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//
// "$Id: forms.H,v 1.2 2002/11/27 15:42:23 vpisarev Exp $"
//
// Forms emulation header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#ifndef __FORMS_H__
#define __FORMS_H__
#include "Fl.H"
#include "Fl_Group.H"
#include "Fl_Window.H"
#include "fl_draw.H"
typedef Fl_Widget FL_OBJECT;
typedef Fl_Window FL_FORM;
////////////////////////////////////////////////////////////////
// Random constants & symbols defined by forms.h file:
#ifndef NULL
#define NULL 0
#endif
#ifndef FALSE
#define FALSE 0
#define TRUE 1
#endif
#define FL_ON 1
#define FL_OK 1
#define FL_VALID 1
#define FL_PREEMPT 1
#define FL_AUTO 2
#define FL_WHEN_NEEDED FL_AUTO
#define FL_OFF 0
#define FL_NONE 0
#define FL_CANCEL 0
#define FL_INVALID 0
#define FL_IGNORE -1
#define FL_CLOSE -2
#define FL_LCOL FL_BLACK
#define FL_COL1 FL_GRAY
#define FL_MCOL FL_LIGHT1
#define FL_LEFT_BCOL FL_LIGHT3 // 53 is better match
#define FL_TOP_BCOL FL_LIGHT2 // 51
#define FL_BOTTOM_BCOL FL_DARK2 // 40
#define FL_RIGHT_BCOL FL_DARK3 // 36
#define FL_INACTIVE FL_INACTIVE_COLOR
#define FL_INACTIVE_COL FL_INACTIVE_COLOR
#define FL_FREE_COL1 FL_FREE_COLOR
#define FL_FREE_COL2 ((Fl_Color)(FL_FREE_COLOR+1))
#define FL_FREE_COL3 ((Fl_Color)(FL_FREE_COLOR+2))
#define FL_FREE_COL4 ((Fl_Color)(FL_FREE_COLOR+3))
#define FL_FREE_COL5 ((Fl_Color)(FL_FREE_COLOR+4))
#define FL_FREE_COL6 ((Fl_Color)(FL_FREE_COLOR+5))
#define FL_FREE_COL7 ((Fl_Color)(FL_FREE_COLOR+6))
#define FL_FREE_COL8 ((Fl_Color)(FL_FREE_COLOR+7))
#define FL_FREE_COL9 ((Fl_Color)(FL_FREE_COLOR+8))
#define FL_FREE_COL10 ((Fl_Color)(FL_FREE_COLOR+9))
#define FL_FREE_COL11 ((Fl_Color)(FL_FREE_COLOR+10))
#define FL_FREE_COL12 ((Fl_Color)(FL_FREE_COLOR+11))
#define FL_FREE_COL13 ((Fl_Color)(FL_FREE_COLOR+12))
#define FL_FREE_COL14 ((Fl_Color)(FL_FREE_COLOR+13))
#define FL_FREE_COL15 ((Fl_Color)(FL_FREE_COLOR+14))
#define FL_FREE_COL16 ((Fl_Color)(FL_FREE_COLOR+15))
#define FL_TOMATO ((Fl_Color)(131))
#define FL_INDIANRED ((Fl_Color)(164))
#define FL_SLATEBLUE ((Fl_Color)(195))
#define FL_DARKGOLD ((Fl_Color)(84))
#define FL_PALEGREEN ((Fl_Color)(157))
#define FL_ORCHID ((Fl_Color)(203))
#define FL_DARKCYAN ((Fl_Color)(189))
#define FL_DARKTOMATO ((Fl_Color)(113))
#define FL_WHEAT ((Fl_Color)(174))
#define FL_ALIGN_BESIDE FL_ALIGN_INSIDE
#define FL_PUP_TOGGLE 2 // FL_MENU_TOGGLE
#define FL_PUP_INACTIVE 1 // FL_MENU_INACTIVE
#define FL_NO_FRAME FL_NO_BOX
#define FL_ROUNDED3D_UPBOX FL_ROUND_UP_BOX
#define FL_ROUNDED3D_DOWNBOX FL_ROUND_DOWN_BOX
#define FL_OVAL3D_UPBOX FL_ROUND_UP_BOX
#define FL_OVAL3D_DOWNBOX FL_ROUND_DOWN_BOX
#define FL_MBUTTON1 1
#define FL_LEFTMOUSE 1
#define FL_MBUTTON2 2
#define FL_MIDDLEMOUSE 2
#define FL_MBUTTON3 3
#define FL_RIGHTMOUSE 3
#define FL_MBUTTON4 4
#define FL_MBUTTON5 5
#define FL_INVALID_STYLE 255
#define FL_NORMAL_STYLE FL_HELVETICA
#define FL_BOLD_STYLE FL_HELVETICA_BOLD
#define FL_ITALIC_STYLE FL_HELVETICA_ITALIC
#define FL_BOLDITALIC_STYLE FL_HELVETICA_BOLD_ITALIC
#define FL_FIXED_STYLE FL_COURIER
#define FL_FIXEDBOLD_STYLE FL_COURIER_BOLD
