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📄 shuffleview.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 18-Nov-2004 at 20:52:55. *  * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.containerviews;import javax.microedition.lcdui.Graphics;import de.enough.polish.ui.Container;import de.enough.polish.ui.ContainerView;import de.enough.polish.ui.Item;import de.enough.polish.ui.Style;/** * <p>Shows the items in a normal list. During the beginning an animation is shown, in which the items are moved horizontally from left and right into their position.</p> * * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history *        18-Nov-2004 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */public class ShuffleView extends ContainerView {		private final static int SPEED = 10;	private int speed = SPEED;	private boolean animationInitialised;	private boolean isAnimationRunning;	private int[] xAdjustments;		//#ifdef polish.css.shuffleview-repeat-animation		private boolean repeatAnimation;	//#endif	/**	 * Creates new DroppingView	 */	public ShuffleView() {		super();	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.ContainerView#initContent(de.enough.polish.ui.Container, int, int)	 */	protected void initContent(Container parent, int firstLineWidth,			int lineWidth) 	{		super.initContent(parent, firstLineWidth, lineWidth);				if (!this.animationInitialised) {			Item[] myItems = parent.getItems();			this.xAdjustments = new int[ myItems.length ];			initAnimation(myItems, this.xAdjustments);		}	}			/* (non-Javadoc)	 * @see de.enough.polish.ui.ContainerView#paintItem(de.enough.polish.ui.Item, int, int, int, int, int, javax.microedition.lcdui.Graphics)	 */	protected void paintItem(Item item, int index, int x, int y, int leftBorder, int rightBorder, Graphics g) {		int xAdjustment = this.xAdjustments[index];		item.paint(x - xAdjustment, y, leftBorder - xAdjustment, rightBorder - xAdjustment, g);	}//	/* (non-Javadoc)//	 * @see de.enough.polish.ui.ContainerView#paintContent(int, int, int, int, javax.microedition.lcdui.Graphics)//	 *///	protected void paintContent(int x, int y, int leftBorder, int rightBorder,//			Graphics g) //	{//		Item[] myItems = this.parentContainer.getItems();//		for (int i = 0; i < myItems.length; i++) {//			Item item = myItems[i];//			int xAdjustment = this.xAdjustments[i];//			item.paint(x - xAdjustment, y, leftBorder - xAdjustment, rightBorder - xAdjustment, g);//			y += item.itemHeight + this.paddingVertical;//		}//	}//	/* (non-Javadoc)//	 * @see de.enough.polish.ui.ContainerView#getNextItem(int, int)//	 *///	protected Item getNextItem(int keyCode, int gameAction) {//		if (gameAction == Canvas.DOWN) {//			return getNextFocusableItem( this.parentContainer.getItems(), true, 1, true);//		} else if (gameAction == Canvas.UP) {//			return getNextFocusableItem( this.parentContainer.getItems(), false, 1, true);//		} else {//			return null;//		}//	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.ContainerView#setStyle(de.enough.polish.ui.Style)	 */	protected void setStyle(Style style) {		super.setStyle(style);		//#ifdef polish.css.shuffleview-repeat-animation			Boolean repeat = style.getBooleanProperty("shuffleview-repeat-animation");			if (repeat != null) {				this.repeatAnimation = repeat.booleanValue();			} else {				this.repeatAnimation = false;			}		//#endif		//#ifdef polish.css.shuffleview-speed			Integer speedInt = style.getIntProperty("shuffleview-speed");			if (speedInt != null) {				this.speed = speedInt.intValue();			}		//#endif	}		//#ifdef polish.css.shuffleview-repeat-animation	public void showNotify() {		super.showNotify();		if (this.repeatAnimation && this.xAdjustments != null) {			initAnimation( this.parentContainer.getItems(), this.xAdjustments );		}	}		//#endif		/**	 * Initialises the animation.	 *  	 * @param items the items.	 * @param xValues the x-adjustment-values	 */	private void initAnimation(Item[] items, int[] xValues) {		int factor = 1;		int column = 0;		for (int i = 0; i < xValues.length; i++ ) {			xValues[i] = this.contentWidth * factor;			column++;			if (column >= this.numberOfColumns) {				factor *= -1;				column = 0;			}		}				this.isAnimationRunning = true;		this.animationInitialised = true;	}	/**	 * Animates this view - the items appear to drop from above.	 * 	 * @return true when the view was really animated.	 */	public boolean animate() {		if (this.isAnimationRunning) {			int counter = 0;			for (int i = 0; i < this.xAdjustments.length; i++ ) {				int x = this.xAdjustments[i];				if ( x < 0 ) {					x += this.speed;					if ( x > 0 ) {						x = 0;					}				} else if ( x > 0 ) {					x -= this.speed;					if ( x < 0 ) {						x = 0;					}				} else {					counter++;				}				this.xAdjustments[i] = x;			}			this.isAnimationRunning = ( counter < this.xAdjustments.length );			return true;		} else {			return false;		}	}}

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