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📄 plyimpl.java

📁 一个用java编写的国际象棋小游戏
💻 JAVA
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/*  PlyImpl - A class to implement the functionality of one ply of             a chess game.  Copyright (C) 2003 The Java-Chess team <info@java-chess.de>  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation; either version 2  of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/ package de.java_chess.javaChess.ply;import de.java_chess.javaChess.position.*;/** * This class implements the functionality of a ply. */public class PlyImpl implements Ply {    // Instance variables    /**     * The source of the ply.     */    Position _source;    /**     * The destination of the ply.     */    Position _destination;    // Constructors    /**     * Construct a new ply from a source and a destination.     *     * @param source The source of the ply.     * @param destination The destination of the ply.     */    public PlyImpl( Position source, Position destination) {	setSource( source);	setDestination( destination);    }    // Methods    /**     * Get the source of the ply.     *     * @return The source of the piece.     */    public final Position getSource() {	return _source;    }    /**     * Set the source of the ply.     *     * @param The new source of the piece.     */    public final void setSource( Position source) {	_source = source;    }    /**     * Get the destination of the piece.     *     * @return The destination of the piece.     */    public final Position getDestination() {	return _destination;    }    /**     * Set the destination of the piece.     *     * @param destination The new destination of the piece.     */    public final void setDestination( Position destination) {	_destination = destination;    }    /**     * Convert the ply into something human readable. It's not exactly chess     * notation, since we don't have a board to check, if it is a move or     * a attack.     *     * @return The ply as a string.     */    public String toString() {	return getSource().toSquareName() + "-" + getDestination().toSquareName();    }    /**     * Test, if this ply is equal to another ply.     *     * @param ply The other ply.     *     * @return true, if the 2 plies are equal.     */    public final boolean equals( Ply ply) {	return ply.getSource().equals( getSource())	    && ply.getDestination().equals( getDestination());    }}

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