📄 bomb.cpp
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// Bomb.cpp: implementation of the CBomb class.
//
//////////////////////////////////////////////////////////////////////
#include "Bomb.h"
int CBomb::num = 0;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBomb::CBomb(CDirectWnd *win,
CObList *ObList):CBaseObj(win,ObList)
{
id = 5;
posx = 0;
posy = SrcHeight;
num++;
}
CBomb::~CBomb()
{
num--;
}
void CBomb::LoadPic()
{
BombPic = m_win->lpBKGObject[11];
}
void CBomb::Action()
{
RECT rtDest;
for(int i = 0 ; i < 7 ; i++)
{
m_win->GetRect(&rtDest,posx+i*((SrcWidth - 210)/5+35), posy ,35,35);
m_win->BltObject(BombPic,NULL,&rtDest);
}
posy -= 5;
if (posy < 0)
{
int x = SrcWidth/2, y = SrcHeight/2;
for (int i = 0 ; i < 2; i++)
{
new CExplode( m_win , m_ObList , x-70*(i+1) , y-70*(i+1) , i );
new CExplode( m_win , m_ObList, x , y-100*(i+1) , 1 );
new CExplode( m_win , m_ObList, x+70*(i+1) , y-70*(i+1) , i );
new CExplode( m_win , m_ObList, x-100*(i+1) , y , 1 );
new CExplode( m_win , m_ObList, x+100*(i+1) , y , 1 );
new CExplode( m_win , m_ObList, x-70*(i+1) , y+70*(i+1) , i );
new CExplode( m_win , m_ObList, x , y+100*(i+1) , 1 );
new CExplode( m_win , m_ObList, x+70*(i+1) , y+70*(i+1) , i );
}
m_win->m_snd->PlaySound(3,0);
exist = 0;
}
}
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