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📄 screen.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 12-Mar-2004 at 21:46:17. *  * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui;import java.io.IOException;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.CommandListener;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Font;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;import de.enough.polish.ui.backgrounds.TranslucentSimpleBackground;import de.enough.polish.util.ArrayList;import de.enough.polish.util.Locale;//#ifdef polish.Screen.imports:defined	//#include ${polish.Screen.imports}//#endif/** * The common superclass of all high-level user interface classes. *  * The contents displayed and their interaction with the user are defined by * subclasses. *  * <P>Using subclass-defined methods, the application may change the contents * of a <code>Screen</code> object while it is shown to the user.  If * this occurs, and the * <code>Screen</code> object is visible, the display will be updated * automatically.  That * is, the implementation will refresh the display in a timely fashion without * waiting for any further action by the application.  For example, suppose a * <code>List</code> object is currently displayed, and every element * of the <code>List</code> is * visible.  If the application inserts a new element at the beginning of the * <code>List</code>, it is displayed immediately, and the other * elements will be * rearranged appropriately.  There is no need for the application to call * another method to refresh the display.</P> *  * <P>It is recommended that applications change the contents of a * <code>Screen</code> only * while it is not visible (that is, while another * <code>Displayable</code> is current). * Changing the contents of a <code>Screen</code> while it is visible * may result in * performance problems on some devices, and it may also be confusing if the * <code>Screen's</code> contents changes while the user is * interacting with it.</P> *  * <P>In MIDP 2.0 the four <code>Screen</code> methods that defined * read/write ticker and * title properties were moved to <code>Displayable</code>, * <code>Screen's</code> superclass.  The * semantics of these methods have not changed.</P> * <HR> *  * @since MIDP 1.0 *  */public abstract class Screen//#if polish.Bugs.needsNokiaUiForSystemAlerts && !polish.SystemAlertNotUsed	//#define tmp.needsNokiaUiForSystemAlerts//#endif//#if polish.hasCommandKeyEvents || (polish.key.LeftSoftKey:defined && polish.key.RightSoftKey:defined)	//#define tmp.hasCommandKeyEvents//#endif//#if polish.useFullScreen	//#if (polish.midp2 && !tmp.needsNokiaUiForSystemAlerts) && (!polish.useMenuFullScreen || tmp.hasCommandKeyEvents)		//#define tmp.fullScreen		//# extends Canvas	//#elif polish.classes.fullscreen:defined		//#define tmp.fullScreen		//#= extends ${polish.classes.fullscreen}	//#endif//#endif//#if !tmp.fullScreen	extends Canvas//#endifimplements AccessibleCanvas{	private final static int POSITION_TOP = 0;	private final static int POSITION_LEFT = 1;		//#if tmp.fullScreen || polish.midp1 || (polish.usePolishTitle == true)		//#define tmp.usingTitle		protected Item title;		private boolean excludeTitleForBackground;		//#ifdef polish.css.title-style			private Style titleStyle;		//#endif		//#if polish.css.title-position			private boolean paintTitleAtTop = true;		//#endif			//#if polish.Vendor.Motorola || polish.Bugs.ignoreTitleCall			//#define tmp.ignoreMotorolaTitleCall			private boolean ignoreMotorolaTitleCall = true;		//#endif	//#endif	//#ifdef polish.Vendor.Siemens		// Siemens sometimes calls hideNotify directly		// after showNotify for some reason.		// So hideNotify checks how long the screen		// has been shown - if not long enough,		// the call will be ignored.		private long showNotifyTime;	//#endif	private Item subTitle;	protected int subTitleHeight;	protected int titleHeight;	protected Background background;	protected Border border;	protected Style style;	/** the screen height minus the ticker height and the height of the menu bar */	protected int screenHeight;	/** the screen height minus the height of the menu bar */	protected int originalScreenHeight;	protected final int screenWidth;	//#ifndef polish.skipTicker		private Ticker ticker;		//#if polish.Ticker.Position:defined			//#if top == ${ lowercase(polish.Ticker.Position) }				//#define tmp.paintTickerAtTop			//#else				//#define tmp.paintPositionAtBottom			//#endif		//#elif polish.css.ticker-position			private boolean paintTickerAtTop;		//#else			//#define tmp.paintPositionAtBottom		//#endif	//#endif	protected String cssSelector;	private ForwardCommandListener forwardCommandListener;	protected Container container;	private boolean isLayoutCenter;	private boolean isLayoutRight;	private boolean isLayoutVCenter;	private boolean isLayoutBottom;	private boolean isLayoutHorizontalShrink;	private boolean isLayoutVerticalShrink;	private boolean isInitialised;	//#if polish.ScreenChangeAnimation.forward:defined		protected Command lastTriggeredCommand;	//#endif		//#if (polish.useMenuFullScreen && tmp.fullScreen) || polish.needsManualMenu		//#define tmp.menuFullScreen		/** the real, complete height of the screen - this includes title, subtitle, content and menubar */		protected int fullScreenHeight;		protected int menuBarHeight;		private boolean excludeMenuBarForBackground;		//#ifdef polish.key.ReturnKey:defined			private Command backCommand;		//#endif				private Command okCommand;		//#if polish.MenuBar.useExtendedMenuBar || polish.classes.MenuBar:defined			//#if polish.classes.MenuBar:defined				//#= private final ${polish.classes.MenuBar} menuBar;			