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📄 crstrtgy.h

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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*             CLIPS Version 6.30  10/19/06            */   /*                                                     */   /*      CONFLICT RESOLUTION STRATEGY HEADER MODULE     */   /*******************************************************//*************************************************************//* Purpose: Used to determine where a new activation is      *//*   placed on the agenda based on the current conflict      *//*   resolution strategy (depth, breadth, mea, lex,          *//*   simplicity, or complexity). Also provides the           *//*   set-strategy and get-strategy commands.                 *//*                                                           *//* Principal Programmer(s):                                  *//*      Gary D. Riley                                        *//*                                                           *//* Contributing Programmer(s):                               *//*                                                           *//* Revision History:                                         *//*      6.23: Corrected compilation errors for files         *//*            generated by constructs-to-c. DR0861           *//*                                                           *//*      6.24: Removed CONFLICT_RESOLUTION_STRATEGIES         *//*            compilation flag.                              *//*                                                           *//*      6.30: Added salience groups to improve performance   *//*            with large numbers of activations of different *//*            saliences.                                     *//*                                                           *//*************************************************************/#ifndef _H_crstrtgy#define _H_crstrtgy#include "agenda.h"#include "symbol.h"#define DEPTH_STRATEGY 0#define BREADTH_STRATEGY 1#define LEX_STRATEGY 2#define MEA_STRATEGY 3#define COMPLEXITY_STRATEGY 4#define SIMPLICITY_STRATEGY 5#define RANDOM_STRATEGY 6#define DEFAULT_STRATEGY DEPTH_STRATEGY#ifdef LOCALE#undef LOCALE#endif#ifdef _CRSTRTGY_SOURCE_#define LOCALE#else#define LOCALE extern#endif#if ENVIRONMENT_API_ONLY#define GetStrategy(theEnv) EnvGetStrategy(theEnv)#define SetStrategy(theEnv,a) EnvSetStrategy(theEnv,a)#else#define GetStrategy() EnvGetStrategy(GetCurrentEnvironment())#define SetStrategy(a) EnvSetStrategy(GetCurrentEnvironment(),a)#endif   LOCALE void                           PlaceActivation(void *,ACTIVATION **,ACTIVATION *,struct salienceGroup *);   LOCALE int                            EnvSetStrategy(void *,int);   LOCALE int                            EnvGetStrategy(void *);   LOCALE void                          *SetStrategyCommand(void *);   LOCALE void                          *GetStrategyCommand(void *);#endif

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