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📄 7_1view.cpp

📁 用vc++6.0开发游戏
💻 CPP
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// 7_1View.cpp : implementation of the CMy7_1View class
//

#include "stdafx.h"
#include "7_1.h"

#include "7_1Doc.h"
#include "7_1View.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMy7_1View

IMPLEMENT_DYNCREATE(CMy7_1View, CView)

BEGIN_MESSAGE_MAP(CMy7_1View, CView)
	//{{AFX_MSG_MAP(CMy7_1View)
	ON_COMMAND(ID_START, OnStart)
	ON_COMMAND(ID_CPMPUTER, OnCpmputer)
	ON_COMMAND(ID_PLAYER, OnPlayer)
	ON_WM_SETCURSOR()
	ON_WM_LBUTTONUP()
	ON_COMMAND(ID_NET, OnNet)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy7_1View construction/destruction

CMy7_1View::CMy7_1View()
{
	// TODO: add construction code here
	hcursorblack=AfxGetApp()->LoadCursor(IDC_CURSOR1);	
	hcursorwhite=AfxGetApp()->LoadCursor(IDC_CURSOR2);
	m_bmwhite.LoadBitmap(IDB_WHITE);
	m_bmblack.LoadBitmap(IDB_BLACK);

	for(int i=0;i<19;i++)
		for(int j=0;j<19;j++)
			wzq[i][j]=0;
    colorwhite=true;
	//默认为人对机
	vscomputer=1;
	//表示不是网络游戏
	play=1;
}

CMy7_1View::~CMy7_1View()
{
}

BOOL CMy7_1View::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMy7_1View drawing

void CMy7_1View::OnDraw(CDC* pDC)
{
	CMy7_1Doc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//画背景
    CBrush mybrush1;
 	mybrush1.CreateSolidBrush(RGB(192,192,192));	
 	CRect myrect1(0,0,1200,800);
 	pDC->FillRect(myrect1,&mybrush1);

	CBrush mybrush;
 	mybrush.CreateSolidBrush(RGB(0,0,0));
	for(int a=0;a<3;a++)
		for(int b=0;b<3;b++)
		{
			CRect myrect(97+a*120,97+b*120,103+a*120,103+b*120);
			pDC->FillRect(myrect,&mybrush);
		}
    //画黑框线
	CPen mypen;
	CPen*myoldPen;
	mypen.CreatePen(PS_SOLID,1,RGB(0,0,0));
    myoldPen=pDC->SelectObject(&mypen);
    for(int i=0;i<19;i++)
	{		
		pDC->MoveTo(40,40+i*20);
		pDC->LineTo(400,40+i*20);
		pDC->MoveTo(40+i*20,40);
		pDC->LineTo(40+i*20,400);
	}

	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
 	    AfxMessageBox("Can't create DC");

	for(int n=0;n<19;n++)
		for(int m=0;m<19;m++)
			if(wzq[n][m]==1)
			{
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(n*20+32,m*20+32,160,160,&Dc,0,0,SRCCOPY);	
			}
			else if(wzq[n][m]==-1)
				{
					Dc.SelectObject(m_bmblack);
					pDC->BitBlt(n*20+32,m*20+32,160,160,&Dc,0,0,SRCCOPY);	
				}
}

/////////////////////////////////////////////////////////////////////////////
// CMy7_1View printing

BOOL CMy7_1View::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMy7_1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMy7_1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMy7_1View diagnostics

#ifdef _DEBUG
void CMy7_1View::AssertValid() const
{
	CView::AssertValid();
}

void CMy7_1View::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMy7_1Doc* CMy7_1View::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMy7_1Doc)));
	return (CMy7_1Doc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMy7_1View message handlers

void CMy7_1View::OnStart() 
{
	// TODO: Add your command handler code here
	for(int i=0;i<19;i++)
		for(int j=0;j<19;j++)
			wzq[i][j]=0;
    colorwhite=true;
	play=1;
	Invalidate();
	
}

void CMy7_1View::OnCpmputer() 
{
	// TODO: Add your command handler code here
	vscomputer=1;
	OnStart();	
}

void CMy7_1View::OnPlayer() 
{
	// TODO: Add your command handler code here
	vscomputer=2;
	OnStart();
}

