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📄 buffer.cpp

📁 GNU ccAudio2 is a stand-alone portable C++ class framework for manipulating audio data. It has exist
💻 CPP
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// Copyright (C) 2000-2005 Open Source Telecom Corporation.//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// As a special exception, you may use this file as part of a free software// library without restriction.  Specifically, if other files instantiate// templates or use macros or inline functions from this file, or you compile// this file and link it with other files to produce an executable, this// file does not by itself cause the resulting executable to be covered by// the GNU General Public License.  This exception does not however// invalidate any other reasons why the executable file might be covered by// the GNU General Public License.//// This exception applies only to the code released under the name GNU// ccAudio.  If you copy code from other releases into a copy of GNU// ccAudio, as the General Public License permits, the exception does// not apply to the code that you add in this way.  To avoid misleading// anyone as to the status of such modified files, you must delete// this exception notice from them.//// If you write modifications of your own for GNU ccAudio, it is your choice// whether to permit this exception to apply to your modifications.// If you do not wish that, delete this exception notice.//#include "private.h"#include "audio2.h"using namespace ost;AudioBuffer::AudioBuffer(Info *i, size_t sz) : AudioBase(i){	size = sz;	buf = new char[size];	start = len = 0;	mutexObject = new ccAudio_Mutex_;}AudioBuffer::~AudioBuffer(){	ccAudio_Mutex_ *mutex = (ccAudio_Mutex_ *)mutexObject;	if(mutexObject)		delete mutex;	if(buf)		delete[] buf;	buf = NULL;	mutexObject = NULL;}void AudioBuffer::enter(void){	ccAudio_Mutex_ *mutex = (ccAudio_Mutex_ *)mutexObject;	mutex->enter();}void AudioBuffer::leave(void){	ccAudio_Mutex_ *mutex = (ccAudio_Mutex_ *)mutexObject;		mutex->leave();}ssize_t AudioBuffer::getBuffer(Encoded data, size_t amount){	size_t left, copied;	if(amount == 0)		return 0;	enter();	if(len == 0)	{		memset(data, 0, amount);		leave();		return (ssize_t)amount;	}	if(amount > len)		memset(data + len, 0, amount - len);	left = ((amount) < (len) ? amount : len);	if((start + left) > size)	{		copied = size - start;		memcpy(data, buf + start, copied);		data += copied;		left -= copied;		len -= copied;		start = 0;	}	if(left > 0)	{		memcpy(data, buf + start, left);		len -= left;		start = (start + left) % size;	}	leave();	return (ssize_t)amount;}ssize_t AudioBuffer::putBuffer(Encoded data, size_t amount){	size_t nl, written, removed, offset;	if(amount == 0)		return 0;	enter();	nl = len + amount;	if(len > size)	{		removed = nl - size;		start = (start + removed) % size;		len -= removed;	}	offset = (start + len) % size;	if((offset + amount) > size)	{		written = size - offset;		memcpy(buf + offset, data, written);		offset = 0;		data += written;		amount -= written;		len += written;	}	if(amount > 0)	{		memcpy(buf + offset, data, amount);		len += amount;	}	leave();	return (ssize_t)amount;}

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