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📄 constrct.h

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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*             CLIPS Version 6.24  06/05/06            */   /*                                                     */   /*                  CONSTRUCT MODULE                   */   /*******************************************************//*************************************************************//* Purpose:                                                  *//*                                                           *//* Principal Programmer(s):                                  *//*      Gary D. Riley                                        *//*                                                           *//* Contributing Programmer(s):                               *//*                                                           *//* Revision History:                                         *//*                                                           *//*      6.24: Renamed BOOLEAN macro type to intBool.         *//*                                                           *//*************************************************************/#ifndef _H_constrct#define _H_constrctstruct constructHeader;struct construct;#ifndef _H_moduldef#include "moduldef.h"#endif#ifndef _H_symbol#include "symbol.h"#endif#include "userdata.h"struct constructHeader  {   struct symbolHashNode *name;   char *ppForm;   struct defmoduleItemHeader *whichModule;   long bsaveID;   struct constructHeader *next;   struct userData *usrData;  };#define CHS (struct constructHeader *)struct construct  {   char *constructName;   char *pluralName;   int (*parseFunction)(void *,char *);   void *(*findFunction)(void *,char *);   struct symbolHashNode *(*getConstructNameFunction)(struct constructHeader *);   char *(*getPPFormFunction)(void *,struct constructHeader *);   struct defmoduleItemHeader *(*getModuleItemFunction)(struct constructHeader *);   void *(*getNextItemFunction)(void *,void *);   void (*setNextItemFunction)(struct constructHeader *,struct constructHeader *);   intBool (*isConstructDeletableFunction)(void *,void *);   int (*deleteFunction)(void *,void *);   void (*freeFunction)(void *,void *);   struct construct *next;  };#ifndef _H_evaluatn#include "evaluatn.h"#endif#ifndef _H_scanner#include "scanner.h"#endif#define CONSTRUCT_DATA 42struct constructData  {    int ClearReadyInProgress;   int ClearInProgress;   int ResetReadyInProgress;   int ResetInProgress;#if (! RUN_TIME) && (! BLOAD_ONLY)   struct callFunctionItem   *ListOfSaveFunctions;   intBool PrintWhileLoading;   unsigned WatchCompilations;#endif   struct construct *ListOfConstructs;   struct callFunctionItem *ListOfResetFunctions;   struct callFunctionItem *ListOfClearFunctions;   struct callFunctionItem *ListOfClearReadyFunctions;   int Executing;   int (*BeforeResetFunction)(void *);   int CheckSyntaxMode;   int ParsingConstruct;  };#define ConstructData(theEnv) ((struct constructData *) GetEnvironmentData(theEnv,CONSTRUCT_DATA))#ifdef LOCALE#undef LOCALE#endif#ifdef _CONSTRCT_SOURCE_#define LOCALE#else#define LOCALE extern#endif#if ENVIRONMENT_API_ONLY#define Clear(theEnv) EnvClear(theEnv)#define Reset(theEnv) EnvReset(theEnv)#define Save(theEnv,a) EnvSave(theEnv,a)#define RemoveClearFunction(theEnv,a) EnvRemoveClearFunction(theEnv,a)#define RemoveResetFunction(theEnv,a) EnvRemoveResetFunction(theEnv,a)#else#define Clear() EnvClear(GetCurrentEnvironment())#define Reset() EnvReset(GetCurrentEnvironment())#define Save(a) EnvSave(GetCurrentEnvironment(),a)#define RemoveClearFunction(a) EnvRemoveClearFunction(GetCurrentEnvironment(),a)#define RemoveResetFunction(a) EnvRemoveResetFunction(GetCurrentEnvironment(),a)#endif   LOCALE void                           InitializeConstructData(void *);   LOCALE int                            EnvSave(void *,char *);   LOCALE intBool                        AddSaveFunction(void *,char *,void (*)(void *,void *,char *),int);   LOCALE intBool                        RemoveSaveFunction(void *,char *);   LOCALE void                           EnvReset(void *);   LOCALE intBool                        EnvAddResetFunction(void *,char *,void (*)(void *),int);   LOCALE intBool                        AddResetFunction(char *,void (*)(void),int);   LOCALE intBool                        EnvRemoveResetFunction(void *,char *);   LOCALE void                           EnvClear(void *);   LOCALE intBool                        AddClearReadyFunction(void *,char *,int (*)(void *),int);   LOCALE intBool                        RemoveClearReadyFunction(void *,char *);   LOCALE intBool                        EnvAddClearFunction(void *,char *,void (*)(void *),int);   LOCALE intBool                        AddClearFunction(char *,void (*)(void),int);   LOCALE intBool                        EnvRemoveClearFunction(void *,char *);   LOCALE struct construct              *AddConstruct(void *,char *,char *,                                                      int (*)(void *,char *),                                                      void *(*)(void *,char *),                                                      SYMBOL_HN *(*)(struct constructHeader *),                                                      char *(*)(void *,struct constructHeader *),                                                      struct defmoduleItemHeader *(*)(struct constructHeader *),                                                      void *(*)(void *,void *),                                                      void (*)(struct constructHeader *,struct constructHeader *),                                                      intBool (*)(void *,void *),                                                      int (*)(void *,void *),                                                      void (*)(void *,void *));   LOCALE int                            RemoveConstruct(void *,char *);   LOCALE void                           SetCompilationsWatch(void *,unsigned);   LOCALE unsigned                       GetCompilationsWatch(void *);   LOCALE void                           SetPrintWhileLoading(void *,intBool);   LOCALE intBool                        GetPrintWhileLoading(void *);   LOCALE int                            ExecutingConstruct(void *);   LOCALE void                           SetExecutingConstruct(void *,int);   LOCALE void                           InitializeConstructs(void *);   LOCALE int                          (*SetBeforeResetFunction(void *,int (*)(void *)))(void *);   LOCALE void                           OldGetConstructList(void *,DATA_OBJECT *,                                                          void *(*)(void *,void *),                                                          char *(*)(void *,void *));   LOCALE void                           ResetCommand(void *);   LOCALE void                           ClearCommand(void *);   LOCALE intBool                        ClearReady(void *);   LOCALE struct construct              *FindConstruct(void *,char *);   LOCALE void                           DeinstallConstructHeader(void *,struct constructHeader *);   LOCALE void                           DestroyConstructHeader(void *,struct constructHeader *);#endif

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