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📄 cstrcbin.c

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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*             CLIPS Version 6.20  01/31/02            */   /*                                                     */   /*          CONSTRUCT BINARY LOAD/SAVE MODULE          */   /*******************************************************//*************************************************************//* Purpose: Binary load/save functions for construct         *//*   headers.                                                *//*                                                           *//* Principal Programmer(s):                                  *//*      Brian L. Donnell                                     *//*                                                           *//* Contributing Programmer(s):                               *//*                                                           *//* Revision History:                                         *//*                                                           *//*************************************************************/#include "setup.h"#if BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE#include "bload.h"#include "envrnmnt.h"#if BLOAD_AND_BSAVE#include "bsave.h"#endif#include "moduldef.h"#define _CSTRCBIN_SOURCE_#include "cstrcbin.h"#if BLOAD_AND_BSAVE/***************************************************  NAME         : MarkConstructHeaderNeededItems  DESCRIPTION  : Marks symbols and other ephemerals                 needed by a construct header, and                 sets the binary-save id for the                 construct  INPUTS       : 1) The construct header                 2) The binary-save id to assign  RETURNS      : Nothing useful  SIDE EFFECTS : Id set and items marked  NOTES        : None ***************************************************/globle void MarkConstructHeaderNeededItems(  struct constructHeader *theConstruct,  long theBsaveID)  {   theConstruct->name->neededSymbol = TRUE;   theConstruct->bsaveID = theBsaveID;  }/******************************************************  NAME         : AssignBsaveConstructHeaderVals  DESCRIPTION  : Assigns value to the construct                 header for saving in the binary file  INPUTS       : 1) The binary-save buffer for the                    construct header values                 2) The actual construct header  RETURNS      : Nothing useful  SIDE EFFECTS : Binary-save buffer for construct                 header written with appropriate values  NOTES        : Assumes that module items for this                 construct were saved in the same                 order as the defmodules.                 The defmodule binary-save id is                 used for the whichModule id of                 this construct. ******************************************************/globle void AssignBsaveConstructHeaderVals(  struct bsaveConstructHeader *theBsaveConstruct,  struct constructHeader *theConstruct)  {   theBsaveConstruct->name = (long) theConstruct->name->bucket;   theBsaveConstruct->whichModule = theConstruct->whichModule->theModule->bsaveID;   if (theConstruct->next != NULL)     theBsaveConstruct->next = ((struct constructHeader *) theConstruct->next)->bsaveID;   else     theBsaveConstruct->next = -1L;  }#endif /* BLOAD_AND_BSAVE *//***************************************************  NAME         : UpdateConstructHeader  DESCRIPTION  : Determines field values for                 construct header from binary-load                 buffer  INPUTS       : 1) The binary-load data for the                    construct header                 2) The actual construct header                 3) The size of a defmodule item for                    this construct                 4) The array of all defmodule items                    for this construct                 5) The size of this construct                 6) The array of these constructs  RETURNS      : Nothing useful  SIDE EFFECTS : Header values set  NOTES        : None ***************************************************/LOCALE void UpdateConstructHeader(  void *theEnv,  struct bsaveConstructHeader *theBsaveConstruct,  struct constructHeader *theConstruct,  int itemModuleSize,  void *itemModuleArray,  int itemSize,  void *itemArray)  {   long moduleOffset, itemOffset;   moduleOffset = itemModuleSize * theBsaveConstruct->whichModule;   theConstruct->whichModule =     (struct defmoduleItemHeader *) &((char *) itemModuleArray)[moduleOffset];   theConstruct->name = SymbolPointer(theBsaveConstruct->name);   IncrementSymbolCount(theConstruct->name);   if (theBsaveConstruct->next != -1L)     {      itemOffset = itemSize * theBsaveConstruct->next;      theConstruct->next = (struct constructHeader *) &((char *) itemArray)[itemOffset];     }   else     theConstruct->next = NULL;   theConstruct->ppForm = NULL;   theConstruct->bsaveID = 0L;   theConstruct->usrData = NULL;  }/*******************************************************  NAME         : UnmarkConstructHeader  DESCRIPTION  : Releases any ephemerals (symbols, etc.)                 of a construct header for removal  INPUTS       : The construct header  RETURNS      : Nothing useful  SIDE EFFECTS : Busy counts fo ephemerals decremented  NOTES        : None *******************************************************/globle void UnmarkConstructHeader(  void *theEnv,  struct constructHeader *theConstruct)  {   DecrementSymbolCount(theEnv,theConstruct->name);  }#endif /* BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE */

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