#define FL_FIXEDITALIC_STYLE FL_COURIER_ITALIC
#define FL_FIXEDBOLDITALIC_STYLE FL_COURIER_BOLD_ITALIC
#define FL_TIMES_STYLE FL_TIMES
#define FL_TIMESBOLD_STYLE FL_TIMES_BOLD
#define FL_TIMESITALIC_STYLE FL_TIMES_ITALIC
#define FL_TIMESBOLDITALIC_STYLE FL_TIMES_BOLD_ITALIC
// hacks to change the labeltype() when passed to fl_set_object_lstyle():
#define FL_SHADOW_STYLE (FL_SHADOW_LABEL<<8)
#define FL_ENGRAVED_STYLE (FL_ENGRAVED_LABEL<<8)
#define FL_EMBOSSED_STYLE (FL_EMBOSSED_LABEL<<0)
// size values are different from XForms, match older Forms:
#define FL_TINY_SIZE 8
#define FL_SMALL_SIZE 11 // 10
//#define FL_NORMAL_SIZE 14 // 12
#define FL_MEDIUM_SIZE 18 // 14
#define FL_LARGE_SIZE 24 // 18
#define FL_HUGE_SIZE 32 // 24
#define FL_DEFAULT_SIZE FL_SMALL_SIZE
#define FL_TINY_FONT FL_TINY_SIZE
#define FL_SMALL_FONT FL_SMALL_SIZE
#define FL_NORMAL_FONT FL_NORMAL_SIZE
#define FL_MEDIUM_FONT FL_MEDIUM_SIZE
#define FL_LARGE_FONT FL_LARGE_SIZE
#define FL_HUGE_FONT FL_HUGE_SIZE
#define FL_NORMAL_FONT1 FL_SMALL_FONT
#define FL_NORMAL_FONT2 FL_NORMAL_FONT
#define FL_DEFAULT_FONT FL_SMALL_FONT
#define FL_RETURN_END_CHANGED FL_WHEN_RELEASE
#define FL_RETURN_CHANGED FL_WHEN_CHANGED
#define FL_RETURN_END FL_WHEN_RELEASE_ALWAYS
#define FL_RETURN_ALWAYS (FL_WHEN_CHANGED|FL_WHEN_NOT_CHANGED)
#define FL_BOUND_WIDTH 3
typedef int FL_Coord;
typedef int FL_COLOR;
////////////////////////////////////////////////////////////////
// fltk interaction:
#define FL_CMD_OPT void
extern FL_EXPORT void fl_initialize(int*, char*[], const char*, FL_CMD_OPT*, int);
inline void fl_finish() {}
typedef void (*FL_IO_CALLBACK) (int, void*);
inline void fl_add_io_callback(int fd, short w, FL_IO_CALLBACK cb, void* v) {
Fl::add_fd(fd,w,cb,v);}
inline void fl_remove_io_callback(int fd, short, FL_IO_CALLBACK) {
Fl::remove_fd(fd);} // removes all the callbacks!
// type of callback is different and no "id" number is returned:
inline void fl_add_timeout(long msec, void (*cb)(void*), void* v) {
Fl::add_timeout(msec*.001, cb, v);}
inline void fl_remove_timeout(int) {}
// type of callback is different!
inline void fl_set_idle_callback(void (*cb)()) {Fl::set_idle(cb);}
FL_EXPORT Fl_Widget* fl_do_forms(void);
FL_EXPORT Fl_Widget* fl_check_forms();
inline Fl_Widget* fl_do_only_forms(void) {return fl_do_forms();}
inline Fl_Widget* fl_check_only_forms(void) {return fl_check_forms();}
// because of new redraw behavior, these are no-ops:
inline void fl_freeze_object(Fl_Widget*) {}
inline void fl_unfreeze_object(Fl_Widget*) {}
inline void fl_freeze_form(Fl_Window*) {}
inline void fl_unfreeze_form(Fl_Window*) {}
inline void fl_freeze_all_forms() {}
inline void fl_unfreeze_all_forms() {}
inline void fl_set_focus_object(Fl_Window*, Fl_Widget* o) {Fl::focus(o);}
inline void fl_reset_focus_object(Fl_Widget* o) {Fl::focus(o);}
#define fl_set_object_focus fl_set_focus_object
// void fl_set_form_atclose(Fl_Window*w,int (*cb)(Fl_Window*,void*),void* v)
// void fl_set_atclose(int (*cb)(Fl_Window*,void*),void*)
// fl_set_form_atactivate/atdeactivate not implemented!
