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📄 teltones.cpp

📁 GNU ccAudio2 is a stand-alone portable C++ class framework for manipulating audio data. It has exist
💻 CPP
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// Copyright (C) 2005 David Sugar, Tycho Softworks.//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// As a special exception, you may use this file as part of a free software// library without restriction.  Specifically, if other files instantiate// templates or use macros or inline functions from this file, or you compile// this file and link it with other files to produce an executable, this// file does not by itself cause the resulting executable to be covered by// the GNU General Public License.  This exception does not however// invalidate any other reasons why the executable file might be covered by// the GNU General Public License.//// This exception applies only to the code released under the name GNU// ccAudio.  If you copy code from other releases into a copy of GNU// ccAudio, as the General Public License permits, the exception does// not apply to the code that you add in this way.  To avoid misleading// anyone as to the status of such modified files, you must delete// this exception notice from them.//// If you write modifications of your own for GNU ccAudio, it is your choice// whether to permit this exception to apply to your modifications.// If you do not wish that, delete this exception notice.//#include "private.h"#include <cstdio>#include "audio2.h"using namespace ost;TelTone::TelTone(tonekey_t *k, Level l, timeout_t duration) :AudioTone(duration){	tone = k;	if(!tone)	{		complete = true;		return;	}	framing = duration;	def = tone->first;	complete = false;	remaining = silent = count = 0;	level = l;}TelTone::~TelTone(){	AudioTone::cleanup();}bool TelTone::isComplete(void){	return complete;}Audio::Linear TelTone::getFrame(void){	if(complete)		return NULL;			if(count >= def->count && !remaining && !silent)	{		def = def->next;		count = 0;		if(!def)		{			complete = true;			return NULL;		}	}	if(!remaining && !silent)	{		if(count && !def->duration)			return AudioTone::getFrame();		if(def->f2)			dual(def->f1, def->f2, level, level);		else			single(def->f1, level);		++count;		remaining = def->duration / framing;		if(def->silence)			silent = (def->duration + def->silence) / framing - remaining;		else			silent = 0;		}	if(!remaining && m1 && silent)		reset();	if(remaining)		--remaining;	else if(silent)		--silent;	return AudioTone::getFrame();			}

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