BOOL CMy7_1View::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
	// TODO: Add your message handler code here and/or call default

if(nHitTest==HTCLIENT)
{
	if(colorwhite)
	{
		CMainFrame*pFrm=(CMainFrame*)AfxGetApp()->m_pMainWnd;
		CStatusBar*pStatus=&pFrm->m_wndStatusBar;		
		if(pStatus)
		{
			pStatus->GetStatusBarCtrl().SetIcon(0,AfxGetApp()->LoadIcon(IDI_WHITE));
			pStatus->SetPaneText(0,"白棋下");
		}
		SetCursor(hcursorwhite);
	}
	else
	{
		CMainFrame*pFrm=(CMainFrame*)AfxGetApp()->m_pMainWnd;
		CStatusBar*pStatus=&pFrm->m_wndStatusBar;		
		if(pStatus)
		{
			//显示图像
			pStatus->GetStatusBarCtrl().SetIcon(0,AfxGetApp()->LoadIcon(IDI_BLACK));
			//显示文字
			pStatus->SetPaneText(0,"黑棋下");
		}
		SetCursor(hcursorblack);
	}
	return 1;
}
	
	return CView::OnSetCursor(pWnd, nHitTest, message);
}

void CMy7_1View::OnLButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	CDC *pDC=GetDC();
	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
 	    AfxMessageBox("Can't create DC");	
	 //显示棋子	 
	/////////////////////人对机
	if(vscomputer==1)
	{
		if(point.x>30&&point.x<410&&point.y>30&&point.y<410)
		{
			int px=(point.x-30)/20;
			int py=(point.y-30)/20;
			if(colorwhite&&wzq[px][py]==0)
			{ 
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=1;
				over(point);
				colorwhite=false;
				//保存白棋位置
				vspoint=point;
				//计算机下棋
				computerdown();
			}
		}
	}
	//人对人
	if(vscomputer==2)
	{
		if(point.x>30&&point.x<410&&point.y>30&&point.y<410)
		{
			int px=(point.x-30)/20;
			int py=(point.y-30)/20;
			if(colorwhite&&wzq[px][py]==0)
			{
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=1;
				over(point);
				colorwhite=false;
			}
			else if(wzq[px][py]==0)
				{
				Dc.SelectObject(m_bmblack);
			 	pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=-1;
				over(point);
				colorwhite=true;
				}
		}
	}
	//
	if(vscomputer==3)
	{
	 //是否在棋盘内 	 
		if(point.x>30&&point.x<410&&point.y>30&&point.y<410)
		{
			int px=(point.x-30)/20;
			int py=(point.y-30)/20;
			//是否已经有棋子
			if(colorwhite&&wzq[px][py]==0)
			{
				//如果是服务器
				//因为服务器是黑棋
				if(play==2)
					//返回
					return;
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				//表示存在白棋
				wzq[px][py]=1;
				//检查是否结束
				over(point);
				//换黑棋下
				colorwhite=false;
				//如果是客户端
				if(play==3)
				{
					//字符串数组
					char x[5];
					char y[5];
					//分别把刚下棋的位置的数组参数改为字符类型
					itoa(px,x,10);
					itoa(py,y,10);
	                
					//字符串数组
					char AnMsg[100];
					//清空
					strcpy(AnMsg,"");
					//接上x字符串
					strcat(AnMsg,x);
					//接上一个空格
					//这是为了分开两个字符串
					strcat(AnMsg," ");
					//接上y字符串
					strcat(AnMsg,y);
					//接上空格
					//这是为了接收时容易判断下棋位置
					strcat(AnMsg," ");

				 	UpdateData();
					CMainFrame *pFrame=(CMainFrame *)AfxGetApp()->m_pMainWnd;
				    UpdateData(FALSE);	
					if(pFrame->m_pSocket)
					{
						char pMsg[100];
						sprintf(pMsg,"%s",AnMsg);
						pFrame->SendMsg(pFrame->m_pSocket,pMsg);
					}
				    return;
				}
			}
			else if(wzq[px][py]==0)
			{
				if(play==3)
					return;
				Dc.SelectObject(m_bmblack);
			 	pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=-1;
				over(point);
				colorwhite=true;
				if(play==2)
				{
					char x[5];
					char y[5];
					itoa(px,x,10);
					itoa(py,y,10);
 
					char AnMsg[100];
					strcpy(AnMsg,"");
					strcat(AnMsg,x);
					strcat(AnMsg," ");
					strcat(AnMsg,y);
					strcat(AnMsg," ");

					CMainFrame *pFrame=(CMainFrame *)AfxGetApp()->m_pMainWnd;
					char pMsg[100];
					sprintf(pMsg,"%s",AnMsg);
					CMy7_1App *App=( CMy7_1App * )AfxGetApp();
					pFrame->SendMsg(App->pRequestSave,pMsg);
					return;
				}
			}
		}


