📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace WinApp9_11Enum
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Label label1;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(13, 80);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 40);
this.button1.TabIndex = 0;
this.button1.Text = "太阳";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(109, 80);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 40);
this.button2.TabIndex = 1;
this.button2.Text = "地球";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(205, 80);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(75, 40);
this.button3.TabIndex = 2;
this.button3.Text = "月亮";
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// label1
//
this.label1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(134)));
this.label1.Location = new System.Drawing.Point(32, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(240, 32);
this.label1.TabIndex = 3;
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(8, 18);
this.ClientSize = new System.Drawing.Size(292, 136);
this.Controls.Add(this.label1);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "太阳系";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void button1_Click(object sender, System.EventArgs e)
{
SolarSystem sun=SolarSystem.Sun;
label1.Text="太阳的半径为:"+Convert.ToString((int)sun);
}
private void button2_Click(object sender, System.EventArgs e)
{
SolarSystem earth=SolarSystem.Earth;
label1.Text="地球的半径为:"+Convert.ToString((int)earth);
}
private void button3_Click(object sender, System.EventArgs e)
{
SolarSystem moon=SolarSystem.Moon;
label1.Text="月亮的半径为:"+Convert.ToString((int)moon);
}
}
public enum SolarSystem
{
Sun=700000, // 太阳半径
Earth=6380, // 地球赤道半径
Moon=1740 // 月亮半径
}
}
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