//#else				private final MenuBar menuBar;			//#endif			//#define tmp.useExternalMenuBar		//#else			//#ifdef polish.key.LeftSoftKey:defined				//#= private final static int LEFT_SOFT_KEY = ${polish.key.LeftSoftKey};			//#else				private final static int LEFT_SOFT_KEY = -6;			//#endif			//#ifdef polish.key.RightSoftKey:defined				//#= private final static int RIGHT_SOFT_KEY = ${polish.key.RightSoftKey};			//#else				private final static int RIGHT_SOFT_KEY = -7;			//#endif			private Command menuSingleLeftCommand;			private Command menuSingleRightCommand;			private Container menuContainer;			private ArrayList menuCommands;			private boolean menuOpened;			private Font menuFont;			private int menuFontColor = 0;			private int menuBarColor = 0xFFFFFF;			//#ifdef polish.hasPointerEvents				private int menuRightCommandX;				private int menuLeftCommandX;			//#endif		//#endif	//#endif	/** The Gauge Item which should be animated by this screen */	Item gauge;	/** The currently focused items which has item-commands */	private Item focusedItem;	//#if polish.useScrollBar || polish.classes.ScrollBar:defined		//#define tmp.useScrollBar		//#if polish.classes.ScrollBar:defined			//#style scrollbar?			//#= protected final ${polish.classes.ScrollBar} scrollBar = new ${polish.classes.ScrollBar}();		//#else			//#style scrollbar?			protected final ScrollBar scrollBar = new ScrollBar();		//#endif		//#if polish.css.scrollbar-position			protected boolean paintScrollBarOnRightSide = true;		//#endif	//#else		private boolean paintScrollIndicator;		private boolean paintScrollIndicatorUp;		private boolean paintScrollIndicatorDown;		private int scrollIndicatorColor;		private int scrollIndicatorX; // left x position of scroll indicator		private int scrollIndicatorY; // top y position of scroll indicator		private int scrollIndicatorWidth; // width and height of the indicator		//#if polish.css.scrollindicator-up-image || polish.css.scrollindicator-down-image 			private Image scrollIndicatorUpImage; 			private Image scrollIndicatorDownImage; 		//#endif	//#endif	//#if tmp.usingTitle || tmp.menuFullScreen		private boolean showTitleOrMenu = true;	//#endif	/** an info text which is shown e.g. when some content is added to textfields */	private StringItem infoItem;	/** determines whether the info text should be shown */	private boolean showInfoItem;	protected int infoHeight;	//#if tmp.fullScreen && polish.midp2 && polish.Bugs.fullScreenInPaint		//#define tmp.fullScreenInPaint		private boolean isInFullScreenMode;	//#endif	//#ifdef polish.css.foreground-image		private Image foregroundImage;		private int foregroundX;		private int foregroundY;	//#endif	//#if polish.css.clip-screen-info		private boolean clipScreenInfo;	//#endif		//#if polish.blackberry		public boolean keyPressedProcessed;	//#endif	protected int contentX;	protected int contentY;	protected int contentWidth;	protected int contentHeight;	private int marginLeft;	private int marginRight;	private int marginTop;	private int marginBottom;	//#if polish.css.separate-menubar		private boolean separateMenubar = true;	//#endif	//#if polish.css.repaint-previous-screen		private boolean repaintPreviousScreen;		//#if polish.Screen.dontBufferPreviousScreen			private AccessibleCanvas previousScreen;		//#else			private Image previousScreenImage;		//#endif		//#if !polish.Bugs.noTranslucencyWithDrawRgb			private Background previousScreenOverlayBackground;		//#endif	//#endif	protected ScreenStateListener screenStateListener;	private boolean isScreenChangeDirtyFlag;	private final Object paintLock = new Object();	private int containerX;	protected int containerY;	/**	 * Creates a new screen, this constructor can be used together with the //#style directive.	 * 	 * @param title the title, or null for no title	 * @param createDefaultContainer true when the default container should be created.	 */	public Screen( String title, boolean createDefaultContainer ) {		this( title, null, createDefaultContainer );	}	/**	 * Creates a new screen, this constructor can be used together with the //#style directive.	 * 	 * @param title the title, or null for no title	 * @param style the style of this screen	 * @param createDefaultContainer true when the default container should be created.	 */	public Screen( String title, boolean createDefaultContainer, Style style ) {		this( title, style, createDefaultContainer );	}	/**	 * Creates a new screen	 * 	 * @param title the title, or null for no title	 * @param style the style of this screen	 * @param createDefaultContainer true when the default container should be created.	 */	public Screen( String title, Style style, boolean createDefaultContainer ) {		super();		//#if !(polish.Bugs.fullScreenInShowNotify || polish.Bugs.fullScreenInPaint || tmp.needsNokiaUiForSystemAlerts)			//#if tmp.fullScreen && polish.midp2				//# super.setFullScreenMode( true );			//#endif					//#endif					// get the screen dimensions:		// this is a bit complicated, since Nokia's FullCanvas fucks		// up when calling super.getHeight(), so we need to use hardcoded values...				//#ifdef tmp.menuFullScreen			//#if polish.needsManualMenu && !tmp.fullScreen				this.fullScreenHeight = getHeight();			//#else				//#if tmp.needsNokiaUiForSystemAlerts					//#ifdef polish.NokiaFullCanvasHeight:defined						//#= this.fullScreenHeight = ${ polish.NokiaFullCanvasHeight };					//#else						//# this.fullScreenHeight = getHeight();					//#endif				//#else					//#ifdef polish.FullCanvasHeight:defined						//#= this.fullScreenHeight = ${ polish.FullCanvasHeight };					//#else						//# this.fullScreenHeight = getHeight();					//#endif

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