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📄 codec.cpp

📁 GNU ccAudio2 is a stand-alone portable C++ class framework for manipulating audio data. It has exist
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// Copyright (C) 1999-2005 Open Source Telecom Corporation.//  // This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// As a special exception, you may use this file as part of a free software// library without restriction.  Specifically, if other files instantiate// templates or use macros or inline functions from this file, or you compile// this file and link it with other files to produce an executable, this// file does not by itself cause the resulting executable to be covered by// the GNU General Public License.  This exception does not however// invalidate any other reasons why the executable file might be covered by// the GNU General Public License.//// This exception applies only to the code released under the name GNU// ccAudio.  If you copy code from other releases into a copy of GNU// ccAudio, as the General Public License permits, the exception does// not apply to the code that you add in this way.  To avoid misleading// anyone as to the status of such modified files, you must delete// this exception notice from them.//// If you write modifications of your own for GNU ccAudio, it is your choice// whether to permit this exception to apply to your modifications.// If you do not wish that, delete this exception notice.//#include "private.h"#include "audio2.h"#include <cmath>#include <cstdio>#ifdef	HAVE_PTHREAD_H#include <pthread.h>#endif#ifndef	M_PI#define	M_PI	3.14159265358979323846#endif#if defined(_MSC_VER) && _MSC_VER >= 1300#if defined(_WIN64) #define	RLL_SUFFIX ".x64"#elif defined(_M_IX86)#define	RLL_SUFFIX ".x86"#else#define RLL_SUFFIX ".xlo"#endif#endif#if !defined(RLL_SUFFIX) && defined(W32)  && !defined(__MINGW32__) && !defined(__CYGWIN32__)#define	RLL_SUFFIX ".rll"#endifstatic ccAudio_Mutex_ lock;#if defined(HAVE_PTHREAD_H)ccAudio_Mutex_::ccAudio_Mutex_(){	pthread_mutexattr_t attr;	pthread_mutexattr_init(&attr);	pthread_mutex_init(&mutex, &attr);}ccAudio_Mutex_::~ccAudio_Mutex_(){	pthread_mutex_destroy(&mutex);}void ccAudio_Mutex_::enter(void){	pthread_mutex_lock(&mutex);}void ccAudio_Mutex_::leave(void){	pthread_mutex_unlock(&mutex);}#elif defined(W32)ccAudio_Mutex_::ccAudio_Mutex_(){	InitializeCriticalSection(&mutex);}ccAudio_Mutex_::~ccAudio_Mutex_(){	DeleteCriticalSection(&mutex);}void ccAudio_Mutex_::enter(void){	EnterCriticalSection(&mutex);}void ccAudio_Mutex_::leave(void){	LeaveCriticalSection(&mutex);}#elseccAudio_Mutex_::ccAudio_Mutex_() {};ccAudio_Mutex_::~ccAudio_Mutex_() {};void ccAudio_Mutex_::enter(void) {};void ccAudio_Mutex_::leave(void) {};#endifusing namespace ost;AudioCodec *AudioCodec::first = NULL;AudioCodec::AudioCodec(const char *n, Encoding e){	encoding = e;	name = n;	next = first;	first = this;	info.clear();	info.format = raw;	info.encoding = e;}AudioCodec::AudioCodec(){	name = NULL;	info.clear();	info.format = raw;}void AudioCodec::endCodec(AudioCodec *codec){	if(!codec->name)		delete codec;}bool AudioCodec::load(Encoding e){	switch(e)	{	case mulawAudio:	case alawAudio:		return load("g.711");	case g723_2bit:	case g723_3bit:	case g723_5bit:		return load("g.723");	case mp1Audio:	case mp2Audio:	case mp3Audio:		return load("mpg");	case gsmVoice:		return load("gsm");	case msgsmVoice:		return load("msgsm");	case sx73Voice:	case sx96Voice:		return load("sx7396");	default:		return false;	}}bool AudioCodec::load(const char *name){	char path[256];#ifdef	RLL_SUFFIX	char fn[16];	char *p = fn;	char *q = fn;	unsigned len;	snprintf(fn, sizeof(fn) - 3, "%s", name);	while(*p)	{		if(*p != '.')			*(q++) = *p;		++p;	}	*q = 0;	len = (unsigned)strlen(fn);	snprintf(fn + len, sizeof(fn) - len, RLL_SUFFIX);	name = fn;	snprintf(path, sizeof(path), "%s/%s", Audio::getCodecPath(), name);#else#ifdef	W32	snprintf(path, sizeof(path), "%s/%s", Audio::getCodecPath(), name);#else	snprintf(path, sizeof(path), "%s/%s", CODEC_LIBPATH, name);#endif#endif	return loadPlugin(path);}AudioCodec *AudioCodec::getCodec(Encoding e, const char *format, bool loaded){	AudioCodec *codec;	lock.enter();retry:	codec = first;	while(codec)	{		if(e == codec->encoding)			break;		codec = codec->next;	}	if(!codec && !loaded)		if(load(e))		{			loaded = true;			goto retry;		}	lock.leave();	if(codec && format)		return codec->getByFormat(format);	return codec;}AudioCodec *AudioCodec::getCodec(Info &info, bool loaded){	AudioCodec *codec;	lock.enter();retry:	codec = first;	while(codec)	{		if(info.encoding == codec->encoding)			break;		codec = codec->next;	}	if(!codec && !loaded)		if(load(info.encoding))		{			loaded = true;			goto retry;		}	lock.leave();	if(codec)		return codec->getByInfo(info);	return codec;}bool AudioCodec::isSilent(Level hint, void *data, unsigned samples){	Level power = getImpulse(data, samples);	if(power < 0)		return true;	if(power > hint)		return false;	return true;}Audio::Level AudioCodec::getImpulse(void *data, unsigned samples){	unsigned long sum = 0;	Linear ldata = new Sample[samples];	long count = decode(ldata, data, samples);	samples = count;	while(samples--)	{		if(*ldata < 0)			sum -= *(ldata++);		else			sum += *(ldata++);	}	delete[] ldata;	return (Level)(sum / count);}Audio::Level AudioCodec::getPeak(void *data, unsigned samples){	Level max = 0, value;	Linear ldata = new Sample[samples];	long count = decode(ldata, data, samples);	samples = count;	while(samples--)	{		value = *(ldata++);		if(value < 0)			value = -value;		if(value > max)			max = value;	}	delete[] ldata;	return max;}

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