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📄 animationthread.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 15-Mar-2004 at 10:52:57. * * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui;import javax.microedition.lcdui.Displayable;import de.enough.polish.util.ArrayList;/** * <p>Is used to animate Screens, Backgrounds and Items.</p> * <p> * 	You can specify the animation interval in milliseconds in the variables section of *  your build.xml script. *  Example: *  <pre> *  <variables> *		<variable name="polish.animationInterval" value="200" /> *	</variables> * 	</pre>  *  sets the interval to 200 ms. When not specified, the default interval *  of 100 ms will be used.  * </p> * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history *        15-Mar-2004 - rob creation * </pre> * @author Robert Virkus, robert@enough.de */public class AnimationThread extends Thread{		//#ifdef polish.animationInterval:defined		//#= public final static int ANIMATION_INTERVAL = ${polish.animationInterval};	//#else		public final static int ANIMATION_INTERVAL = 100;	//#endif		//#ifdef polish.sleepInterval:defined		//#= private final static int SLEEP_INTERVAL = ${polish.sleepInterval};	//#else		private final static int SLEEP_INTERVAL = 300;	//#endif	protected static boolean releaseResourcesOnScreenChange;	private static ArrayList animationList;		/**	 * Creates a new animation thread.	 */	public AnimationThread() {		//#if polish.cldc1.1 && polish.debug.error			super("AnimationThread");		//#else			//# super();		//#endif				//#if polish.blackberry and false			// # Application app = Application.getApplication();			// # app.addKeyListener( this );			// # app.addTrackwheelListener( this );		//#endif	}		/**	 * Animates the current screen.	 */	public void run() {		long sleeptime = ANIMATION_INTERVAL;//		int animationCounter = 0;		while ( true ) {			try {				Thread.sleep(sleeptime);				Screen screen = StyleSheet.currentScreen;				if (screen != null ) {					boolean animated = screen.animate();					if (animationList != null) {						Object[] animationItems = animationList.getInternalArray();						for (int i = 0; i < animationItems.length; i++) {							Object object = animationItems[i];							if (object == null) {								break;							}							animated |= ((Item)object).animate();						}					}					if (animated) {						//System.out.println("AnimationThread: screen needs repainting");						//#if polish.Bugs.displaySetCurrentFlickers							if ( MasterCanvas.instance != null ) {								MasterCanvas.instance.repaint();							}						//#else							screen.repaint();											//#endif												sleeptime = ANIMATION_INTERVAL;//						animationCounter = 0;//					} else {//						animationCounter++;//						if (animationCounter > 10) {//							sleeptime = SLEEP_INTERVAL;//							animationCounter = 0;//						}					}					if (releaseResourcesOnScreenChange) {						Displayable d = StyleSheet.display.getCurrent();						if (d != screen) {							StyleSheet.currentScreen = null;						}					}				} else {					if (releaseResourcesOnScreenChange) {						StyleSheet.releaseResources();						releaseResourcesOnScreenChange = false;					}					sleeptime = SLEEP_INTERVAL;				}			} catch (InterruptedException e) {				// ignore			} catch (Throwable e) {				//#debug error				System.out.println("unable to animate screen" + e );				e.printStackTrace();			}		}	}	/**	 * Adds the given item to list of items that should be animated.	 * Typically an item adds itself to the list in the showNotify() method and	 * then de-registers itself in the hideNotify() method.	 *  	 * @param item the item that needs to be animated regardless of it's focused state etc.	 * @see #removeAnimationItem(Item)	 */	public static void addAnimationItem( Item item ) {		if (animationList == null) {			animationList = new ArrayList();		}		animationList.add( item );	}	//#if polish.LibraryBuild	/**	 * Adds the given item to list of items that should be animated.	 * Typically an item adds itself to the list in the showNotify() method and	 * then de-registers itself in the hideNotify() method.	 *  	 * @param item the item that needs to be animated regardless of it's focused state etc.	 * @see #removeAnimationItem(javax.microedition.lcdui.CustomItem)	 */	public static void addAnimationItem( javax.microedition.lcdui.CustomItem item) {		// ignore	}	//#endif	/**	 * Removes the given item to list of items that should be animated.	 * Typically an item adds itself to the list in the showNotify() method and	 * then de-registers itself in the hideNotify() method.	 *  	 * @param item the item that does not need to be animated anymore	 * @see #addAnimationItem(Item)	 */	public static void removeAnimationItem( Item item ) {		if (animationList == null) {			animationList = new ArrayList();		}		animationList.add( item );	}	//#if polish.LibraryBuild	/**	 * Removes the given item to list of items that should be animated.	 * Typically an item adds itself to the list in the showNotify() method and	 * then de-registers itself in the hideNotify() method.	 *  	 * @param item the item that does not need to be animated anymore	 * @see #addAnimationItem(javax.microedition.lcdui.CustomItem)	 */	public static void removeAnimationItem( javax.microedition.lcdui.CustomItem item) {		// ignore	}	//#endif}

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