📄 plyimpl.java
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/* PlyImpl - A class to implement the functionality of one ply of a chess game. Copyright (C) 2003 The Java-Chess team <info@java-chess.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ package de.java_chess.javaChess.ply;import de.java_chess.javaChess.position.*;/** * This class implements the functionality of a ply. */public class PlyImpl implements Ply { // Instance variables /** * The source of the ply. */ Position _source; /** * The destination of the ply. */ Position _destination; // Constructors /** * Construct a new ply from a source and a destination. * * @param source The source of the ply. * @param destination The destination of the ply. */ public PlyImpl( Position source, Position destination) { setSource( source); setDestination( destination); } // Methods /** * Get the source of the ply. * * @return The source of the piece. */ public final Position getSource() { return _source; } /** * Set the source of the ply. * * @param The new source of the piece. */ public final void setSource( Position source) { _source = source; } /** * Get the destination of the piece. * * @return The destination of the piece. */ public final Position getDestination() { return _destination; } /** * Set the destination of the piece. * * @param destination The new destination of the piece. */ public final void setDestination( Position destination) { _destination = destination; } /** * Convert the ply into something human readable. It's not exactly chess * notation, since we don't have a board to check, if it is a move or * a attack. * * @return The ply as a string. */ public String toString() { return getSource().toSquareName() + "-" + getDestination().toSquareName(); } /** * Test, if this ply is equal to another ply. * * @param ply The other ply. * * @return true, if the 2 plies are equal. */ public final boolean equals( Ply ply) { return ply.getSource().equals( getSource()) && ply.getDestination().equals( getDestination()); }}
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