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📄 classfun.c

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            for (i = 0 ; i < cls->slotCount ; i++)        {         slot = &cls->slots[i];         DecrementSymbolCount(theEnv,slot->overrideMessage);         if (slot->defaultValue != NULL)           {            if (slot->dynamicDefault)              ExpressionDeinstall(theEnv,(EXPRESSION *) slot->defaultValue);            else              ValueDeinstall(theEnv,(DATA_OBJECT *) slot->defaultValue);           }        }      for (i = 0 ; i < cls->handlerCount ; i++)        {         hnd = &cls->handlers[i];         DecrementSymbolCount(theEnv,hnd->name);         if (hnd->actions != NULL)           ExpressionDeinstall(theEnv,hnd->actions);        }     }   else     {      cls->installed = 1;      IncrementSymbolCount(cls->header.name);     }  }#endif#if (! BLOAD_ONLY) && (! RUN_TIME)/***************************************************  NAME         : IsClassBeingUsed  DESCRIPTION  : Checks the busy flag of a class                   and ALL classes that inherit from                   it to make sure that it is not                   in use before deletion  INPUTS       : The class  RETURNS      : TRUE if in use, FALSE otherwise  SIDE EFFECTS : None  NOTES        : Recursively examines all subclasses ***************************************************/globle int IsClassBeingUsed(  DEFCLASS *cls)  {   long i;   if (cls->busy > 0)     return(TRUE);   for (i = 0 ; i < cls->directSubclasses.classCount ; i++)     if (IsClassBeingUsed(cls->directSubclasses.classArray[i]))       return(TRUE);   return(FALSE);  }/***************************************************  NAME         : RemoveAllUserClasses  DESCRIPTION  : Removes all classes  INPUTS       : None  RETURNS      : TRUE if succesful, FALSE otherwise  SIDE EFFECTS : The class hash table is cleared  NOTES        : None ***************************************************/globle int RemoveAllUserClasses(  void *theEnv)  {   void *userClasses,*ctmp;   int success = TRUE;#if BLOAD || BLOAD_AND_BSAVE   if (Bloaded(theEnv))     return(FALSE);#endif   /* ====================================================      Don't delete built-in system classes at head of list      ==================================================== */   userClasses = EnvGetNextDefclass(theEnv,NULL);   while (userClasses != NULL)     {      if (((DEFCLASS *) userClasses)->system == 0)        break;      userClasses = EnvGetNextDefclass(theEnv,userClasses);     }   while (userClasses != NULL)     {      ctmp = userClasses;      userClasses = EnvGetNextDefclass(theEnv,userClasses);      if (EnvIsDefclassDeletable(theEnv,ctmp))        {         RemoveConstructFromModule(theEnv,(struct constructHeader *) ctmp);         RemoveDefclass(theEnv,ctmp);        }      else        {         success = FALSE;         CantDeleteItemErrorMessage(theEnv,"defclass",EnvGetDefclassName(theEnv,ctmp));        }     }   return(success);  }/****************************************************  NAME         : DeleteClassUAG  DESCRIPTION  : Deallocates a class and all its                 subclasses  INPUTS       : The address of the class  RETURNS      : 1 if successful, 0 otherwise  SIDE EFFECTS : Removes the class from each of                 its superclasses' subclass lists  NOTES        : None ****************************************************/globle int DeleteClassUAG(  void *theEnv,  DEFCLASS *cls)  {   long subCount;   while (cls->directSubclasses.classCount != 0)     {      subCount = cls->directSubclasses.classCount;      DeleteClassUAG(theEnv,cls->directSubclasses.classArray[0]);      if (cls->directSubclasses.classCount == subCount)        return(FALSE);     }   if (EnvIsDefclassDeletable(theEnv,(void *) cls))     {      RemoveConstructFromModule(theEnv,(struct constructHeader *) cls);      RemoveDefclass(theEnv,(void *) cls);      return(TRUE);     }   return(FALSE);  }/*********************************************************  NAME         : MarkBitMapSubclasses  DESCRIPTION  : Recursively marks the ids of a class                 and all its subclasses in a bitmap  INPUTS       : 1) The bitmap                 2) The class                 3) A code indicating whether to set                    or clear the bits of the map                    corresponding to the class ids  RETURNS      : Nothing useful  SIDE EFFECTS : BitMap marked  NOTES        : IMPORTANT!!!!  