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📄 tmpltbin.c

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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*             CLIPS Version 6.21  06/15/03            */   /*                                                     */   /*            DEFTEMPLATE BSAVE/BLOAD MODULE           */   /*******************************************************//*************************************************************//* Purpose: Implements the binary save/load feature for the  *//*    deftemplate construct.                                 *//*                                                           *//* Principal Programmer(s):                                  *//*      Gary D. Riley                                        *//*                                                           *//* Contributing Programmer(s):                               *//*      Brian L. Donnell                                     *//*                                                           *//* Revision History:                                         *//*      6.23: Added support for templates maintaining their  *//*            own list of facts.                             *//*                                                           *//*************************************************************/#define  _TMPLTBIN_SOURCE_#include "setup.h"#if DEFTEMPLATE_CONSTRUCT && (BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE) && (! RUN_TIME)#include <stdio.h>#define _STDIO_INCLUDED_#include "memalloc.h"#include "bload.h"#include "bsave.h"#include "factbin.h"#include "cstrnbin.h"#include "factmngr.h"#include "tmpltpsr.h"#include "tmpltdef.h"#include "tmpltutl.h"#include "envrnmnt.h"#include "tmpltbin.h"/***************************************//* LOCAL INTERNAL FUNCTION DEFINITIONS *//***************************************/#if BLOAD_AND_BSAVE   static void                    BsaveFind(void *);   static void                    BsaveStorage(void *,FILE *);   static void                    BsaveBinaryItem(void *,FILE *);#endif   static void                    BloadStorage(void *);   static void                    BloadBinaryItem(void *);   static void                    UpdateDeftemplateModule(void *,void *,long);   static void                    UpdateDeftemplate(void *,void *,long);   static void                    UpdateDeftemplateSlot(void *,void *,long);   static void                    ClearBload(void *);   static void                    DeallocateDeftemplateBloadData(void *);/***********************************************//* DeftemplateBinarySetup: Installs the binary *//*   save/load feature for deftemplates.       *//***********************************************/globle void DeftemplateBinarySetup(  void *theEnv)  {   AllocateEnvironmentData(theEnv,TMPLTBIN_DATA,sizeof(struct deftemplateBinaryData),DeallocateDeftemplateBloadData);#if BLOAD_AND_BSAVE   AddBinaryItem(theEnv,"deftemplate",0,BsaveFind,NULL,                             BsaveStorage,BsaveBinaryItem,                             BloadStorage,BloadBinaryItem,                             ClearBload);#endif#if (BLOAD || BLOAD_ONLY)   AddBinaryItem(theEnv,"deftemplate",0,NULL,NULL,NULL,NULL,                             BloadStorage,BloadBinaryItem,                             ClearBload);#endif  }  /***********************************************************//* DeallocateDeftemplateBloadData: Deallocates environment *//*    data for the deftemplate bsave functionality.        *//***********************************************************/static void DeallocateDeftemplateBloadData(  void *theEnv)  {   size_t space;   space =  DeftemplateBinaryData(theEnv)->NumberOfTemplateModules * sizeof(struct deftemplateModule);   if (space != 0) genfree(theEnv,(void *) DeftemplateBinaryData(theEnv)->ModuleArray,space);      space = DeftemplateBinaryData(theEnv)->NumberOfDeftemplates * sizeof(struct deftemplate);   if (space != 0) genfree(theEnv,(void *) DeftemplateBinaryData(theEnv)->DeftemplateArray,space);   space =  DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots * sizeof(struct templateSlot);   if (space != 0) genfree(theEnv,(void *) DeftemplateBinaryData(theEnv)->SlotArray,space);  }#if BLOAD_AND_BSAVE/**************************************************************//* BsaveFind: Counts the number of data structures which must *//*   be saved in the binary image for the deftemplates in the *//*   current environment.                                     *//**************************************************************/static void BsaveFind(  void *theEnv)  {   struct deftemplate *theDeftemplate;   struct templateSlot *theSlot;   struct defmodule *theModule;   /*=======================================================*/   /* If a binary image is already loaded, then temporarily */   /* save the count values since these will be overwritten */   /* in the process of saving the binary image.            */   /*=======================================================*/   SaveBloadCount(theEnv,DeftemplateBinaryData(theEnv)->NumberOfDeftemplates);   SaveBloadCount(theEnv,DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots);   SaveBloadCount(theEnv,DeftemplateBinaryData(theEnv)->NumberOfTemplateModules);   /*==================================================*/   /* Set the count of deftemplates, deftemplate slots */   /* and deftemplate module data structures to zero.  */   /*==================================================*/   DeftemplateBinaryData(theEnv)->NumberOfDeftemplates = 0;   DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots = 0;   DeftemplateBinaryData(theEnv)->NumberOfTemplateModules = 0;   /*===========================*/   /* Loop through each module. */   /*===========================*/   for (theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,NULL);        theModule != NULL;        theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,theModule))     {      /*============================================*/      /* Set the current module to the module being */      /* examined and increment the number of       */      /* deftemplate modules encountered.           */      /*============================================*/      EnvSetCurrentModule(theEnv,(void *) theModule);      DeftemplateBinaryData(theEnv)->NumberOfTemplateModules++;      /*======================================================*/      /* Loop through each deftemplate in the current module. */      /*======================================================*/      for (theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,NULL);           theDeftemplate != NULL;           theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,theDeftemplate))        {         /*======================================================*/         /* Initialize the construct header for the binary save. */         /*======================================================*/         MarkConstructHeaderNeededItems(&theDeftemplate->header,                                        DeftemplateBinaryData(theEnv)->NumberOfDeftemplates++);         /*=============================================================*/         /* Loop through each slot in the deftemplate, incrementing the */         /* slot count and marking the slot names as needed symbols.    */         /*=============================================================*/         for (theSlot = theDeftemplate->slotList;              theSlot != NULL;              theSlot = theSlot->next)           {            DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots++;            theSlot->slotName->neededSymbol = TRUE;           }        }     }  }/*********************************************************//* BsaveStorage: Writes out the storage requirements for *//*    all deftemplate structures to the binary file.     *//*********************************************************/static void BsaveStorage(  void *theEnv,  FILE *fp)  {   size_t space;   /*========================================================================*/   /* Three data structures are saved as part of a deftemplate binary image: */   /* the deftemplate data structure, the deftemplateModule data structure,  */   /* and the templateSlot data structure. The data structures associated    */   /* with default values and constraints are not save with the deftemplate  */   /* portion of the binary image.                                           */   /*========================================================================*/   space = sizeof(long) * 3;   GenWrite(&space,sizeof(size_t),fp);   GenWrite(&DeftemplateBinaryData(theEnv)->NumberOfDeftemplates,sizeof(long int),fp);   GenWrite(&DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots,sizeof(long int),fp);   GenWrite(&DeftemplateBinaryData(theEnv)->NumberOfTemplateModules,sizeof(long int),fp);  }/***********************************************//* BsaveBinaryItem: Writes out all deftemplate *//*   structures to the binary file.            *//***********************************************/static void BsaveBinaryItem(  void *theEnv,  FILE *fp)  {   size_t space;   struct deftemplate *theDeftemplate;   struct bsaveDeftemplate tempDeftemplate;   struct templateSlot *theSlot;   struct bsaveTemplateSlot tempTemplateSlot;   struct bsaveDeftemplateModule tempTemplateModule;   struct defmodule *theModule;   struct deftemplateModule *theModuleItem;   /*============================================================*/   /* Write out the amount of space taken up by the deftemplate, */   /* deftemplateModule, and templateSlot data structures in the */   /* binary image.                                              */   /*============================================================*/   space = (DeftemplateBinaryData(theEnv)->NumberOfDeftemplates * sizeof(struct bsaveDeftemplate)) +           (DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots * sizeof(struct bsaveTemplateSlot)) +           (DeftemplateBinaryData(theEnv)->NumberOfTemplateModules * sizeof(struct bsaveDeftemplateModule));   GenWrite(&space,sizeof(size_t),fp);   /*===================================================*/   /* Write out each deftemplate module data structure. */   /*===================================================*/   DeftemplateBinaryData(theEnv)->NumberOfDeftemplates = 0;   for (theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,NULL);        theModule != NULL;        theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,theModule))     {      EnvSetCurrentModule(theEnv,(void *) theModule);      theModuleItem = (struct deftemplateModule *)                      GetModuleItem(theEnv,NULL,FindModuleItem(theEnv,"deftemplate")->moduleIndex);      AssignBsaveDefmdlItemHdrVals(&tempTemplateModule.header,                                           &theModuleItem->header);      GenWrite(&tempTemplateModule,sizeof(struct bsaveDeftemplateModule),fp);     }   /*============================================*/   /* Write out each deftemplate data structure. */   /*============================================*/   DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots = 0;   for (theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,NULL);        theModule != NULL;        theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,theModule))     {      EnvSetCurrentModule(theEnv,(void *) theModule);      for (theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,NULL);           theDeftemplate != NULL;           theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,theDeftemplate))        {         AssignBsaveConstructHeaderVals(&tempDeftemplate.header,                                          &theDeftemplate->header);         tempDeftemplate.implied = theDeftemplate->implied;         tempDeftemplate.numberOfSlots = theDeftemplate->numberOfSlots;         tempDeftemplate.patternNetwork = BsaveFactPatternIndex(theDeftemplate->patternNetwork);         if (theDeftemplate->slotList != NULL)           { tempDeftemplate.slotList = DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots; }         else tempDeftemplate.slotList = -1L;         GenWrite(&tempDeftemplate,sizeof(struct bsaveDeftemplate),fp);         DeftemplateBinaryData(theEnv)->NumberOfTemplateSlots += theDeftemplate->numberOfSlots;        }     }   /*=============================================*/   /* Write out each templateSlot data structure. */   /*=============================================*/   for (theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,NULL);        theModule != NULL;        theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,theModule))     {      EnvSetCurrentModule(theEnv,(void *) theModule);      for (theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,NULL);           theDeftemplate != NULL;           theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,theDeftemplate))        {         for (theSlot = theDeftemplate->slotList;

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