowWindow() {glut_window->show();}

inline void glutHideWindow() {glut_window->hide();}

inline void glutFullScreen() {glut_window->fullscreen();}

inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
// notice that the numeric values are different than glut:
#define GLUT_CURSOR_RIGHT_ARROW	((Fl_Cursor)2)
#define GLUT_CURSOR_LEFT_ARROW	((Fl_Cursor)67)
#define GLUT_CURSOR_INFO	FL_CURSOR_HAND
#define GLUT_CURSOR_DESTROY	((Fl_Cursor)45)
#define GLUT_CURSOR_HELP	FL_CURSOR_HELP
#define GLUT_CURSOR_CYCLE	((Fl_Cursor)26)
#define GLUT_CURSOR_SPRAY	((Fl_Cursor)63)
#define GLUT_CURSOR_WAIT	FL_CURSOR_WAIT
#define GLUT_CURSOR_TEXT	FL_CURSOR_INSERT
#define GLUT_CURSOR_CROSSHAIR	FL_CURSOR_CROSS
#define GLUT_CURSOR_UP_DOWN	FL_CURSOR_NS
#define GLUT_CURSOR_LEFT_RIGHT	FL_CURSOR_WE
#define GLUT_CURSOR_TOP_SIDE	FL_CURSOR_N
#define GLUT_CURSOR_BOTTOM_SIDE	FL_CURSOR_S
#define GLUT_CURSOR_LEFT_SIDE	FL_CURSOR_W
#define GLUT_CURSOR_RIGHT_SIDE	FL_CURSOR_E
#define GLUT_CURSOR_TOP_LEFT_CORNER	FL_CURSOR_NW
#define GLUT_CURSOR_TOP_RIGHT_CORNER	FL_CURSOR_NE
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER	FL_CURSOR_SE
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER	FL_CURSOR_SW
#define GLUT_CURSOR_INHERIT		FL_CURSOR_DEFAULT
#define GLUT_CURSOR_NONE		FL_CURSOR_NONE
#define GLUT_CURSOR_FULL_CROSSHAIR	FL_CURSOR_CROSS

//inline void glutWarpPointer(int x, int y);

inline void glutEstablishOverlay() {glut_window->make_overlay_current();}

inline void glutRemoveOverlay() {glut_window->hide_overlay();}

inline void glutUseLayer(GLenum layer) {
  layer ? glut_window->make_overlay_current() : glut_window->make_current();}
enum {GLUT_NORMAL, GLUT_OVERLAY};

inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();}

inline void glutShowOverlay() {glut_window->redraw_overlay();}

inline void glutHideOverlay() {glut_window->hide_overlay();}

FL_EXPORT int glutCreateMenu(void (*)(int));

FL_EXPORT void glutDestroyMenu(int menu);

inline int glutGetMenu() {return glut_menu;}

inline void glutSetMenu(int m) {glut_menu = m;}

FL_EXPORT void glutAddMenuEntry(char *label, int value);

FL_EXPORT void glutAddSubMenu(char *label, int submenu);

FL_EXPORT void glutChangeToMenuEntry(int item, char *label, int value);

FL_EXPORT void glutChangeToSubMenu(int item, char *label, int submenu);

FL_EXPORT void glutRemoveMenuItem(int item);

inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;}

inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;}

inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;}

inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;}

inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
  glut_window->keyboard = f;}

inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
  glut_window->mouse = f;}
#define GLUT_LEFT_BUTTON		0
#define GLUT_MIDDLE_BUTTON		1
#define GLUT_RIGHT_BUTTON		2
#define GLUT_DOWN			0
#define GLUT_UP				1

inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}

inline void glutPassiveMotionFunc(void (*f)(int x, int y)) {
  glut_window->passivemotion= f;}

inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;}
enum {GLUT_LEFT, GLUT_ENTERED};

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