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📄 dropshadowborder.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 22-Aug-2005 at 16:50:12. *  * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.borders;import javax.microedition.lcdui.Graphics;//#if polish.api.nokia-ui	import com.nokia.mid.ui.DirectGraphics;	import com.nokia.mid.ui.DirectUtils;//#endifimport de.enough.polish.ui.Border;/** * <p>Paints a translucent shadow on MIDP 2.0 and Nokia-UI-API devices.</p> * * <p>Copyright (c) 2005, 2006 Enough Software</p> * <pre> * history *        22-Aug-2005 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */public class DropShadowBorder extends Border {		public final static int BOTTOM_RIGHT = 0;	public final static int TOP_RIGHT = 1;	public final static int BOTTOM_LEFT = 2;	public final static int TOP_LEFT = 3;		private final int[] shadowColors;	private final int orientation;	private final int offset;	public DropShadowBorder( int innerColor, int outerColor, int width, int offset, int orientation ) {		super();		this.borderWidth = width;		this.offset = offset;		this.orientation = orientation;		this.shadowColors = new int[ width ];		this.shadowColors[0] = innerColor;		this.shadowColors[ width - 1 ] = outerColor;		int innerAlpha = innerColor >>> 24;		int innerRed = (innerColor >>> 16) & 0x00FF;		int innerGreen = (innerColor >>> 8) & 0x0000FF;		int innerBlue = innerColor  & 0x000000FF;		int outerAlpha = outerColor >>> 24;		int outerRed = (outerColor >>> 16) & 0x00FF;		int outerGreen = (outerColor >>> 8) & 0x0000FF;		int outerBlue = outerColor  & 0x000000FF;		int alpha = ( outerAlpha - innerAlpha ) / width;		int red = ( outerRed - innerRed ) / width;		int green = ( outerGreen - innerGreen ) / width;		int blue = ( outerBlue  - innerBlue ) / width;		for ( int i = 1; i < width -1; i++ ) {			innerAlpha += alpha;			innerRed += red;			innerGreen += green;			innerBlue += blue;			this.shadowColors[i] = (innerAlpha << 24) | (innerRed << 16) | (innerGreen << 8) | innerBlue;		}	}	public void paint(int x, int y, int width, int height, Graphics g) {		//#ifdef polish.api.nokia-ui			int[] xPoints = new int[ 2 ];			int[] yPoints = new int[ 2 ];			int right = x + width;			int bottom = y + height;			DirectGraphics dg = DirectUtils.getDirectGraphics(g);			for (int i = 0; i < this.borderWidth; i++ ) {				int col = this.shadowColors[i];				switch ( this.orientation ) {				case TOP_RIGHT:					// right side:					xPoints[0] = right + i;					xPoints[1] = right + i;					yPoints[0] = y - i + 1;					yPoints[1] = y + height - this.borderWidth + i;					dg.drawPolygon(xPoints, 0, yPoints, 0, 2, col );					// top side:					xPoints[0] = x + this.borderWidth - i;					xPoints[1] = right + i ;					yPoints[0] = y - i;					yPoints[1] = y - i;					dg.drawPolygon(xPoints, 0, yPoints, 0, 2, col );										if (i == 0) {						height -= this.offset;						x += this.offset;						//width -= this.borderWidth;					} else {						// draw left edge of top side:						xPoints[0] = x + this.borderWidth - i;						xPoints[1] = x + this.borderWidth - i;						yPoints[0] = y;						yPoints[1] = y - i + 1;						dg.drawPolygon(xPoints, 0, yPoints, 0, 2, col );												// draw bottom edge of right side:						xPoints[0] = right + 1;						xPoints[1] = right + i - 1;						yPoints[0] = y + height - this.borderWidth + i;						yPoints[1] = y + height - this.borderWidth + i;						dg.drawPolygon(xPoints, 0, yPoints, 0, 2, col );											}					break;				case BOTTOM_LEFT:					g.drawLine( x - i, y, x - i, y + height );					g.drawLine( x, y + height + i, x + width, y + height + i );					break;				case TOP_LEFT:					g.drawLine( x - i, y, x - i, y + height );					g.drawLine( x, y - i, x + width, y - i );					break;				default: 					g.drawLine( x + width + i, y, x + width + i, y + height );					g.drawLine( x, y + height + i, x + width, y + height + i );				}			}		//#elifdef polish.midp2			// on the SE K700 for example the translated origin of the graphics 			// does not seem to used. Instead the real origin is used:			//#ifdef polish.Bugs.drawRgbOrigin				x += g.getTranslateX();				y += g.getTranslateY();			//#endif		//#endif							// check if the buffer needs to be re-created:						//#if polish.Bugs.drawRgbNeedsFullBuffer//				if (width != this.lastWidth || height != this.lastHeight) {//					this.lastWidth = width;//					this.lastHeight = height;//					int[] newBuffer = new int[ width * height ];//					for (int i = newBuffer.length; --i >= 0; ) {//						newBuffer[i] = this.currentColor;//					}//					this.buffer = newBuffer;//					if (this.restartOnPositionChange) {//						this.animationRunning = true;//						this.currentColor = 0x00FFFFFF & this.targetArgbColor;//						return;//					}//				}//			//#else//				if (width != this.lastWidth) {//					this.lastWidth = width;//					int[] newBuffer = new int[ width ];//					for (int i = width; --i >= 0;) {//						newBuffer[i] = this.currentColor;//					}//					this.buffer = newBuffer;//					if (this.restartOnPositionChange) {//						this.animationRunning = true;//						this.currentColor = 0x00FFFFFF & this.targetArgbColor;//						return;//					}//				}			//#endif			}}

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