////////////////////////////////////////////////////////////////
// Fl_Widget:
inline void fl_set_object_boxtype(Fl_Widget* o, Fl_Boxtype a) {o->box(a);}
inline void fl_set_object_lsize(Fl_Widget* o,int s) {o->labelsize(s);}
inline void fl_set_object_lstyle(Fl_Widget* o,int a) {
o->labelfont((uchar)a); o->labeltype((Fl_Labeltype)(a>>8));}
inline void fl_set_object_lcol(Fl_Widget* o, unsigned a) {o->labelcolor(a);}
#define fl_set_object_lcolor fl_set_object_lcol
inline void fl_set_object_lalign(Fl_Widget* o, Fl_Align a) {o->align(a);}
#define fl_set_object_align fl_set_object_lalign
inline void fl_set_object_color(Fl_Widget* o,unsigned a,unsigned b) {o->color(a,b);}
inline void fl_set_object_label(Fl_Widget* o, const char* a) {o->label(a); o->redraw();}
inline void fl_set_object_position(Fl_Widget*o,int x,int y) {o->position(x,y);}
inline void fl_set_object_size(Fl_Widget* o, int w, int h) {o->size(w,h);}
inline void fl_set_object_geometry(Fl_Widget* o,int x,int y,int w,int h) {o->resize(x,y,w,h);}
inline void fl_get_object_geometry(Fl_Widget* o,int*x,int*y,int*w,int*h) {
*x = o->x(); *y = o->y(); *w = o->w(); *h = o->h();}
inline void fl_get_object_position(Fl_Widget* o,int*x,int*y) {
*x = o->x(); *y = o->y();}
typedef void (*Forms_CB)(Fl_Widget*, long);
inline void fl_set_object_callback(Fl_Widget*o,Forms_CB c,long a) {o->callback(c,a);}
#define fl_set_call_back fl_set_object_callback
inline void fl_call_object_callback(Fl_Widget* o) {o->do_callback();}
inline void fl_trigger_object(Fl_Widget* o) {o->do_callback();}
inline void fl_set_object_return(Fl_Widget* o, int v) {
o->when((Fl_When)(v|FL_WHEN_RELEASE));}
inline void fl_redraw_object(Fl_Widget* o) {o->redraw();}
inline void fl_show_object(Fl_Widget* o) {o->show();}
inline void fl_hide_object(Fl_Widget* o) {o->hide();}
inline void fl_free_object(Fl_Widget* x) {delete x;}
inline void fl_delete_object(Fl_Widget* o) {((Fl_Group*)(o->parent()))->remove(*o);}
inline void fl_activate_object(Fl_Widget* o) {o->activate();}
inline void fl_deactivate_object(Fl_Widget* o) {o->deactivate();}
inline void fl_add_object(Fl_Window* f, Fl_Widget* x) {f->add(x);}
inline void fl_insert_object(Fl_Widget* o, Fl_Widget* b) {
((Fl_Group*)(b->parent()))->insert(*o,b);}
inline Fl_Window* FL_ObjWin(Fl_Widget* o) {return o->window();}
////////////////////////////////////////////////////////////////
// things that appered in the demos a lot that I don't emulate, but
// I did not want to edit out of all the demos...
inline int fl_get_border_width() {return 3;}
inline void fl_set_border_width(int) {}
inline void fl_set_object_dblbuffer(Fl_Widget*, int) {}
inline void fl_set_form_dblbuffer(Fl_Window*, int) {}
////////////////////////////////////////////////////////////////
// Fl_Window:
inline void fl_free_form(Fl_Window* x) {delete x;}
inline void fl_redraw_form(Fl_Window* f) {f->redraw();}
inline Fl_Window* fl_bgn_form(Fl_Boxtype b,int w,int h) {
Fl_Window* g = new Fl_Window(w,h,0);
g->box(b);
return g;
}
FL_EXPORT void fl_end_form();
inline void fl_addto_form(Fl_Window* f) {f->begin();}
inline Fl_Group* fl_bgn_group() {return new Fl_Group(0,0,0,0,0);}
inline void fl_end_group() {Fl_Group::current()->forms_end();}
inline void fl_addto_group(Fl_Widget* o) {((Fl_Group* )o)->begin();}
#define resizebox _ddfdesign_kludge()
inline void fl_scale_form(Fl_Window* f, double x, double y) {
f->resizable(f); f->size(int(f->w()*x),int(f->h()*y));}
inline void fl_set_form_position(Fl_Window* f,int x,int y) {f->position(x,y);}
inline void fl_set_form_size(Fl_Window* f, int w, int h) {f->size(w,h);}
inline void fl_set_form_geometry(Fl_Window* f,int x,int y,int w,int h) {
f->resize(x,y,w,h);}
#define fl_set_initial_placement fl_set_form_geometry
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