	}
	
	CView::OnLButtonUp(nFlags, point);
}

void CMy7_1View::over(CPoint point)
{
	//获取鼠标指向数组位置
	int x=(point.x-30)/20;
	int y=(point.y-30)/20;
	//计算开始判断的坐标 xx,yy
	int xx,yy;
    if(x<4)
		xx=0;
	else
		xx=x-4;
	if(y<4)
		yy=0;
	else
		yy=y-4;
	
	int i,j,a;
	//横向判断
	for(i=xx;i<15;i++)
	{ 
		a=0;
		for(j=i;j<i+5;j++)
		{
			a=a+wzq[j][y];		
			//五个都是白棋
 			if(a==5)
			{
				AfxMessageBox("白棋胜!");
				//重新开始
				//不是联机游戏
				if(play==1)
				{
					OnStart();
					return;
				}
				//联机游戏
				else
				{
					//停止计时器
					KillTimer(1);
					//重新开始
					OnNet2();
					//返回
					return;
				}
			}
			//五个都是黑棋
			if(a==-5)
			{
				AfxMessageBox("黑棋胜!");
				if(play==1)
				{
					OnStart();
					return;
				}
				else
				{
					KillTimer(1);
					OnNet2();
					return;
				}
			}
		}
	}
	//竖向判断
	for(i=yy;i<15;i++)
	{ 
		a=0;
		for(j=i;j<i+5;j++)
		{
			a=a+wzq[x][j];		
 			if(a==5)
			{
				AfxMessageBox("白棋胜!");
				if(play==1)
				{
					OnStart();
					return;
				}
				else
				{
					KillTimer(1);
					OnNet2();
					return;
				}
			}
			if(a==-5)
			{
				AfxMessageBox("黑棋胜!");
				if(play==1)
				{
					OnStart();
					return;
				}
				else
				{
					KillTimer(1);
			        OnNet2();
					return;
				}
			}
		}
	}
	//向右下角
	//判断起点位置
	if(x<y)
	{
	if(xx==0)
		yy=y-x;
	}
	else
	{
	if(yy==0)
		xx=x-y;
	}
	//参数over=1时退出循环
	int over=0;
	do
	{
		a=0;
		for(i=0;i<5;i++)
		{
			if((xx+i)<19||(yy+i)<19)
			{
				a=a+wzq[xx+i][yy+i];
				if(a==5)
			{
				AfxMessageBox("白棋胜!");
				if(play==1)
				{
					OnStart();
					return;
				}
				else
				{
					KillTimer(1);
					OnNet2();
					return;
				}
			}
			if(a==-5)
			{
				AfxMessageBox("黑棋胜!");
				if(play==1)
				{
					OnStart();
					return;
				}
				else
				{
					KillTimer(1);
					OnNet2();
					return;
				}
			}
			}
			//到了边界
			else
				over=1;
		}
	    xx+=1;
		yy+=1;				
	}while(over==0);
 	//向左下角
    if(y>(18-x))
	{
		if(x>13)
		{
			yy=y-(18-x);
			xx=18;
		}
		else
		{
			yy=y-4;
			xx=x+4;
		}
	}
	else
	{
		if(y<5)
		{
			xx=x+y;
			yy=0;
		}
		else
		{
			yy=y-4;
			xx=x+4;
		}
	}
    over=0;
	do
	{
		a=0;
		for(i=0;i<5;i++)
		{
			if((xx-i)>=0||(yy+i)<19)
			{	
				a=a+wzq[xx-i][yy+i];
				if(a==5)
			{
				AfxMessageBox("白棋胜!");
				if(play==1)
				{
					KillTimer(1);
					OnStart();
					return;
				}
				else
				{
					OnNet2();
					return;
				}
			}
			if(a==-5)
			{
				AfxMessageBox("黑棋胜!");
				if(play==1)
				{
					OnStart();
					return;
				}
				else
				{
					KillTimer(1);
					OnNet2();
					return;
				}
			}
			}
			//到了边界
			else
				over=1;
		}
	    xx-=1;
		yy+=1;				
	}while(over==0);
	 			
}
//黑棋下
void CMy7_1View::putdown(CPoint point)
{
	CDC *pDC=GetDC();
	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
 	    AfxMessageBox("Can't create DC");
	Dc.SelectObject(m_bmblack);
 	pDC->BitBlt(point.x*20+32,point.y*20+32,160,160,&Dc,0,0,SRCCOPY);	
   	wzq[point.x][point.y]=-1;
	//变数组坐标为棋盘坐标
	CPoint overpoint;
	overpoint.x=point.x*20+30;
	overpoint.y=point.y*20+30;
	over(overpoint);
	colorwhite=true;
 
}
//轮到计算机下棋
void CMy7_1View::computerdown()
{
	//把各种情形赋值为如下
	bpointcan4=(-1,-1);
	wpointcan4=(-1,-1);
	bpointcan3=(-1,-1);
	wpointcan3=(-1,-1);
	bpointcan2=(-1,-1);
	wpointcan2=(-1,-1);
	bpointcan1=(-1,-1);
 
	//搜索最好的落棋点
	for(int i=0;i<19;i++)
		for(int j=0;j<19;j++)

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