📄 shuffleview.java
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//#condition polish.usePolishGui/* * Created on 18-Nov-2004 at 20:52:55. * * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.containerviews;import javax.microedition.lcdui.Graphics;import de.enough.polish.ui.Container;import de.enough.polish.ui.ContainerView;import de.enough.polish.ui.Item;import de.enough.polish.ui.Style;/** * <p>Shows the items in a normal list. During the beginning an animation is shown, in which the items are moved horizontally from left and right into their position.</p> * * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history * 18-Nov-2004 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */public class ShuffleView extends ContainerView { private final static int SPEED = 10; private int speed = SPEED; private boolean animationInitialised; private boolean isAnimationRunning; private int[] xAdjustments; //#ifdef polish.css.shuffleview-repeat-animation private boolean repeatAnimation; //#endif /** * Creates new DroppingView */ public ShuffleView() { super(); } /* (non-Javadoc) * @see de.enough.polish.ui.ContainerView#initContent(de.enough.polish.ui.Container, int, int) */ protected void initContent(Container parent, int firstLineWidth, int lineWidth) { super.initContent(parent, firstLineWidth, lineWidth); if (!this.animationInitialised) { Item[] myItems = parent.getItems(); this.xAdjustments = new int[ myItems.length ]; initAnimation(myItems, this.xAdjustments); } } /* (non-Javadoc) * @see de.enough.polish.ui.ContainerView#paintItem(de.enough.polish.ui.Item, int, int, int, int, int, javax.microedition.lcdui.Graphics) */ protected void paintItem(Item item, int index, int x, int y, int leftBorder, int rightBorder, Graphics g) { int xAdjustment = this.xAdjustments[index]; item.paint(x - xAdjustment, y, leftBorder - xAdjustment, rightBorder - xAdjustment, g); }// /* (non-Javadoc)// * @see de.enough.polish.ui.ContainerView#paintContent(int, int, int, int, javax.microedition.lcdui.Graphics)// */// protected void paintContent(int x, int y, int leftBorder, int rightBorder,// Graphics g) // {// Item[] myItems = this.parentContainer.getItems();// for (int i = 0; i < myItems.length; i++) {// Item item = myItems[i];// int xAdjustment = this.xAdjustments[i];// item.paint(x - xAdjustment, y, leftBorder - xAdjustment, rightBorder - xAdjustment, g);// y += item.itemHeight + this.paddingVertical;// }// }// /* (non-Javadoc)// * @see de.enough.polish.ui.ContainerView#getNextItem(int, int)// */// protected Item getNextItem(int keyCode, int gameAction) {// if (gameAction == Canvas.DOWN) {// return getNextFocusableItem( this.parentContainer.getItems(), true, 1, true);// } else if (gameAction == Canvas.UP) {// return getNextFocusableItem( this.parentContainer.getItems(), false, 1, true);// } else {// return null;// }// } /* (non-Javadoc) * @see de.enough.polish.ui.ContainerView#setStyle(de.enough.polish.ui.Style) */ protected void setStyle(Style style) { super.setStyle(style); //#ifdef polish.css.shuffleview-repeat-animation Boolean repeat = style.getBooleanProperty("shuffleview-repeat-animation"); if (repeat != null) { this.repeatAnimation = repeat.booleanValue(); } else { this.repeatAnimation = false; } //#endif //#ifdef polish.css.shuffleview-speed Integer speedInt = style.getIntProperty("shuffleview-speed"); if (speedInt != null) { this.speed = speedInt.intValue(); } //#endif } //#ifdef polish.css.shuffleview-repeat-animation public void showNotify() { super.showNotify(); if (this.repeatAnimation && this.xAdjustments != null) { initAnimation( this.parentContainer.getItems(), this.xAdjustments ); } } //#endif /** * Initialises the animation. * * @param items the items. * @param xValues the x-adjustment-values */ private void initAnimation(Item[] items, int[] xValues) { int factor = 1; int column = 0; for (int i = 0; i < xValues.length; i++ ) { xValues[i] = this.contentWidth * factor; column++; if (column >= this.numberOfColumns) { factor *= -1; column = 0; } } this.isAnimationRunning = true; this.animationInitialised = true; } /** * Animates this view - the items appear to drop from above. * * @return true when the view was really animated. */ public boolean animate() { if (this.isAnimationRunning) { int counter = 0; for (int i = 0; i < this.xAdjustments.length; i++ ) { int x = this.xAdjustments[i]; if ( x < 0 ) { x += this.speed; if ( x > 0 ) { x = 0; } } else if ( x > 0 ) { x -= this.speed; if ( x < 0 ) { x = 0; } } else { counter++; } this.xAdjustments[i] = x; } this.isAnimationRunning = ( counter < this.xAdjustments.length ); return true; } else { return false; } }}
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