📄 animationthread.java
字号:
//#condition polish.usePolishGui/* * Created on 15-Mar-2004 at 10:52:57. * * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui;import javax.microedition.lcdui.Displayable;import de.enough.polish.util.ArrayList;/** * <p>Is used to animate Screens, Backgrounds and Items.</p> * <p> * You can specify the animation interval in milliseconds in the variables section of * your build.xml script. * Example: * <pre> * <variables> * <variable name="polish.animationInterval" value="200" /> * </variables> * </pre> * sets the interval to 200 ms. When not specified, the default interval * of 100 ms will be used. * </p> * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history * 15-Mar-2004 - rob creation * </pre> * @author Robert Virkus, robert@enough.de */public class AnimationThread extends Thread{ //#ifdef polish.animationInterval:defined //#= public final static int ANIMATION_INTERVAL = ${polish.animationInterval}; //#else public final static int ANIMATION_INTERVAL = 100; //#endif //#ifdef polish.sleepInterval:defined //#= private final static int SLEEP_INTERVAL = ${polish.sleepInterval}; //#else private final static int SLEEP_INTERVAL = 300; //#endif protected static boolean releaseResourcesOnScreenChange; private static ArrayList animationList; /** * Creates a new animation thread. */ public AnimationThread() { //#if polish.cldc1.1 && polish.debug.error super("AnimationThread"); //#else //# super(); //#endif //#if polish.blackberry and false // # Application app = Application.getApplication(); // # app.addKeyListener( this ); // # app.addTrackwheelListener( this ); //#endif } /** * Animates the current screen. */ public void run() { long sleeptime = ANIMATION_INTERVAL;// int animationCounter = 0; while ( true ) { try { Thread.sleep(sleeptime); Screen screen = StyleSheet.currentScreen; if (screen != null ) { boolean animated = screen.animate(); if (animationList != null) { Object[] animationItems = animationList.getInternalArray(); for (int i = 0; i < animationItems.length; i++) { Object object = animationItems[i]; if (object == null) { break; } animated |= ((Item)object).animate(); } } if (animated) { //System.out.println("AnimationThread: screen needs repainting"); //#if polish.Bugs.displaySetCurrentFlickers if ( MasterCanvas.instance != null ) { MasterCanvas.instance.repaint(); } //#else screen.repaint(); //#endif sleeptime = ANIMATION_INTERVAL;// animationCounter = 0;// } else {// animationCounter++;// if (animationCounter > 10) {// sleeptime = SLEEP_INTERVAL;// animationCounter = 0;// } } if (releaseResourcesOnScreenChange) { Displayable d = StyleSheet.display.getCurrent(); if (d != screen) { StyleSheet.currentScreen = null; } } } else { if (releaseResourcesOnScreenChange) { StyleSheet.releaseResources(); releaseResourcesOnScreenChange = false; } sleeptime = SLEEP_INTERVAL; } } catch (InterruptedException e) { // ignore } catch (Throwable e) { //#debug error System.out.println("unable to animate screen" + e ); e.printStackTrace(); } } } /** * Adds the given item to list of items that should be animated. * Typically an item adds itself to the list in the showNotify() method and * then de-registers itself in the hideNotify() method. * * @param item the item that needs to be animated regardless of it's focused state etc. * @see #removeAnimationItem(Item) */ public static void addAnimationItem( Item item ) { if (animationList == null) { animationList = new ArrayList(); } animationList.add( item ); } //#if polish.LibraryBuild /** * Adds the given item to list of items that should be animated. * Typically an item adds itself to the list in the showNotify() method and * then de-registers itself in the hideNotify() method. * * @param item the item that needs to be animated regardless of it's focused state etc. * @see #removeAnimationItem(javax.microedition.lcdui.CustomItem) */ public static void addAnimationItem( javax.microedition.lcdui.CustomItem item) { // ignore } //#endif /** * Removes the given item to list of items that should be animated. * Typically an item adds itself to the list in the showNotify() method and * then de-registers itself in the hideNotify() method. * * @param item the item that does not need to be animated anymore * @see #addAnimationItem(Item) */ public static void removeAnimationItem( Item item ) { if (animationList == null) { animationList = new ArrayList(); } animationList.add( item ); } //#if polish.LibraryBuild /** * Removes the given item to list of items that should be animated. * Typically an item adds itself to the list in the showNotify() method and * then de-registers itself in the hideNotify() method. * * @param item the item that does not need to be animated anymore * @see #addAnimationItem(javax.microedition.lcdui.CustomItem) */ public static void removeAnimationItem( javax.microedition.lcdui.CustomItem item) { // ignore } //#endif}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -