📄 objbin.h
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/*******************************************************/ /* "C" Language Integrated Production System */ /* */ /* CLIPS Version 6.20 01/31/02 */ /* */ /* */ /*******************************************************//*************************************************************//* Purpose: *//* *//* Principal Programmer(s): *//* Brian L. Donnell *//* *//* Contributing Programmer(s): *//* *//* Revision History: *//* *//*************************************************************/#ifndef _H_objbin#define _H_objbin#ifndef _H_object#include "object.h"#endif#define OBJECTBIN_DATA 33struct objectBinaryData { DEFCLASS *DefclassArray; long ModuleCount; long ClassCount; long LinkCount; long SlotCount; long SlotNameCount; long TemplateSlotCount; long SlotNameMapCount; long HandlerCount; DEFCLASS_MODULE *ModuleArray; DEFCLASS **LinkArray; SLOT_DESC *SlotArray; SLOT_DESC **TmpslotArray; SLOT_NAME *SlotNameArray; unsigned *MapslotArray; HANDLER *HandlerArray; unsigned *MaphandlerArray; };#define ObjectBinaryData(theEnv) ((struct objectBinaryData *) GetEnvironmentData(theEnv,OBJECTBIN_DATA))#define DefclassPointer(i) (((i) == -1L) ? NULL : (DEFCLASS *) &ObjectBinaryData(theEnv)->DefclassArray[i])#define DefclassIndex(cls) (((cls) == NULL) ? -1 : ((struct constructHeader *) cls)->bsaveID)#ifdef LOCALE#undef LOCALE#endif#ifdef _OBJBIN_SOURCE_#define LOCALE#else#define LOCALE extern#endifLOCALE void SetupObjectsBload(void *);LOCALE void *BloadDefclassModuleReference(void *,int);#endif
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