📄 splashw.h
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#if !defined(AFX_SPLASHW_H__0EFB4BC4_D87B_4ADD_BF86_02A04CF494EF__INCLUDED_)
#define AFX_SPLASHW_H__0EFB4BC4_D87B_4ADD_BF86_02A04CF494EF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Splashw.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSplashw frame
class CSplashw : public CFrameWnd
{
DECLARE_DYNCREATE(CSplashw)
protected:
CSplashw(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashw)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CSplashw();
// Generated message map functions
//{{AFX_MSG(CSplashw)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHW_H__0EFB4BC4_D87B_4ADD_BF86_02A04CF494EF__INCLUDED_)
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