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📄 spriteitem.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui || polish.midp2/* * Created on 15-Feb-2005 at 01:39:10. *  * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui;import javax.microedition.lcdui.Graphics;//#if polish.midp1 || (polish.usePolishGameApi == true)	//# import de.enough.polish.ui.game.Sprite;//#else	import javax.microedition.lcdui.game.Sprite;//#endif/** * <p>Allows to use sprites within normal forms.</p> * * <p>Copyright (c) 2005, 2006 Enough Software</p> * <pre> * history *        15-Feb-2005 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */	public class SpriteItem//#ifdef polish.usePolishGui	//# extends CustomItem//#else	extends javax.microedition.lcdui.CustomItem//#endif{		private final Sprite sprite;	private final long animationInterval;	private final int defaultFrameIndex;	private final boolean repeatAnimation;	private boolean isFocused;	private int currentStep;	private int maxStep;	private long lastAnimationTime;	/**	 * Creates a new sprite item.	 * 	 * @param label the label of this item	 * @param sprite the sprite that should be painted	 * @param animationInterval the interval in milliseconds for animating this item	 * @param defaultFrameIndex the frame that is shown when the SpriteItem is not focused 	 * @param repeatAnimation defines whether the animation should be repeated when the last frame	 *        of the frame-sequence has been reached. 	 */	public SpriteItem(String label, Sprite sprite, long animationInterval, int defaultFrameIndex, boolean repeatAnimation ) {		//#ifdef polish.usePolishGui			this( label, sprite, animationInterval, defaultFrameIndex, repeatAnimation, null );		//#else			//# super( label );			//# this.sprite = sprite;			//# sprite.setFrame(defaultFrameIndex);			//# this.animationInterval = animationInterval;			//# this.defaultFrameIndex = defaultFrameIndex;			//# this.repeatAnimation = repeatAnimation;	    //#endif	}	//#ifdef polish.usePolishGui		/**	 * Creates a new sprite item.	 * 	 * @param label the label of this item	 * @param sprite the sprite that should be painted	 * @param animationInterval the interval in milliseconds for animating this item	 * @param defaultFrameIndex the frame that is shown when the SpriteItem is not focused 	 * @param repeatAnimation defines whether the animation should be repeated when the last frame	 *        of the frame-sequence has been reached. 	 * @param style the CSS style	 */	public SpriteItem(String label, Sprite sprite, long animationInterval, int defaultFrameIndex, boolean repeatAnimation, Style style) {		//#ifdef polish.usePolishGui			//# super(label, style);		//#else			super( label );		//#endif		this.sprite = sprite;		this.animationInterval = animationInterval;		this.defaultFrameIndex = defaultFrameIndex;		this.repeatAnimation = repeatAnimation;		sprite.setFrame(defaultFrameIndex);	}	//#endif	/* (non-Javadoc)	 * @see de.enough.polish.ui.CustomItem#getMinContentWidth()	 */	protected int getMinContentWidth() {		return this.sprite.getWidth();	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.CustomItem#getMinContentHeight()	 */	protected int getMinContentHeight() {		return this.sprite.getHeight();	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.CustomItem#getPrefContentWidth(int)	 */	protected int getPrefContentWidth(int height) {		return this.sprite.getWidth();	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.CustomItem#getPrefContentHeight(int)	 */	protected int getPrefContentHeight(int width) {		return this.sprite.getHeight();	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.CustomItem#paint(javax.microedition.lcdui.Graphics, int, int)	 */	protected void paint(Graphics g, int w, int h) {		this.sprite.paint(g);	}	//#ifdef polish.usePolishGui	public boolean animate() {		long time = System.currentTimeMillis();		if (  time - this.lastAnimationTime >= this.animationInterval ) {			this.lastAnimationTime = time;			if ( this.repeatAnimation || this.currentStep < this.maxStep ) {				this.sprite.nextFrame();				this.currentStep++;				return true;			}		}		return false;	}	//#endif			protected boolean traverse(int direction, int viewportWidth, int viewportHeight, int[] inoutRect) {		if (this.isFocused) {			return false;		} else {			this.currentStep = 0;			if (!this.repeatAnimation) {				this.maxStep = this.sprite.getFrameSequenceLength() - 1;			}			this.isFocused = true;			return true;		}	}		protected void traverseOut() {		this.isFocused = false;		this.sprite.setFrame( this.defaultFrameIndex );	}	}

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