Assumes the bitmap is                 large enough to hold all ids encountered! *********************************************************/globle void MarkBitMapSubclasses(  char *map,  DEFCLASS *cls,  int set)  {   long i;   if (set)     SetBitMap(map,cls->id);   else     ClearBitMap(map,cls->id);   for (i = 0 ; i < cls->directSubclasses.classCount ; i++)     MarkBitMapSubclasses(map,cls->directSubclasses.classArray[i],set);  }#endif/***************************************************  NAME         : FindSlotNameID  DESCRIPTION  : Finds the id of a slot name  INPUTS       : The slot name  RETURNS      : The slot name id (-1 if not found)  SIDE EFFECTS : None  NOTES        : A slot name always has the same                 id regardless of what class uses                 it.  In this way, a slot can                 be referred to by index independent                 of class.  Each class stores a                 map showing which slot name indices                 go to which slot.  This provides                 for immediate lookup of slots                 given the index (object pattern                 matching uses this). ***************************************************/globle short FindSlotNameID(  void *theEnv,  SYMBOL_HN *slotName)  {   SLOT_NAME *snp;   snp = DefclassData(theEnv)->SlotNameTable[HashSlotName(slotName)];   while ((snp != NULL) ? (snp->name != slotName) : FALSE)     snp = snp->nxt;   return((snp != NULL) ? (short) snp->id : (short) -1);  }/***************************************************  NAME         : FindIDSlotName  DESCRIPTION  : Finds the slot anme for an id  INPUTS       : The id  RETURNS      : The slot name (NULL if not found)  SIDE EFFECTS : None  NOTES        : None ***************************************************/globle SYMBOL_HN *FindIDSlotName(  void *theEnv,  int id)  {   SLOT_NAME *snp;   snp = FindIDSlotNameHash(theEnv,id);   return((snp != NULL) ? snp->name : NULL);  }/***************************************************  NAME         : FindIDSlotNameHash  DESCRIPTION  : Finds the slot anme for an id  INPUTS       : The id  RETURNS      : The slot name (NULL if not found)  SIDE EFFECTS : None  NOTES        : None ***************************************************/globle SLOT_NAME *FindIDSlotNameHash(  void *theEnv,  int id)  {   register int i;   SLOT_NAME *snp;   for (i = 0 ; i < SLOT_NAME_TABLE_HASH_SIZE ; i++)     {      snp = DefclassData(theEnv)->SlotNameTable[i];      while (snp != NULL)        {         if (snp->id == id)           return(snp);         snp = snp->nxt;        }     }   return(NULL);  }/***************************************************  NAME         : GetTraversalID  DESCRIPTION  : Returns a unique integer ID for a                  traversal into the class hierarchy  INPUTS       : None  RETURNS      : The id, or -1 if none available  SIDE EFFECTS : EvaluationError set when no ids                   available  NOTES        : Used for recursive traversals of                  class hierarchy to assure that a                  class is only visited once ***************************************************/globle int GetTraversalID(  void *theEnv)  {   register unsigned i;   register DEFCLASS *cls;   if (DefclassData(theEnv)->CTID >= MAX_TRAVERSALS)     {      PrintErrorID(theEnv,"CLASSFUN",2,FALSE);      EnvPrintRouter(theEnv,WERROR,"Maximum number of simultaneous class hierarchy\n  traversals exceeded ");      PrintLongInteger(theEnv,WERROR,(long) MAX_TRAVERSALS);      EnvPrintRouter(theEnv,WERROR,".\n");      SetEvaluationError(theEnv,TRUE);      return(-1);     }   for (i = 0 ; i < CLASS_TABLE_HASH_SIZE ; i++)     for (cls = DefclassData(theEnv)->ClassTable[i] ; cls != NULL ; cls = cls->nxtHash)       ClearTraversalID(cls->traversalRecord,DefclassData(theEnv)->CTID);   return(DefclassData(theEnv)->CTID++);  }/***************************************************  NAME         : ReleaseTraversalID  DESCRIPTION  : Releases an ID for future use                 Also clears id from all classes  INPUTS       : None  RETURNS      : Nothing useful  SIDE EFFECTS : Old ID released for later reuse  NOTES        : Releases ID returned by most recent                   