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📄 objcmp.c

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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*             CLIPS Version 6.24  06/05/06            */   /*                                                     */   /*                                                     */   /*******************************************************//*************************************************************//* Purpose: Object System Construct Compiler Code            *//*                                                           *//* Principal Programmer(s):                                  *//*      Brian L. Donnell                                     *//*                                                           *//* Contributing Programmer(s):                               *//*                                                           *//* Revision History:                                         *//*                                                           *//*      6.24: Renamed BOOLEAN macro type to intBool.         *//*                                                           *//*            Added environment parameter to GenClose.       *//*                                                           *//*************************************************************//* =========================================   *****************************************               EXTERNAL DEFINITIONS   =========================================   ***************************************** */#include "setup.h"#if OBJECT_SYSTEM && CONSTRUCT_COMPILER && (! RUN_TIME)#include "conscomp.h"#include "classcom.h"#include "classfun.h"#include "classini.h"#include "cstrncmp.h"#include "envrnmnt.h"#include "objrtfnx.h"#include "sysdep.h"#define _OBJCMP_SOURCE_#include "objcmp.h"/* =========================================   *****************************************                   CONSTANTS   =========================================   ***************************************** */#define MODULEI    0#define CLASSI     1#define LINKI      2#define SLOTI      3#define TSLOTI     4#define OSLOTI     5#define HANDLERI   6#define OHANDLERI  7#define SAVE_ITEMS 8/* =========================================   *****************************************               MACROS AND TYPES   =========================================   ***************************************** */#define ClassPrefix()          ConstructPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem)#define ClassLinkPrefix()      ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,2)#define SlotPrefix()           ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,3)#define TemplateSlotPrefix()   ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,4)#define OrderedSlotPrefix()    ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,5)#define HandlerPrefix()        ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,6)#define OrderedHandlerPrefix() ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,7)#define SlotNamePrefix()       ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,8)#define SlotNameHashPrefix()   ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,9)#define ClassHashPrefix()      ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,10)#define ClassIDPrefix()        ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,11)#define MaxClassIDPrefix()     ArbitraryPrefix(ObjectCompilerData(theEnv)->ObjectCodeItem,12)typedef struct  {   long classCount;   unsigned short currentPartition;   unsigned short slotCount;   int maxIndices;  } MARK_INFO;typedef union  {   struct     {      unsigned thePartition : 16;      unsigned theOffset    : 16;     } theLocation;   long theLong;  } PACKED_LOCATION_INFO;/* =========================================   *****************************************      INTERNALLY VISIBLE FUNCTION HEADERS   =========================================   ***************************************** */static void ReadyObjectsForCode(void *);static void MarkDefclassAndSlots(void *,struct constructHeader *,void *);static void PrintSlotNameReference(void *,FILE *,SLOT_NAME *,int,int);static void InitObjectsCode(void *,FILE *,int,int);static int ObjectsToCode(void *,char *,int,FILE *,int,int);static int ClassIDMapToCode(void *,char *,int,FILE *,int,int,int *);static int ClassHashTableToCode(void *,char *,int,FILE *,int,int,int *);static int SlotNameHashTableToCode(void *,char *,int,FILE *,int,int,int *);static int SlotNameEntriesToCode(void *,char *,int,FILE *,int,int,int *);static void CloseObjectFiles(void *,FILE *[SAVE_ITEMS],int [SAVE_ITEMS],                             struct CodeGeneratorFile [SAVE_ITEMS],int);static void DefclassModuleToCode(void *,FILE *,struct defmodule *,int,int);static void SingleDefclassToCode(void *,FILE *,int,int,DEFCLASS *,int,                                 int,int,int,int,int,int,                                 int,int,int,int,int,int);static intBool InheritanceLinksToCode(void *,FILE **,char *,int,int,FILE *,                                      int *,int,DEFCLASS *,int *,                                      int *,int *,struct CodeGeneratorFile *);static intBool SlotsToCode(void *,FILE **,char *,int,int,FILE *,                           int *,int,DEFCLASS *,int *,                           int *,int *,struct CodeGeneratorFile *);static intBool TemplateSlotsToCode(void *,FILE **,char *,int,int,FILE *,                                   int *,int,DEFCLASS *,int *,                                   int *,int *,struct CodeGeneratorFile *);static intBool OrderedSlotsToCode(void *,FILE **,char *,int,int,FILE *,                                  int *,int,DEFCLASS *,int *,                                  int *,int *,struct CodeGeneratorFile *);static intBool HandlersToCode(void *,FILE **,char *,int,int,FILE *,                              int *,int,DEFCLASS *,int *,                              int *,int *,struct CodeGeneratorFile *);static intBool OrderedHandlersToCode(void *,FILE **,char *,int,int,FILE *,                                     int *,int,DEFCLASS *,int *,                                     int *,int *,struct CodeGeneratorFile *);/* =========================================   *****************************************          EXTERNALLY VISIBLE FUNCTIONS   =========================================   ***************************************** *//***************************************************  NAME         : SetupObjectsCompiler  DESCRIPTION  : Initializes the construct compiler                   item for defclasses & handlers  INPUTS       : None  RETURNS      : Nothing useful  SIDE EFFECTS : Code generator item initialized  NOTES        : None ***************************************************/globle void SetupObjectsCompiler(  void *theEnv)  {   AllocateEnvironmentData(theEnv,OBJECT_COMPILER_DATA,sizeof(struct objectCompilerData),NULL);   ObjectCompilerData(theEnv)->ObjectCodeItem = AddCodeGeneratorItem(theEnv,"objects",0,ReadyObjectsForCode,                                         InitObjectsCode,ObjectsToCode,13);  }/*********************************************************  NAME         : PrintClassReference  DESCRIPTION  : Writes out a reference to the class array  INPUTS       : 1) Output file pointer                 2) Class address                 3) Construct set image id                 4) The maximum number of indices allowed                    in an array  RETURNS      : Nothing useful  SIDE EFFECTS : Writes out class array reference to file  NOTES        : None *********************************************************/globle void PrintClassReference(  void *theEnv,  FILE *fp,  DEFCLASS *cls,  int imageID,  int maxIndices)  {   if (cls == NULL)     fprintf(fp,"NULL");   else     fprintf(fp,"&%s%d_%d[%d]",                 ClassPrefix(),                 imageID,                 (int) ((cls->header.bsaveID / maxIndices) + 1),                 (int) (cls->header.bsaveID % maxIndices));  }/****************************************************  NAME         : DefclassCModuleReference  DESCRIPTION  : Prints out a reference to a                 defclass module  INPUTS       : 1) The output file                 2) The id of the module item                 3) The id of the image                 4) The maximum number of elements                    allowed in an array  RETURNS      : Nothing useful  SIDE EFFECTS : Defclass module reference printed  NOTES        : None ****************************************************/globle void DefclassCModuleReference(  void *theEnv,  FILE *theFile,  int count,  int imageID,  int maxIndices)  {   fprintf(theFile,"MIHS &%s%d_%d[%d]",                   ModulePrefix(ObjectCompilerData(theEnv)->ObjectCodeItem),                   imageID,                   (count / maxIndices) + 1,                   (count % maxIndices));  }/* =========================================   *****************************************          INTERNALLY VISIBLE FUNCTIONS   =========================================   ***************************************** *//*******************************************************  NAME         : ReadyObjectsForCode  DESCRIPTION  : Sets index of classes and slot name                   entries for use in compiled                   expressions  INPUTS       : None  RETURNS      : Nothing useful  SIDE EFFECTS : BsaveIndices set  NOTES        : None *******************************************************/static void ReadyObjectsForCode(  void *theEnv)  {   MARK_INFO markInfo;   register long i;   register int j;   SLOT_NAME *snp;   markInfo.classCount = 0L;   markInfo.currentPartition = 1;   markInfo.slotCount = 0;   /* =====================================      Gets the value of MaxIndices directly      from the global in CONSCOMP.C      ===================================== */   markInfo.maxIndices = ConstructCompilerData(theEnv)->MaxIndices;   DoForAllConstructs(theEnv,MarkDefclassAndSlots,DefclassData(theEnv)->DefclassModuleIndex,                      FALSE,(void *) &markInfo);   i = 0L;   for (j = 0 ; j < SLOT_NAME_TABLE_HASH_SIZE ; j++)     for (snp = DefclassData(theEnv)->SlotNameTable[j] ; snp != NULL ; snp = snp->nxt)       snp->bsaveIndex = i++;  }/************************************************************  NAME         : MarkDefclassAndSlots  DESCRIPTION  : Sets the bsave indices of the classes                 for use in printing references to                 them later.                 Also, the partitions and offsets are                 predetermined for every slot and                 packed into a single long (the slot                 bsave index) for use in printing                 references to them later  INPUTS       : 1) The defclass                 2) A buffer containing the info:                    a) Total number of classes counted so far                    b) The current partition # for slots                    c) The current offset in that partition                    d) The max # of elements in any array  RETURNS      : Nothing useful  SIDE EFFECTS : Bsave indices of classes and slots set  NOTES        : The template slots are written at the                 same time as the real slots - thus the                 references must be predetermined ************************************************************/#if IBM_TBC#pragma argsused#endifstatic void MarkDefclassAndSlots(  void *theEnv,  struct constructHeader *vTheDefclass,  void *vTheBuffer)  {   DEFCLASS *theDefclass = (DEFCLASS *) vTheDefclass;   MARK_INFO *markInfo = (MARK_INFO *) vTheBuffer;   long i;   PACKED_LOCATION_INFO theLocationInfo;#if MAC_MCW || IBM_MCW || MAC_XCD#pragma unused(theEnv)#endif   theDefclass->header.bsaveID = markInfo->classCount++;   for (i = 0 ; i < theDefclass->slotCount ; i++)     {      theLocationInfo.theLocation.thePartition = markInfo->currentPartition;      theLocationInfo.theLocation.theOffset = markInfo->slotCount;      theDefclass->slots[i].bsaveIndex = theLocationInfo.theLong;      markInfo->slotCount++;      if (markInfo->slotCount >= markInfo->maxIndices)        {         markInfo->currentPartition++;         markInfo->slotCount = 0;        }     }  }/*************************************************************  NAME         : PrintSlotNameReference  DESCRIPTION  : Writes out a reference to the slot name array  INPUTS       : 1) Output file pointer                 2) Slot name address                 3) Construct set image id                 4) The maximum number of indices allowed                    in an array  RETURNS      : Nothing useful  SIDE EFFECTS : Writes out slot name array reference to file  NOTES        : None *************************************************************/static void PrintSlotNameReference(  void *theEnv,  FILE *fp,  SLOT_NAME *snp,  int imageID,  int maxIndices)  {   if (snp == NULL)     fprintf(fp,"NULL");   else     fprintf(fp,"&%s%d_%d[%d]",                 SlotNamePrefix(),                 imageID,                 (int) ((snp->bsaveIndex / maxIndices) + 1),                 (int) (snp->bsaveIndex % maxIndices));  }/*******************************************************  NAME         : InitObjectsCode  DESCRIPTION  : Writes out initialization code for                   generic functions  INPUTS       : 1) The initialization code file pointer                 2) The construct set image id                 3) The max number of indices allowed in                    an array for this construct set  RETURNS      : Nothing useful  SIDE EFFECTS : Writes out initialization code  NOTES        : None *******************************************************/#if IBM_TBC#pragma argsused#endifstatic void InitObjectsCode(  void *theEnv,  FILE *initFP,  int imageID,  int maxIndices)

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