📄 compare.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace DSwork
{
// Some definitions for Comparator classes
public interface ICompare<T>
{
bool lt(T x, T y);
bool eq(T x, T y);
bool gt(T x, T y);
}
public class intintCompare: ICompare<int>
{
public bool lt(int x, int y) { return x < y; }
public bool eq(int x, int y) { return x == y; }
public bool gt(int x, int y) { return x > y; }
};
public class strstrCompare : ICompare <string>
{
public bool lt(string x, string y) { return (string.Compare(x, y) < 0) ? true : false; }
public bool eq(string x, string y) { return (string.Compare(x, y) == 0) ? true : false; }
public bool gt(string x, string y) { return (string.Compare(x, y) > 0) ? true : false; }
};
//public class IntIntCompare
//{
// public static bool lt(Int x, Int y) { return x.key() < y.key(); }
// public static bool eq(Int x, Int y) { return x.key() == y.key(); }
// public static bool gt(Int x, Int y) { return x.key() > y.key(); }
// };
//public class intIntCompare
//{
// public static bool lt(int x, Int y) { return x < y.key(); }
// public static bool eq(int x, Int y) { return x == y.key(); }
// public static bool gt(int x, Int y) { return x > y.key(); }
// };
//public class intIntsCompare
//{
// public static bool lt(int x, Int* y) { return x < y->key(); }
// public static bool eq(int x, Int* y) { return x == y->key(); }
// public static bool gt(int x, Int* y) { return x > y->key(); }
// };
//public class IntsIntsCompare
//{
// public static bool lt(Int* x, Int* y) { return x->key() < y->key(); }
// public static bool eq(Int* x, Int* y) { return x->key() == y->key(); }
// public static bool gt(Int* x, Int* y) { return x->key() > y->key(); }
// };
/*class CCCompare {
public:
static bool lt(char* x, char* y) { return strcmp(x, y) < 0; }
static bool eq(char* x, char* y) { return strcmp(x, y) == 0; }
static bool gt(char* x, char* y) { return strcmp(x, y) > 0; }
};
*/
}
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