call to GetTraversalID() ***************************************************/globle void ReleaseTraversalID(  void *theEnv)  {   DefclassData(theEnv)->CTID--;  }/*******************************************************  NAME         : HashClass  DESCRIPTION  : Generates a hash index for a given                 class name  INPUTS       : The address of the class name SYMBOL_HN  RETURNS      : The hash index value  SIDE EFFECTS : None  NOTES        : Counts on the fact that the symbol                 has already been hashed into the                 symbol table - uses that hash value                 multiplied by a prime for a new hash *******************************************************/globle unsigned HashClass(  SYMBOL_HN *cname)  {   unsigned long tally;   tally = ((unsigned long) cname->bucket) * BIG_PRIME;   return((unsigned) (tally % CLASS_TABLE_HASH_SIZE));  }/* =========================================   *****************************************          INTERNALLY VISIBLE FUNCTIONS   =========================================   ***************************************** *//*******************************************************  NAME         : HashSlotName  DESCRIPTION  : Generates a hash index for a given                 slot name  INPUTS       : The address of the slot name SYMBOL_HN  RETURNS      : The hash index value  SIDE EFFECTS : None  NOTES        : Counts on the fact that the symbol                 has already been hashed into the                 symbol table - uses that hash value                 multiplied by a prime for a new hash *******************************************************/static unsigned HashSlotName(  SYMBOL_HN *sname)  {   unsigned long tally;   tally = ((unsigned long) sname->bucket) * BIG_PRIME;   return((unsigned) (tally % SLOT_NAME_TABLE_HASH_SIZE));  }#if (! RUN_TIME)/***********************************************  NAME         : NewSlotNameID  DESCRIPTION  : Returns  an unused slot name id                 as close to 1 as possible  INPUTS       : None  RETURNS      : The new unused id  SIDE EFFECTS : None  NOTES        : None ***********************************************/static int NewSlotNameID(  void *theEnv)  {   int newid = 0;   register unsigned i;   SLOT_NAME *snp;   while (TRUE)     {      for (i = 0 ; i < SLOT_NAME_TABLE_HASH_SIZE ; i++)        {         snp = DefclassData(theEnv)->SlotNameTable[i];         while ((snp != NULL) ? (snp->id != newid) : FALSE)           snp = snp->nxt;         if (snp != NULL)           break;        }      if (i < SLOT_NAME_TABLE_HASH_SIZE)        newid++;      else        break;     }   return(newid);  }/***************************************************  NAME         : DeassignClassID  DESCRIPTION  : Reduces id map and MaxClassID if                 no ids in use above the one being                 released.  INPUTS       : The id  RETURNS      : Nothing useful  SIDE EFFECTS : ID map and MaxClassID possibly                 reduced  NOTES        : None ***************************************************/static void DeassignClassID(  void *theEnv,  unsigned id)  {   register unsigned i;   int reallocReqd;   unsigned short oldChunk = 0,newChunk = 0;   DefclassData(theEnv)->ClassIDMap[id] = NULL;   for (i = id + 1 ; i < DefclassData(theEnv)->MaxClassID ; i++)     if (DefclassData(theEnv)->ClassIDMap[i] != NULL)       return;   reallocReqd = FALSE;   while (DefclassData(theEnv)->ClassIDMap[id] == NULL)     {      DefclassData(theEnv)->MaxClassID = (unsigned short) id;      if ((DefclassData(theEnv)->MaxClassID % CLASS_ID_MAP_CHUNK) == 0)        {         newChunk = DefclassData(theEnv)->MaxClassID;         if (reallocReqd == FALSE)           {            oldChunk = (unsigned short) (DefclassData(theEnv)->MaxClassID + CLASS_ID_MAP_CHUNK);            reallocReqd = TRUE;           }        }      if (id == 0)        break;      id--;     }   if (reallocReqd)     {      DefclassData(theEnv)->ClassIDMap = (DEFCLASS **) genrealloc(theEnv,(void *) DefclassData(theEnv)->ClassIDMap,                       (unsigned) (oldChunk * sizeof(DEFCLASS *)),                       (unsigned) (newChunk * sizeof(DEFCLASS *)));                             DefclassData(theEnv)->AvailClassID = newChunk;     }  }#endif#endif

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